Zechner, Mario (23 May 2014). "libGDX 1.1.0 released". badlogicgames.com. Archived from the original on 16 February 2016. Retrieved 13 February 2016.
Zechner, Mario (22 June 2014). "libGDX 1.2.0 released". badlogicgames.com. Archived from the original on 16 February 2016. Retrieved 13 February 2016.
Zechner, Mario (9 August 2014). "libGDX 1.3.0 released". badlogicgames.com. Archived from the original on 16 February 2016. Retrieved 13 February 2016.
Zechner, Mario (10 October 2014). "libGDX 1.4.1 released". badlogicgames.com. Archived from the original on 16 February 2016. Retrieved 13 February 2016.
Zechner, Mario (8 December 2014). "libGDX 1.5.0 released". badlogicgames.com. Archived from the original on 16 February 2016. Retrieved 13 February 2016.
Zechner, Mario (6 May 2015). "libGDX 1.6.0 released". badlogicgames.com. Archived from the original on 16 February 2016. Retrieved 13 February 2016.
Zechner, Mario (21 September 2015). "libGDX 1.7.0 released". badlogicgames.com. Archived from the original on 16 February 2016. Retrieved 13 February 2016.
Zechner, Mario (5 January 2016). "libGDX 1.8.0 released". badlogicgames.com. Archived from the original on 16 February 2016. Retrieved 13 February 2016.
Zechner, Mario (24 January 2016). "libGDX 1.9.0 released". badlogicgames.com. Archived from the original on 16 February 2016. Retrieved 13 February 2016.
Zechner, Mario (5 January 2016). "libGDX 1.8.0". badlogicgames.com. Archived from the original on 12 January 2016. Retrieved 11 January 2016.
Zechner, Mario (12 March 2012). "Libgdx goes HTML5". badlogicgames.com. Archived from the original on 29 March 2016. Retrieved 17 May 2016.
Kvitkar, Caroline (28 September 2014). "2014 Duke's Choice Award Winners". blogs.oracle.com. Retrieved 30 December 2015. Programmers can use this cross-platform game development framework to write, test, and debug Java games.
Zechner, Mario (23 May 2014). "libGDX 1.1.0 released". badlogicgames.com. Archived from the original on 16 February 2016. Retrieved 13 February 2016.
Zechner, Mario (22 June 2014). "libGDX 1.2.0 released". badlogicgames.com. Archived from the original on 16 February 2016. Retrieved 13 February 2016.
Zechner, Mario (9 August 2014). "libGDX 1.3.0 released". badlogicgames.com. Archived from the original on 16 February 2016. Retrieved 13 February 2016.
Zechner, Mario (10 October 2014). "libGDX 1.4.1 released". badlogicgames.com. Archived from the original on 16 February 2016. Retrieved 13 February 2016.
Zechner, Mario (8 December 2014). "libGDX 1.5.0 released". badlogicgames.com. Archived from the original on 16 February 2016. Retrieved 13 February 2016.
Zechner, Mario (6 May 2015). "libGDX 1.6.0 released". badlogicgames.com. Archived from the original on 16 February 2016. Retrieved 13 February 2016.
Zechner, Mario (21 September 2015). "libGDX 1.7.0 released". badlogicgames.com. Archived from the original on 16 February 2016. Retrieved 13 February 2016.
Zechner, Mario (5 January 2016). "libGDX 1.8.0 released". badlogicgames.com. Archived from the original on 16 February 2016. Retrieved 13 February 2016.
Zechner, Mario (24 January 2016). "libGDX 1.9.0 released". badlogicgames.com. Archived from the original on 16 February 2016. Retrieved 13 February 2016.
Zechner, Mario (5 January 2016). "libGDX 1.8.0". badlogicgames.com. Archived from the original on 12 January 2016. Retrieved 11 January 2016.
Zechner, Mario (12 March 2012). "Libgdx goes HTML5". badlogicgames.com. Archived from the original on 29 March 2016. Retrieved 17 May 2016.