Fenton-Kerr, Tom. «GAIA: An Experimental Pedagogical Agent for Exploring Multimodal Interaction». A: Computation for Metaphors, Analogy, and Agents. 1562. Springer, 1999, p. 156. DOI10.1007/3-540-48834-0_9. ISBN 978-3-540-65959-4. «Although Hofstadter is emphasizing the text mode here, the "Eliza effect" can be seen in almost all modes of human/computer interaction.»
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Rouse, William B.; Boff, Kenneth R. Organizational Simulation. Wiley-IEEE, 2005, p. 308–309. ISBN 978-0-471-73943-2. «This is a particular problem in digital environments where the "Eliza effect" as it is sometimes called causes interactors to assume that the system is more intelligent than it is, to assume that events reflect a greater causality than they actually do.»
Trappl, Robert; Petta, Paolo; Payr, Sabine. Emotions in Humans and Artifacts. Cambridge, Mass.: MIT Press, 2002, p. 353. ISBN 978-0-262-20142-1. «The "Eliza effect" — the tendency for people to treat programs that respond to them as if they had more intelligence than they really do (Weizenbaum 1966) is one of the most powerful tools available to the creators of virtual characters.»
Billings, Lee «Rise of RoboethicsArxivat 2009-02-28 a Wayback Machine.». Seed, 16-07-2007. «(Joseph) Weizenbaum had unexpectedly discovered that, even if fully aware that they are talking to a simple computer program, people will nonetheless treat it as if it were a real, thinking being that cared about their problems - a phenomenon now known as the "Eliza Effect."»
Billings, Lee «Rise of RoboethicsArxivat 2009-02-28 a Wayback Machine.». Seed, 16-07-2007. «(Joseph) Weizenbaum had unexpectedly discovered that, even if fully aware that they are talking to a simple computer program, people will nonetheless treat it as if it were a real, thinking being that cared about their problems - a phenomenon now known as the "Eliza Effect."»