The Operative: No One Lives Forever (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "The Operative: No One Lives Forever" in English language version.

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  • Whitmore, Guy (2004). "Chapter 16: A DirectMusic Case Study for No One Lives Forever". In Fay, Todd M.; Selfon, Scott; Fay, Todor J (eds.). DirectX 9 Audio Exposed: Interactive Audio Development. Wordware Publishing. ISBN 1-55622-288-2. An excerpt of this case study: Whitmore, Guy (July 2, 2003). "A Spy's Score: A Case Study for No One Lives Forever". Interactive Audio Special Interest Group – Adaptive Audio Now!. Archived from the original on November 12, 2010. Retrieved October 24, 2010.

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  • Gaynor, Steve (August 27, 2005). "Craig Hubbard". Idle Thumbs. Archived from the original on August 20, 2013. Retrieved October 3, 2011.

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  • Hamilton, Kirk (February 27, 2015). "The Sad Story Behind A Dead PC Game That Can't Come Back". Kotaku. Archived from the original on February 28, 2015. Retrieved February 27, 2015.
  • Hamilton, Kirk (May 1, 2014). "Looks Like No One Lives Forever Is Finally Getting A Re-Release". Kotaku. Archived from the original on May 4, 2014. Retrieved May 17, 2014.

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  • Stone, Tim (July 10, 2010). "Why you must replay No One Lives Forever". PC Gamer. Archived from the original on July 15, 2010. Retrieved October 27, 2024. Much of the comedy comes in the form of overheard conversations between HARM (an evil criminal organisation) employees. You find yourself listening-in as bored gun-toting goons gas about work, families, and hobbies. Such chats amuse, but also immerse. Another source of chuckles are the numerous readable 'intelligence items' (company memos, personal letters ). Where less imaginative devs might have used such items solely to communicate clues or bolster scores, clever Monolith use them to perpetuate wry running jokes and show us the laughably bureaucratic internal workings of the world's premier maleficent multinational.

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