«Aliens vs. Predator 2». Eurogamer. 10 de enero de 2002. Consultado el 6 de julio de 2009. «The same engine that powered No One Lives Forever, LithTech 2.5, is employed to handle the activities, but it's an odd choice. It isn't as visually stimulating as Quake III Arena - a game which is already well past its second birthday(...)and combined with some less than dramatic scenery (which is par for the course on LithTech apparently(...)».
«Shadow of War highlights the strengths and weaknesses of PS4 Pro». Eurogamer. 14 de octubre de 2017. Consultado el 4 de noviembre de 2017. «In three years, it takes us from the Lithtech engine to the new Firebird Engine - upgraded code that now supports larger-scale battles, and an expanded Nemesis system».
Mullen, Micheal (28 de abril de 2000). «Monolith Buys Back Engine». GameSpot. CBS Interactive. Consultado el 25 de julio de 2017.
«GDC 2001: Looking at LithTech 3.0». GameSpot. 24 de marzo de 2001. Consultado el 5 de julio de 2009. «The engine's multiplayer has been overhauled to add client-side prediction(...)As seen in games like Quake III, such prediction routines make network games much more playable for modem users».
«GDC 2001: Shogo 2 revealed?». GameSpot. 22 de marzo de 2001. Consultado el 5 de septiembre de 2012. «...featured a giant anime-style robot presumed to be from a sequel to Shogo: Mobile Armor Division...Monolith's CEO Jason Hall stated plainly that the demo was designed to showcase the latest version of the LithTech engine [2001's LithTech 3.0]...».
«Western Outlaw: Wanted Dead or Alive Review». GameSpot. 22 de diciembre de 2003. Consultado el 6 de julio de 2009. «According to the manual, Western Outlaw's graphics engine is the LithTech Talon system, which is the same one used in Aliens Versus Predator 2.».
«No One Lives Forever». gaming-age.com. Archivado desde el original el 14 de marzo de 2012. Consultado el 6 de julio de 2009. «While LithTech 2.5 isn't as graphically stunning as the Quake and Unreal engines, it still is an attractive game that runs well even on modest hardware, which, in this reviewer's opinion, is the proverbial 'bottom line' when it comes to graphics».
«Purge Review». gamingexcellence.com. 8 de mayo de 2003. Consultado el 6 de julio de 2009. «As for the graphics, Purge is not in any way revolutionary. It uses the outdated LithTech Talon engine (with slight modifications), and delivers graphics accordingly. The textures are low quality and fairly bland».
«Graphics Technologies in Games: F.E.A.R». ixbtlabs.com. 20 de octubre de 2006. Consultado el 20 de septiembre de 2009. «When LithTech 1.0 was released, it couldn't compare with more famous engines like Quake and Unreal. It lacked support for some modern graphics technologies, which were supported by the above-mentioned engines. In return, it was very easy to use, because it was initially developed as part of DirectX, to facilitate game development by third-party companies».
«Middle-Earth Shadow of War – PC Technical Review». pcinvasion.com. 11 de octubre de 2017. Consultado el 4 de noviembre de 2017. «Shadow of War appears to once again use the (even more modified) LithTech engine, now rebranded as Firebird».
«AvP2: Primal Hunt Review». planetavp.com. 8 de noviembre de 2002. Consultado el 6 de julio de 2009. «It’s built on the same engine, LithTech’s Talon, so don’t expect much in the way of graphical upgrades. PH retains the sharp, colorful look of AvP2, with clean textures and effective lighting, but doesn’t quite hold up to some other recently released high-profile games».
«No One Lives Forever». gaming-age.com. Archivado desde el original el 14 de marzo de 2012. Consultado el 6 de julio de 2009. «While LithTech 2.5 isn't as graphically stunning as the Quake and Unreal engines, it still is an attractive game that runs well even on modest hardware, which, in this reviewer's opinion, is the proverbial 'bottom line' when it comes to graphics».