Polygon Cruncher is 3D computer graphics software for generating 3D-optimized meshes based on reduction and other optimization techniques. Polygon Cruncher is also available as an API through an SDK. Polygon Cruncher was initially created in 1999 for Kalisto Entertainment. It was originally based on an algorithm proposed by Michael Garland. The algorithm uses iterative contractions of vertex pairs to simplify models and maintains surface error approximations using quadric matrices. The process reduces the number of triangular polygons with minimal loss of detail. More information...
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