Original: „Immersive sims should allow for decision-making, while the story needs to give players a sense of authorship. Simulation is also very important, so instead of scripting and orchestrating everything, those games tend to set up a frame of possibilities brought to life through tools, AI, and bits of stories. There always have to be multiple solutions, including ones that the player might make for themselves, so you basically let the player cheat the game using the tools available.“ Interview in Games Industry Ecosystem, 9. Februar 2024.