UTF-8 (Azerbaijani Wikipedia)

Analysis of information sources in references of the Wikipedia article "UTF-8" in Azerbaijani language version.

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cam.ac.uk

cl.cam.ac.uk

ietf.org

datatracker.ietf.org

microsoft.com

learn.microsoft.com

  • "UTF-8 support in the Microsoft Game Development Kit (GDK) - Microsoft Game Development Kit". learn.microsoft.com (ingilis). 2023-06-23 tarixində arxivləşdirilib. İstifadə tarixi: 2023-03-05. By operating in UTF-8, you can ensure maximum compatibility [..] Windows operates natively in UTF-16 (or WCHAR), which requires code page conversions by using MultiByteToWideChar and WideCharToMultiByte. This is a unique burden that Windows places on code that targets multiple platforms. [..] The Microsoft Game Development Kit (GDK) and Windows in general are moving forward to support UTF-8 to remove this unique burden of Windows on code targeting or interchanging with multiple platforms and the web. Also, this results in fewer internationalization issues in apps and games and reduces the test matrix that's required to get it right.

unicode.org

  • Chapter 2. General Structure // The Unicode Standard (6.0). Mountain View, California, US: The Unicode Consortium. ISBN 978-1-936213-01-6. 2022-03-06 tarixində arxivləşdirilib. İstifadə tarixi: 2023-09-25.
  • "File System Safe UCS - Transformation Format (FSS-UTF) - X/Open Preliminary Specification" (PDF). unicode.org. 2023-05-16 tarixində arxivləşdirilib (PDF). İstifadə tarixi: 2023-09-25.

usenix.org

w3techs.com

web.archive.org

  • Chapter 2. General Structure // The Unicode Standard (6.0). Mountain View, California, US: The Unicode Consortium. ISBN 978-1-936213-01-6. 2022-03-06 tarixində arxivləşdirilib. İstifadə tarixi: 2023-09-25.
  • Pike, Rob. "UTF-8 history". 30 April 2003. 29 October 2006 tarixində arxivləşdirilib. İstifadə tarixi: 25 September 2023.
  • Pike, Rob; Thompson, Ken. Hello World or Καλημέρα κόσμε or こんにちは 世界 (PDF) // Proceedings of the Winter 1993 USENIX Conference. 1993. 2017-10-11 tarixində arxivləşdirilib (PDF). İstifadə tarixi: 2023-09-25.
  • "File System Safe UCS - Transformation Format (FSS-UTF) - X/Open Preliminary Specification" (PDF). unicode.org. 2023-05-16 tarixində arxivləşdirilib (PDF). İstifadə tarixi: 2023-09-25.
  • "USENIX Winter 1993 Conference Proceedings". usenix.org. 2023-07-30 tarixində arxivləşdirilib. İstifadə tarixi: 2023-09-25.
  • Alvestrand, Harald T. "RFC 2277 - IETF Policy on Character Sets and Languages". datatracker.ietf.org. January 1998. 2023-07-07 tarixində arxivləşdirilib. İstifadə tarixi: 2023-09-25.
  • "UTF-8 support in the Microsoft Game Development Kit (GDK) - Microsoft Game Development Kit". learn.microsoft.com (ingilis). 2023-06-23 tarixində arxivləşdirilib. İstifadə tarixi: 2023-03-05. By operating in UTF-8, you can ensure maximum compatibility [..] Windows operates natively in UTF-16 (or WCHAR), which requires code page conversions by using MultiByteToWideChar and WideCharToMultiByte. This is a unique burden that Windows places on code that targets multiple platforms. [..] The Microsoft Game Development Kit (GDK) and Windows in general are moving forward to support UTF-8 to remove this unique burden of Windows on code targeting or interchanging with multiple platforms and the web. Also, this results in fewer internationalization issues in apps and games and reduces the test matrix that's required to get it right.
  • "Encoding Standard". encoding.spec.whatwg.org. 2015-02-04 tarixində arxivləşdirilib. İstifadə tarixi: 2020-04-15.
  • "Usage Survey of Character Encodings broken down by Ranking". w3techs.com (ingilis). 2022-01-21 tarixində arxivləşdirilib. İstifadə tarixi: 2023-09-01.

whatwg.org

encoding.spec.whatwg.org