Guilty Gear (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Guilty Gear" in English language version.

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  • Gouskos, Carrie (April 18, 2006). "Guilty Gear XX Slash Import Hands-On". GameSpot. CBS Interactive. Archived from the original on August 5, 2013. Retrieved August 3, 2013. Guilty Gear's strength is undoubtedly the unique characters and their sometimes-bizarre move-sets, [...] Guilty Gear's personality is still abundant in Slash, from the constant reference and innuendo to heavy metal in-character names, move names, and the soundtrack to the sleek animations and appearance. [...] it's certainly a unique-looking game, which, when combined with the difficult-to-master game mechanics, makes it quite interesting to play through.

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  • Gouskos, Carrie (April 18, 2006). "Guilty Gear XX Slash Import Hands-On". GameSpot. CBS Interactive. Archived from the original on August 5, 2013. Retrieved August 3, 2013. Guilty Gear's strength is undoubtedly the unique characters and their sometimes-bizarre move-sets, [...] Guilty Gear's personality is still abundant in Slash, from the constant reference and innuendo to heavy metal in-character names, move names, and the soundtrack to the sleek animations and appearance. [...] it's certainly a unique-looking game, which, when combined with the difficult-to-master game mechanics, makes it quite interesting to play through.

gamespy.com

archive.gamespy.com

  • Fudge, James (December 22, 2001). "Reviews: Guilty Gear X (PS2)". GameSpy. IGN Entertainment. p. 2. Archived from the original on February 17, 2005. Retrieved August 3, 2013. The game's sounds are as equally wonderful as the graphics.
  • Turner, Benjamin (February 5, 2003). "Reviews: Guilty Gear X2". GameSpy. IGN Entertainment. p. 1. Archived from the original on May 21, 2009. Retrieved August 1, 2013. At the game's core is a very solid fighting engine that's been refined since the last game.
  • Turner, Benjamin (February 5, 2003). "Reviews: Guilty Gear X2". GameSpy. IGN Entertainment. p. 2. Archived from the original on May 21, 2009. Retrieved August 1, 2013. Groundbreaking and triumphant. Lesser words just don't do justice to the superior graphics and general aesthetics of Guilty Gear X2. X2 is easily the most beautiful 2D game yet crafted, and should prove to anyone with a working cerebrum that 2D is not inferior to 3D [...] High-resolution graphics would be fairly pointless if the actual art were mediocre, so it's a good thing that Guilty Gear X2 has some of the coolest character designs ever seen in a game. [...] The hard-rocking soundtrack is almost as impressive.
  • Fudge, James (December 22, 2001). "Reviews: Guilty Gear X (PS2)". GameSpy. IGN Entertainment. p. 1. Archived from the original on February 18, 2005. Retrieved August 3, 2013. Guilty Gear X is hands-down the best 2D fighting game to date. [...] The three key factors that brought me to this conclusion are eye candy, fast and furious fighting and interesting (albeit over-the-top) characters. [...] As with most sequels GGX brings a number of new things to the table, like extra moves, improved graphics and a few new token characters.

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  • "Museum" (in Japanese). Guiltygearx.com. Archived from the original on February 16, 2013. Retrieved August 8, 2013.
  • "Guilty Gear X – Profile" (in Japanese). Guiltygearx.com. Archived from the original on February 16, 2013. Retrieved August 3, 2013.
  • ギルティギア プチ キャラクター紹介 (in Japanese). Guiltygearx.com. Archived from the original on January 24, 2001. Retrieved August 4, 2013.
  • "Guilty Gear Isuka – Character" (in Japanese). Guiltygearx.com. Archived from the original on November 25, 2010. Retrieved August 3, 2013.
  • "Guilty Gear X Goods Info" (in Japanese). Guiltygearx.com. Archived from the original on February 16, 2013. Retrieved August 4, 2008.
  • "Guilty Gear X Goods Info" (in Japanese). Guiltygearx.com. Archived from the original on November 4, 2013. Retrieved August 4, 2008.

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  • Dunham, Jeremy; Sulic, Ivan; Lewis, Ed (July 14, 2004). "Dirty Dozen: Hidden Gems". IGN. Ziff Davis Media. Retrieved August 3, 2013. In fact, in many ways Guilty Gear X2 is one of the prettiest games on the PS2. Not necessarily because of its technology or its art style [...], but because of how well all of its visual elements come together. What truly makes it fantastic, though, is its fast and furious fighting engine and strong opportunity for strategy. In short, it's everything a 2D fighter should be.
  • Ingenito, Vincent (December 7, 2012). "Guilty Gear XX Accent Core Plus Review". IGN. Ziff Davis Media. Retrieved August 3, 2013. Much like the guitar virtuosos providing the game's stellar soundtrack, Guilty Gear players are known for their uncompromising technical prowess. [...] Controls are responsive, and the wide array of mobility options and flashy moves for each character can be appreciated within minutes of picking up the controller. [...] For as varied as the 25 characters look, their play styles are even more divergent.
  • Goldstein, Hilary (September 10, 2004). "Guilty Gear X2 #Reload". IGN. Ziff Davis Media. p. 2. Retrieved August 3, 2013. What really separates Guilty Gear from the rest of the crowd are the absolutely bizarre characters. [...] each character is a very distinguishable entity. [...] There are more than 20 of these characters and they are all just as interesting
  • Nelson, Randy (November 11, 1998). "Guilty Gear". IGN. Ziff Davis Media. Retrieved August 3, 2013. If you consider yourself a fighting connoisseur, it comes highly recommended. No true fan of the genre should be without a copy.
  • Goldstein, Hilary (September 10, 2004). "Guilty Gear X2 #Reload". IGN. Ziff Davis Media. p. 3. Retrieved August 3, 2013. Guilty Gear X2 #Reload isn't the perfect fighting game, it's not even the best fighter on Xbox. Still, it's at the top of the food chain for 2D games.
  • Clements, Ryan (June 26, 2009). "BlazBlue: Calamity Trigger Review". IGN. Ziff Davis Media. Retrieved August 4, 2013.

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  • Sell, Chris (December 30, 2004). "Guilty Gear X2 Reload Review". PALGN. Archived from the original on October 31, 2013. Retrieved August 3, 2013. The special combos are incredible and range from fairly simple to very advanced. The payoff is always rewarding both in damage and in insane visuals.

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