Jeu vidéo au Japon (French Wikipedia)

Analysis of information sources in references of the Wikipedia article "Jeu vidéo au Japon" in French language version.

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1up.com

4gamer.net

academia.edu

  • (en) Mark Fox, « Space Invaders targets coins », World Coin News, Krause Publications, vol. 39, no 2,‎ , p. 35–37 (lire en ligne, consulté le )

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  • (en) Thomas Nowlin Harrison, The Sweet Home of Resident Evil, Thomas Nowlin Harrison, , 82 p. (ASIN B005D3V6AM)

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  • (en) Guinness World Records Gamer's Edition 2008, Guinness, coll. « Guinness World Records », (ISBN 978-1-904994-21-3, lire en ligne), « Record Breaking Games: Shooting Games Roundup », p. 106–107
  • (en) « Players Guide To Electronic Science Fiction Games », Electronic Games, vol. 1, no 2,‎ , p. 34–45 [44] (lire en ligne [archive du ], consulté le )
  • (en) Guinness World Records Gamer's Edition 2008, Guinness, coll. « Guinness World Records », (ISBN 978-1-904994-21-3, lire en ligne), « Record Breaking Games: Shooting Games Roundup », p. 106-107
  • (en) Steven L. Kent, The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, California, Prima Publishing, (ISBN 0-7615-3643-4, lire en ligne Accès limité), 279, 285
  • Steven L. Kent, The Ultimate History of Video Games: From Pong to Pokémon and Beyond- The Story That Touched Our Lives and Changed the World, Roseville, California, Prima Publishing, (1re éd. 2001) (ISBN 0-7615-3643-4, lire en ligne Accès limité), 347
  • (en) Gregg Keiser, « One Million Sold in One Day », Compute!, New York City, COMPUTE! Publications, vol. 10,‎ , p. 7 (ISSN 0194-357X, lire en ligne, consulté le )
  • (en) Steven L. Kent, The Ultimate History of Video Games: From Pong to Pokémon and Beyond- The Story That Touched Our Lives and Changed the World, Roseville, Californie, Prima Publishing, (1re éd. 2001) (ISBN 0-7615-3643-4, lire en ligne Accès limité), p. 280
  • (en) Keizer, Gregg, « Editorial License », Compute!,‎ , p. 4 (lire en ligne, consulté le )
  • (en) Steven L. Kent, The Ultimate History of Video Games: From Pong to Pokémon and Beyond- The Story That Touched Our Lives and Changed the World, Roseville, California, Prima Publishing, (1re éd. 2001) (ISBN 0-7615-3643-4, lire en ligne Accès limité), p. 396
  • (en) Steven L. Kent, The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, California, Prima Publishing, (ISBN 0-7615-3643-4, lire en ligne Accès limité), p. 353
  • (en) Steven L. Kent, The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, California, Prima Publishing, (ISBN 0-7615-3643-4, lire en ligne Accès limité), p. 357
  • (en) Steven L. Kent, The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, California, Prima Publishing, (ISBN 0-7615-3643-4, lire en ligne Accès limité), p. 358
  • (en) Jay Carter, « Insert Coin Here: Getting a Fighting Chance », (consulté le )

archive.today

arinsider.co

bbc.co.uk

news.bbc.co.uk

bloomberg.com

books.google.com

  • (en) Chris Kohler, Power-up: how Japanese video games gave the world an extra life, Indianapolis, Indiana, BradyGames, (ISBN 0-7440-0424-1, lire en ligne), p. 18
  • (en) Steven L. Kent, The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, (ISBN 9780761536437, lire en ligne), p. 352 :

    « Avec plus de 60 000 unités vendues aux États-Unis, Donkey Kong a été le plus grand succès d'arcade de Nintendo. ... Nintendo a sorti Donkey Kong Junior en 1982 et n'a vendu que 30 000 machines, 20 000 machines Popeye (également en 1982) et à peine 5 000 exemplaires de Donkey J (1983). »

  • (en) Nick Montfort et Ian Bogost, Racing the Beam: The Atari Video Computer System, MIT Press, (ISBN 9780262261524, lire en ligne)
  • (en) John Glass, Things To Do At Disneyland 2014: The Ultimate Unauthorized Adventure Guide, Alternative Travel Press, (lire en ligne), p. 113
  • (en) Goro Gotemba et Yoshiyuki Iwamoto, Japan on the upswing: why the bubble burst and Japan's economic renewal, Algora Publishing, (ISBN 0-87586-462-7, lire en ligne), p. 201
  • (en) Shanna Compton, Gamers: writers, artists & programmers on the pleasures of pixels, Soft Skull Press, (ISBN 1-932360-57-3, lire en ligne), p. 119
  • (en) Mark J. P. Wolf, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, Volumen 1, ABC-CLIO, (ISBN 978-0313379369, lire en ligne), p. 296
  • (en) Gerry Johnson, Richard Whittington, Kevan Scholes, Duncan Angwin et Regnér, Exploring Strategy, 10th Ed, Pearson Education, 2014: Organization, Pearson Education, (lire en ligne), p. 357

businessinsider.com

  • (en) David Radd, « Nintendo's Project Cafe: Will Gamers Feel The Buzz? », Business Insider,‎ (lire en ligne, consulté le )

capcom.co.jp

  • (en) « Market Data », Capcom Investor Relations, (consulté le )

