Action RPG (Italian Wikipedia)

Analysis of information sources in references of the Wikipedia article "Action RPG" in Italian language version.

refsWebsite
Global rank Italian rank
1st place
1st place
6th place
8th place
3,970th place
5,274th place
5th place
26th place
4,963rd place
325th place
6,706th place
9,034th place
193rd place
396th place
2,695th place
3,320th place

arcade-museum.com

archive.org

  • (EN) Roe R. Adams, Westward Ho! (Toward Japan, That Is): An Overview of the Evolution of CRPGs on Dedicated Game Machines (JPG), in Computer Gaming World, n. 76, Anaheim, Golden Empire Publications, novembre 1990, pp. 83–84, ISSN 0744-6667 (WC · ACNP).

    «When The Legend of Zelda burst upon the scene in fall of 1988, it hit like a nova. Although it still had many action-adventure features, it was definitely a CRPG.»

  • (EN) Bill Logiudice e Matt Barton, Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time, Focal Press, 2009, p. 317, ISBN 0-240-81146-1.
  • (EN) Roe R. Adams, Westward Ho! (Toward Japan, That Is): An Overview of the Evolution of CRPGs on Dedicated Game Machines (JPG), in Computer Gaming World, n. 76, Anaheim, Golden Empire Publications, novembre 1990, pp. 83–84, ISSN 0744-6667 (WC · ACNP).

    «While America has been concentrating on yet another Wizardry, Ultima, or Might & Magic, each bigger and more complex than the one before it, the Japanese have slowly carved out a completely new niche in the realm of CRPG. The first CRPG entries were Rygar and Deadly Towers on the NES. These differed considerably from the "action adventure" games that had drawn quite a following on the machines beforehand. Action adventures were basically arcade games done in a fantasy setting such as Castlevania, Trojan, and Wizards & Warriors. The new CRPGs had some of the trappings of regular CRPGs. The character could get stronger over time and gain extras which were not merely a result of a short-term "Power-Up." There were specific items that could be acquired which boosted fighting or defense on a permanent basis. Primitive stores were introduced with the concept that a player could buy something to aid him on his journey.»

hardcoregaming101.net

  • (EN) Kurt Kalata, Dragon Slayer, su Hardcore Gaming 101, 8 agosto 2017. URL consultato il 10 novembre 2019.
  • (EN) Robert Greene, Hydlide, su Hardcore Gaming 101, 1º agosto 2017. URL consultato il 10 novembre 2019.

unibo.it

acnpsearch.unibo.it

  • (EN) Roe R. Adams, Westward Ho! (Toward Japan, That Is): An Overview of the Evolution of CRPGs on Dedicated Game Machines (JPG), in Computer Gaming World, n. 76, Anaheim, Golden Empire Publications, novembre 1990, pp. 83–84, ISSN 0744-6667 (WC · ACNP).

    «When The Legend of Zelda burst upon the scene in fall of 1988, it hit like a nova. Although it still had many action-adventure features, it was definitely a CRPG.»

  • (EN) Roe R. Adams, Westward Ho! (Toward Japan, That Is): An Overview of the Evolution of CRPGs on Dedicated Game Machines (JPG), in Computer Gaming World, n. 76, Anaheim, Golden Empire Publications, novembre 1990, pp. 83–84, ISSN 0744-6667 (WC · ACNP).

    «While America has been concentrating on yet another Wizardry, Ultima, or Might & Magic, each bigger and more complex than the one before it, the Japanese have slowly carved out a completely new niche in the realm of CRPG. The first CRPG entries were Rygar and Deadly Towers on the NES. These differed considerably from the "action adventure" games that had drawn quite a following on the machines beforehand. Action adventures were basically arcade games done in a fantasy setting such as Castlevania, Trojan, and Wizards & Warriors. The new CRPGs had some of the trappings of regular CRPGs. The character could get stronger over time and gain extras which were not merely a result of a short-term "Power-Up." There were specific items that could be acquired which boosted fighting or defense on a permanent basis. Primitive stores were introduced with the concept that a player could buy something to aid him on his journey.»

web.archive.org

wired.com

worldcat.org

  • (EN) Roe R. Adams, Westward Ho! (Toward Japan, That Is): An Overview of the Evolution of CRPGs on Dedicated Game Machines (JPG), in Computer Gaming World, n. 76, Anaheim, Golden Empire Publications, novembre 1990, pp. 83–84, ISSN 0744-6667 (WC · ACNP).

    «When The Legend of Zelda burst upon the scene in fall of 1988, it hit like a nova. Although it still had many action-adventure features, it was definitely a CRPG.»

  • (EN) Roe R. Adams, Westward Ho! (Toward Japan, That Is): An Overview of the Evolution of CRPGs on Dedicated Game Machines (JPG), in Computer Gaming World, n. 76, Anaheim, Golden Empire Publications, novembre 1990, pp. 83–84, ISSN 0744-6667 (WC · ACNP).

    «While America has been concentrating on yet another Wizardry, Ultima, or Might & Magic, each bigger and more complex than the one before it, the Japanese have slowly carved out a completely new niche in the realm of CRPG. The first CRPG entries were Rygar and Deadly Towers on the NES. These differed considerably from the "action adventure" games that had drawn quite a following on the machines beforehand. Action adventures were basically arcade games done in a fantasy setting such as Castlevania, Trojan, and Wizards & Warriors. The new CRPGs had some of the trappings of regular CRPGs. The character could get stronger over time and gain extras which were not merely a result of a short-term "Power-Up." There were specific items that could be acquired which boosted fighting or defense on a permanent basis. Primitive stores were introduced with the concept that a player could buy something to aid him on his journey.»

xbox.com

news.xbox.com