Indie game (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Indie game" in English language version.

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academia.edu

archive.org

arstechnica.com

artificial.dk

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bafta.org

bbc.co.uk

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bbc.com

bit-tech.net

books.google.com

chucklefish.org

crunchyroll.com

deadline.com

denfaminicogamer.jp

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denofgeek.com

destructoid.com

dicebreaker.com

doi.org

edge-online.com

engadget.com

escapistmagazine.com

eurogamer.net

  • Dutton, Fred (2012-04-18). "What is Indie?". Eurogamer. Archived from the original on 2016-03-07. Retrieved 2016-03-04.
  • Ngan, Liv (July 11, 2023). "Indie RPG and sushi restaurant sim Dave the Diver reaches 1m sales". Eurogamer. Archived from the original on July 18, 2023. Retrieved November 14, 2023.
  • Donlan, Christian (26 July 2012). "Manic Miner 360: Revisiting a Classic". Eurogamer. Archived from the original on 30 September 2019. Retrieved 30 September 2019.
  • "12m players have got in a lather with PowerWash Simulator". Eurogamer.net. 22 April 2024.
  • Kennedy, Victory (April 25, 2022). "Valheim passes 10m sales, as development on the Mistlands continues". Eurogamer. Archived from the original on May 14, 2022. Retrieved May 14, 2022.
  • Wales, Matt (2 February 2024). "Satisfactory hits 5.5m sales after five years of early access, 1.0 due "this year"". Eurogamer. Retrieved 2 February 2024.
  • Matulef, Jeffrey (July 27, 2013). "Superbrothers: Sword & Sworcery EP has sold over 1.5 million units". Eurogamer. Archived from the original on 2021-09-04. Retrieved 2021-09-04.
  • Blake, Vikki (April 13, 2024). "Content Warning tops one million sales". Eurogamer. Retrieved April 13, 2024.
  • "Indie RPG and sushi restaurant sim Dave the Diver reaches 1m sales". Eurogamer.net. 11 July 2023. Archived from the original on 18 July 2023. Retrieved 11 July 2023.

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gamasutra.com

gamechoiceawards.com

gamedeveloper.com

gameinformer.com

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gamesetwatch.com

gamesindustry.biz

gamespot.com

gamesradar.com

gametunnel.com

gamingbolt.com

giantbomb.com

harvard.edu

ui.adsabs.harvard.edu

  • Izushi, Hiro; Aoyama, Yuko (2006). "Industry evolution and cross-sectoral skill transfers: a comparative analysis of the video game industry in Japan, the United States, and the United Kingdom". Environment and Planning A. 38 (10): 1843–1861. Bibcode:2006EnPlA..38.1843I. doi:10.1068/a37205. S2CID 143373406.

hollywoodreporter.com

ign.com

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independent.co.uk

indiegamemag.com

interactive.org

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joystiq.com

kotaku.com

kotaku.com.au

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mtv.com

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nih.gov

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pubmed.ncbi.nlm.nih.gov

nintendolife.com

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npr.org

nyfa.edu

nytimes.com

pcgamer.com

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pcmag.com

pcworld.com

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wsj.com

  • MARCELO PRINCE, PETER ROTH (2004-12-21). "Videogame Publishers Place Big Bets on Big-Budget Games". Wall Street Journal Online. Retrieved 2013-07-01. The jump in development and marketing costs has made the videogame industry "enormously risk averse,[...]Publishers have largely focused on making sequels to successful titles or games based on movie or comic book characters, which are seen as less risky. "We don't green light any more things that will be small or average size games.[...]"[permanent dead link]
  • MARCELO PRINCE, PETER ROTH (2004-12-21). "Videogame Publishers Place Big Bets on Big-Budget Games". The Wall Street Journal Online. Retrieved 2013-07-01. The jump in development and marketing costs has made the videogame industry "enormously risk averse,[...]Publishers have largely focused on making sequels to successful titles or games based on movie or comic book characters, which are seen as less risky. "We don't green light any more things that will be small or average size games.[...]"[permanent dead link]