Analysis of information sources in references of the Wikipedia article "لعبة تقمص الأدوار كثيفة اللاعبين على الإنترنت" in Arabic language version.
[pp. 474] experience points A point value that is accumulated by gameplay activity such as leveling and is used as a measure of a characters power. Popularized by the classic dice version of TSRs Advanced Dungeons & Dragons back in the 1970s and carried over to online gaming by designers. [pp. 477] level A rank or rating of a characters power. [...] leveling Activity in-game devoted to increasing a characters experience, level, and/or skills. Leveling usually consists of killing mobs.
Richard Garriott first coined the term MMORPG in 1997.
[pp. 10] The ancestors of MMORPGS were text-based multiuser domains (MUDs) [...] [pp. 291] Indeed, MUDs generate perhaps the one historical connection between game-based VR and the traditional program [...]
1985 [...] "My memory says that Island of Kesmai went live on CompuServe on December 15, 1985, after a very long internal test. The price was actually $6 an hour for 300 baud, $12 for 1200 baud. Serious players paid the bucks." —Kelton Flinn
{{استشهاد ويب}}
: صيانة الاستشهاد: الأرشيف كعنوان (link){{استشهاد ويب}}
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(مساعدة)[pp. 474] experience points A point value that is accumulated by gameplay activity such as leveling and is used as a measure of a characters power. Popularized by the classic dice version of TSRs Advanced Dungeons & Dragons back in the 1970s and carried over to online gaming by designers. [pp. 477] level A rank or rating of a characters power. [...] leveling Activity in-game devoted to increasing a characters experience, level, and/or skills. Leveling usually consists of killing mobs.
Richard Garriott first coined the term MMORPG in 1997.
[pp. 10] The ancestors of MMORPGS were text-based multiuser domains (MUDs) [...] [pp. 291] Indeed, MUDs generate perhaps the one historical connection between game-based VR and the traditional program [...]
1985 [...] "My memory says that Island of Kesmai went live on CompuServe on December 15, 1985, after a very long internal test. The price was actually $6 an hour for 300 baud, $12 for 1200 baud. Serious players paid the bucks." —Kelton Flinn
{{استشهاد ويب}}
: صيانة الاستشهاد: الأرشيف كعنوان (link)