Ron Dulin: Game of the Year. In: Best & Worst Awards 1997. GameSpot, 31. Januar 1998, archiviert vom Original am 2. April 2013; abgerufen am 22. Juni 2010 (englisch): „Cavedog (Entertainment) has done a commendable job of taking the basic mechanics of real-time strategy and using them to create something new: a game that relies less on constant mouse-clicking than careful planning and strategic thinking.“
Best Strategy Game. In: Best & Worst Awards 1997. GameSpot, 31. Januar 1998, archiviert vom Original am 8. März 2013; abgerufen am 22. Juni 2010 (englisch).
Best & Worst Awards 1997 – Special Achievement Awards – Best Music. gamespot.com, archiviert vom Original am 8. März 2013; abgerufen am 7. Dezember 2011 (englisch): „The soundtrack on the CD was done by a professional orchestra – and sounds incredible. It easily rivals Hollywood's best.... – Jeff Graber, GameSpot Player Review“
Fritz Effenberger: Total Annihilation - Die völlige Vernichtung in TrueColour-Cinemascope. In: Power Play. November 1997, S.106–108 (Textarchiv – Internet Archive).
gamereplays.org
TDA: The History of Real Time Strategy, Part 3.1: Polygons and Pixels. gamesreplay.com, 30. Mai 2008, abgerufen am 24. März 2011: „Another unique aspect of TA was the employment of long range artillery. In many RTS games, even modern ones such as Command and Conquer: Generals, units have a relatively short maximum range, usually no more than the width of the screen. In TA, artillery could fire tens of screens, not to mention a nuclear silo's ability to hit anywhere on the map.“
Petra Maueröder: Total Annihilation: Der Berg ruft! In: PC Games 11/97. 1. November 1997, S. 150–154, abgerufen am 27. März 2011: „Der TA-Soundtrack könnte locker als Filmmusik zu Batman 5 oder Jurassic 3 durchgehen – 16 Titel liefern fast 60 Minuten an wuchtigem Symphonieorchester-Sound in Audioqualität.“
Sebastian Thöing: Total Annihilation im Klassik-Test. In: PC Games. 31. Januar 2008 (pcgames.de).
Lindsay Fleay: Switeck's Bugfix: The mod you play when you're not playing a mod or the last "unofficial" patch for Total Annihilation. In: The Everyday Guide to Real Time Strategy. 7. März 2005, abgerufen am 3. Februar 2012 (englisch): „The Switeck Bugfix is an ambitious attempt to resolve all the bugs, issues and other mechanical problems with the Total Annihilation game engine and add a few "improvements" along the way. The Bugfix makes many, many fixes and optimisations short of actually hacking the game executable itself. Think of it as a homegrown, unofficial patch that follows Cavedog's official 3.1c patch.“
Bruce Geryk: A History of Real-Time Strategy Games: The Second Generation. 19. Mai 2008, archiviert vom Original am 10. September 2013; abgerufen am 4. Januar 2011 (englisch): „TA was one of the first games to have 3D terrain and units. Once you got into the game, though, Total Annihilation was nothing less than a revelation. And a revolution. What designer Chris Taylor and his team did was to take the real-time strategy game and improve it so that players could actually command their units with the level control they might have in a turn-based strategy game.“
Andrew Langerman: The Soule of Gaming, Talking with Jeremy Soule. UGO Networks, 2002, archiviert vom Original am 16. Juni 2011; abgerufen am 19. November 2009 (englisch): „The game Jeremy wound up scoring was released in 1997 under the name Total Annihilation. Chris' gamble had paid off and T.A. went on to become a huge success. Jeremy won numerous awards for his work with that game.“
Jon Mavor: Total Annihilation Graphics Engine. In: Mavor's Rants. 25. April 2012, archiviert vom Original am 12. September 2012; abgerufen am 13. September 2012 (englisch).
Greg Kasavin: Armed to the Core: Total Annihilation. In: The Greatest Games of All Time. GameSpot, 26. März 2004, archiviert vom Original am 25. Mai 2011; abgerufen am 3. Dezember 2011 (englisch): „It's not as famous as Warcraft or Command & Conquer, but Total Annihilation is arguably better than any other real-time strategy game to date.“
Ron Dulin: Game of the Year. In: Best & Worst Awards 1997. GameSpot, 31. Januar 1998, archiviert vom Original am 2. April 2013; abgerufen am 22. Juni 2010 (englisch): „Cavedog (Entertainment) has done a commendable job of taking the basic mechanics of real-time strategy and using them to create something new: a game that relies less on constant mouse-clicking than careful planning and strategic thinking.“
Best Strategy Game. In: Best & Worst Awards 1997. GameSpot, 31. Januar 1998, archiviert vom Original am 8. März 2013; abgerufen am 22. Juni 2010 (englisch).
Best & Worst Awards 1997 – Special Achievement Awards – Best Music. gamespot.com, archiviert vom Original am 8. März 2013; abgerufen am 7. Dezember 2011 (englisch): „The soundtrack on the CD was done by a professional orchestra – and sounds incredible. It easily rivals Hollywood's best.... – Jeff Graber, GameSpot Player Review“
n72: Total Annihilation v4.0 Patch Beta Testing. tauniverse.com, 15. April 2012, abgerufen am 5. September 2012 (englisch): „Total Annihilation v3.9.01 Beta Patch [...] This is a beta version of the upcoming TA v4.0 Patch which is a comprehensive update to Total Annihilation intended to replace v3.1 as the de-facto version of the game as well as make all old custom enhancements obsolete. This is a patch, NOT a mod, and does not change the game balancing in any way; it only adds new features and fixes technical issues. The v3.9.xx series of beta patches will be released for testing and refinement purposes on the TAUniverse forum, leading up to the final v4.0 patch which is intended for mainstream use by all players.“
Bruce Geryk: A History of Real-Time Strategy Games: The Second Generation. 19. Mai 2008, archiviert vom Original am 10. September 2013; abgerufen am 4. Januar 2011 (englisch): „TA was one of the first games to have 3D terrain and units. Once you got into the game, though, Total Annihilation was nothing less than a revelation. And a revolution. What designer Chris Taylor and his team did was to take the real-time strategy game and improve it so that players could actually command their units with the level control they might have in a turn-based strategy game.“
Andrew Langerman: The Soule of Gaming, Talking with Jeremy Soule. UGO Networks, 2002, archiviert vom Original am 16. Juni 2011; abgerufen am 19. November 2009 (englisch): „The game Jeremy wound up scoring was released in 1997 under the name Total Annihilation. Chris' gamble had paid off and T.A. went on to become a huge success. Jeremy won numerous awards for his work with that game.“
Jon Mavor: Total Annihilation Graphics Engine. In: Mavor's Rants. 25. April 2012, archiviert vom Original am 12. September 2012; abgerufen am 13. September 2012 (englisch).
Greg Kasavin: Armed to the Core: Total Annihilation. In: The Greatest Games of All Time. GameSpot, 26. März 2004, archiviert vom Original am 25. Mai 2011; abgerufen am 3. Dezember 2011 (englisch): „It's not as famous as Warcraft or Command & Conquer, but Total Annihilation is arguably better than any other real-time strategy game to date.“