Metaverse (Vietnamese Wikipedia)

Analysis of information sources in references of the Wikipedia article "Metaverse" in Vietnamese language version.

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  • Jaynes, C.; Seales, W. B.; Calvert, K.; Fei, Z.; Griffioen, J. (22 tháng 5 năm 2003). “The Metaverse: a networked collection of inexpensive, self-configuring, immersive environments”. Proceedings of the Workshop on Virtual Environments 2003. EGVE '03. New York, NY, USA: Association for Computing Machinery: 115–124. doi:10.1145/769953.769967. ISBN 978-1-58113-686-9. S2CID 7667592.
  • Rajan, Amala; Nassiri, Nasser; Akre, Vishwesh; Ravikumar, Rejitha; Nabeel, Amal; Buti, Maryam; Salah, Fatima (1 tháng 11 năm 2018). “Virtual Reality Gaming Addiction”. 2018 Fifth HCT Information Technology Trends (ITT). tr. 358–363. doi:10.1109/CTIT.2018.8649547. ISBN 978-1-5386-7147-4. S2CID 67876446.
  • Peck, Andrew (2020). “A Problem of Amplification: Folklore and Fake News in the Age of Social Media”. Journal of American Folklore. 133 (529): 329–351. doi:10.5406/jamerfolk.133.529.0329. ISSN 1535-1882. S2CID 243130538.

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  • Jaynes, C.; Seales, W. B.; Calvert, K.; Fei, Z.; Griffioen, J. (22 tháng 5 năm 2003). “The Metaverse: a networked collection of inexpensive, self-configuring, immersive environments”. Proceedings of the Workshop on Virtual Environments 2003. EGVE '03. New York, NY, USA: Association for Computing Machinery: 115–124. doi:10.1145/769953.769967. ISBN 978-1-58113-686-9. S2CID 7667592.
  • Rajan, Amala; Nassiri, Nasser; Akre, Vishwesh; Ravikumar, Rejitha; Nabeel, Amal; Buti, Maryam; Salah, Fatima (1 tháng 11 năm 2018). “Virtual Reality Gaming Addiction”. 2018 Fifth HCT Information Technology Trends (ITT). tr. 358–363. doi:10.1109/CTIT.2018.8649547. ISBN 978-1-5386-7147-4. S2CID 67876446.
  • Peck, Andrew (2020). “A Problem of Amplification: Folklore and Fake News in the Age of Social Media”. Journal of American Folklore. 133 (529): 329–351. doi:10.5406/jamerfolk.133.529.0329. ISSN 1535-1882. S2CID 243130538.

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