cesa.or.jp

chrismcovell.com

classicgaming.com

cnbc.com

computerandvideogames.com

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destructoid.com

doi.org

dx.doi.org

  • J. F. DiMarzio, « What Is an Arcade Game? », dans Android Arcade Game App, Apress, (ISBN 978-1-4302-4545-2, lire en ligne), p. 7–11
  • Leslie Stratyner, « “‘The Mayor of Shark City’: Political Power in Jaws” », dans The Politics of Horror, Springer International Publishing, (ISBN 978-3-030-42014-7, lire en ligne), p. 209–218
  • Harryette Mullen et Erica Hunt, « Arcade », The Antioch Review, vol. 56, no 2,‎ , p. 244 (ISSN 0003-5769, DOI 10.2307/4613694, lire en ligne, consulté le )
  • (en) Yukiharu Sambe « Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings » () (DOI 10.1007/978-3-642-04052-8_62)

dotesports.com

engadget.com

escapistmagazine.com

eurogamer.net

extentofthejam.com

  • (en) « Extentofthejam.com », Extentofthejam.com, (consulté le )

fandom.com

magazinesfromthepast.fandom.com

filfre.net

  • (en) Jimmy Maher, « Of Wizards and Bards », The Digital Antiquarian, (consulté le )

forbes.com

ft.com

  • (en) Maija Palmer, « Square Enix eyes further acquisitions », Financial Times,‎ (lire en ligne, consulté le )

g4tv.com

  • (en) Stephen Johnson, « Itagaki: japanese game industry dying », G4tv,‎ (lire en ligne, consulté le )

gamasutra.com

gamerevolution.com

gamertell.com

gamesindustry.biz

gamespot.com

gamespy.com

archive.gamespy.com

gamespy.com

classicgaming.gamespy.com

gamesradar.com

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gametrailers.com

gematsu.com

glitchwave.com

guardian.co.uk

guinnessworldrecords.com

hardcoregaming101.net

hardcoregaming101.net

blog.hardcoregaming101.net

honestgamers.com

ign.com

ign.com

games.ign.com

in.ign.com

uk.retro.ign.com

uk.wii.ign.com

ps2.ign.com

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industrygamers.com

issn.org

portal.issn.org

japantimes.co.jp

joystiq.com

kotaku.com

mcvuk.com

metro.co.uk

nbcnews.com

  • (en) « Video games that get lost in translation », NBC News,‎ (lire en ligne, consulté le )

news.google.com

newsbank.com

nl.newsbank.com

  • (en) « Can Lasers Save VIdeo Arcades? », The Philadelphia Inquirer,‎ (lire en ligne, consulté le ) :

    « L'année dernière, les revenus des jeux d'arcade étaient d'environ 5 milliards de dollars, contre 8 milliards de dollars en 1981 et 7 milliards de dollars en 1982. »

newzoo.com

next-gen.biz

ngccoin.com

nikkei.com

asia.nikkei.com

nikkeibp.co.jp

expo.nikkeibp.co.jp

nintendo.co.jp

nintendo.com

nintendoland.com

nintendolife.com

nowgamer.com

npr.org

nytimes.com

pcauthority.com.au

pcgamer.com

  • (en) Wes Fenlon, « How Japan learned to love PC gaming again », Pc Gamer,‎ (lire en ligne)
  • (en) « The surprising explosion of RPG Maker on Steam », PC Gamer,‎ (lire en ligne)

pcgamesn.com

  • (en) « Romancing SaGa 2 doesn't get enough credit for helping shape modern JRPGs », PCGamesN,‎ (lire en ligne)

pcworld.com

  • (en) Danny Allen, « A Brief History of Game Consoles, as Seen in Old TV Ads », PC World,‎ (lire en ligne, consulté le )

pdfcoffee.com

  • (en) Jim Whitehead, « Game Genres: Shmups », Foundations of Interactive Game Design,‎ (lire en ligne [PDF])

playstationlifestyle.net

polygon.com

popularplay.com

  • (en) « 005 from Sega », Popularplay (consulté le )

pushsquare.com

quaddicted.com

gamespy-archives.quaddicted.com

retropc.net

rollingstone.com

rpgamer.com

rpgfan.com

segasammy.co.jp

  • (en) « Rapport annuel Sega 2008 » : « Page 16: " The domestic market has continued to expand for five years and has set new records for three consecutive years." »

smh.com.au

square-enix.com

na.square-enix.com

steamspy.com

technobuffalo.com

thegameawards.com

theguardian.com

  • Aleks Krotoski, « Tokyo Game Show Day 2: the state of the Japanese industry », Guardian, London,‎ (lire en ligne, consulté le )

theverge.com

thg.ru

thunderboltgames.com

time.com

time.com

techland.time.com

business.time.com

tssznews.com

twitter.com

ugo.com

uploadvr.com

usgamer.net

venturebeat.com

vg247.com

videogamesdaily.com

archive.videogamesdaily.com

videogametrader.com

web.archive.org

webcitation.org

wii.com

us.wii.com

wikipedia.org

ja.wikipedia.org

wired.com

  • (en) Peter Rubin, « Exclusive: What to Expect From Sony's Next-Gen PlayStation », Wired,‎ (lire en ligne, consulté le )

workingdesigns.com

worldcat.org

wsj.com