Rendition, Inc., was a maker of 3D computer graphics chipsets in the mid to late 1990s. They were known for products such as the Vérité 1000 and Vérité 2x00 and for being one of the first 3D chipset makers to directly work with Quake developer John Carmack to make a hardware-accelerated version of the game (vQuake). Rendition's major competitor at the time was 3Dfx. Their proprietary rendering APIs were Speedy3D (for DOS) and RRedline (for Windows). Rendition built a thorough list of supported games by encouraging developers large and small to make use of their free APIs. Rendition originally provided developers with Speedy3D, a DOS-based API, as most game development in 1995-96 was still centered on DOS. Later, Rendition released their Win32 version of the API, branded RRedline. Like 3Dfx, Rendition was one of the first 3D chipset makers to see the value of homebrew programming by releasing a free programming API to the public. In much the same manner as 3Dfx, Rendition also hosted a programming competition called "Take it to the RRedline" to allow homebrew programmers to show off their abilities (as well as Rendition's product). More information...
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