Wii System Update(нявызн.).Nintendo Support.Архівавана з першакрыніцы February 28, 2021.Праверана February 28, 2021.
Iwata Asks: E3 2011 Special Edition(нявызн.).— «Iwata: I've been looking back at my calendar right before this interview, and I noticed that it's been just about three years since we started having meetings about this.»Архівавана з першакрыніцы April 21, 2013.Праверана June 9, 2011.
Iwata Asks: E3 2011 Special Edition(нявызн.).Nintendo(1 чэрвеня 2011).— «Iwata: The other things is, shortly after the Wii console was released, people in the gaming media and game enthusiasts started recognizing the Wii as a casual machine aimed toward families, and placed game consoles by Microsoft and Sony in a very similar light with each other, saying these are machines aimed towards those who passionately play games. [...] It was a categorization between games that were aimed towards core, and casual.»Архівавана з першакрыніцы April 21, 2013.Праверана June 9, 2011.
Iwata Asks: E3 2011 Special Edition(нявызн.).Nintendo(1 чэрвеня 2011).— «Iwata: On the other hand, I certainly do not think that Wii was able to cater to every gamer's needs, so that's also something I wanted to resolve. [...] The keyword for our presentation at this year's E3 is "Deeper and Wider". With Wii U, I would like to offer this proposal with that concept.»Архівавана з першакрыніцы April 21, 2013.Праверана June 9, 2011.
Iwata Asks: E3 2011 Special Edition(нявызн.).Nintendo(1 чэрвеня 2011).— «Miyamoto: But one of the key reasons that such things as the core and the casuals exist today is that we decided not to adopt HD on the Wii console. Of course, besides that there are things like issues with the controller and the challenges that it brings, network functionalities and many other things, but I think HD was the biggest factor that everyone was able to clearly understand the difference.»Архівавана з першакрыніцы April 21, 2013.Праверана June 9, 2011.
Wii System Update(нявызн.).Nintendo Support.Архівавана з першакрыніцы February 28, 2021.Праверана February 28, 2021.
Iwata Asks: E3 2011 Special Edition(нявызн.).— «Iwata: I've been looking back at my calendar right before this interview, and I noticed that it's been just about three years since we started having meetings about this.»Архівавана з першакрыніцы April 21, 2013.Праверана June 9, 2011.
Iwata Asks: E3 2011 Special Edition(нявызн.).Nintendo(1 чэрвеня 2011).— «Iwata: The other things is, shortly after the Wii console was released, people in the gaming media and game enthusiasts started recognizing the Wii as a casual machine aimed toward families, and placed game consoles by Microsoft and Sony in a very similar light with each other, saying these are machines aimed towards those who passionately play games. [...] It was a categorization between games that were aimed towards core, and casual.»Архівавана з першакрыніцы April 21, 2013.Праверана June 9, 2011.
Iwata Asks: E3 2011 Special Edition(нявызн.).Nintendo(1 чэрвеня 2011).— «Iwata: On the other hand, I certainly do not think that Wii was able to cater to every gamer's needs, so that's also something I wanted to resolve. [...] The keyword for our presentation at this year's E3 is "Deeper and Wider". With Wii U, I would like to offer this proposal with that concept.»Архівавана з першакрыніцы April 21, 2013.Праверана June 9, 2011.
Iwata Asks: E3 2011 Special Edition(нявызн.).Nintendo(1 чэрвеня 2011).— «Miyamoto: But one of the key reasons that such things as the core and the casuals exist today is that we decided not to adopt HD on the Wii console. Of course, besides that there are things like issues with the controller and the challenges that it brings, network functionalities and many other things, but I think HD was the biggest factor that everyone was able to clearly understand the difference.»Архівавана з першакрыніцы April 21, 2013.Праверана June 9, 2011.