«Working together».Activeplaynow.com. American Heart Association and Nintendo,20-01-2010. Arxivat de l'original el November 16, 2010.[Consulta: 11 novembre 2010].
Bonnechère B;Jansen B;Omelina L;Van Sint Jan SInt J Rehabil Res,39,4,12-2016,p.277–290. DOI: 10.1097/MRR.0000000000000190. PMID: 27508968.«Most studies used the Nintendo Wii (79%) ... Furthermore, the Wii ... marketing approach was oriented toward promoting physical activity and fitness ... Although the use of VGs in PR is a relatively new trend, this review highlights that it has already been tested for various health conditions. Most of the published studies focus on neurological rehabilitation (stroke, cerebral palsy, and Parkinson's disease) ... rehabilitation that includes VGs is at least as efficient as conventional therapy ... VGs have numerous advantages, such as preventing monotony and boredom, increasing motivation, providing direct feedback, and allowing double-task training. However, data on potential adverse effects (e.g. falls, counterproductive effects) that could occur during VG training with patients are lacking.»
Tripette J;Murakami H;Ryan KR;Ohta Y;Miyachi MPeerJ,5,2017. e3600. DOI: 10.7717/peerj.3600. PMC: 5590553. PMID: 28890847[Consulta: free].«Wii Fit interventions were shown to be effective for the improvement of health status in various types of patients (chronic obstructive pulmonary disease, hemodialysis, renal complications, diabetes, cancer, etc.). Our review identified that the most notable focus of Wii Fit interventions were balance training. The Wii Fit has indeed been successfully used to prevent falls or to induce functional improvements in a wide range of healthy or pathologic populations (e.g., seniors, subjects with neurodegenerative diseases, orthopedic patients, children with developmental delay, multiple sclerosis patients, etc.).»
Marotta N;Demeco A;Indino A;de Scorpio G;Moggio LDisabil Rehabil,44,3,6-2020,p.331–336. DOI: 10.1080/09638288.2020.1768301. PMID: 32478581.«These network meta-analytic findings show that Kinect and Wii show immediate positive effects on functional locomotion in people with PD. Compared with Kinect RCTs, Wii may be considered the best therapy for providing functional recovery in PD.»
Aramaki AL;Sampaio RF;Reis AC;Cavalcanti A;Dutra FCArq Neuropsiquiatr,77,4,5-2019,p.268–278. DOI: 10.1590/0004-282X20190025. PMID: 31090808[Consulta: free].«The studies indicated improvement in dynamic balance, upper limb motor function and quality of life after rehabilitation using VR.»
Santos P;Scaldaferri G;Santos L;Ribeiro N;Neto MNeuroRehabilitation,44,4,2019,p.569–577. DOI: 10.3233/NRE-192700. PMID: 31256088.«... combined NW [Nintendo Wii] and traditional physiotherapy was more effective than traditional physiotherapy in the rehabilitation on balance and quality of life in patients with PD. Although the results have shown positive effects, the values demonstrated a poor methodological quality and a low level of completeness of intervention descriptions, which compromises reproducibility and the possibility of practitioners to replicate in clinical practice. Thus, more studies are needed, comparing NW in an isolated way with traditional physiotherapy, with a better comprehension of the descriptions of the interventions.»
Choi SD;Guo L;Kang D;Xiong SAppl Ergon,65,11-2017,p.570–581. DOI: 10.1016/j.apergo.2016.10.013. PMID: 27825723.«... accumulated evidences suggested that interactive exergaming is an effective and promising intervention for an older population on balance training and fall prevention. The interactive exergaming is enjoyable and auspicious to bring some benefits related to physical (e.g., postural balance, human mobility and gait, and muscle strength) and cognitive functioning (e.g., self-confidence, reaction time, and enjoyment) to not only healthy older adults but also the elderly with impaired balance, different disabilities or diseases ... it remains inconclusive whether the exergame-based intervention is superior to conventional physical therapy or exercise intervention on elderly fall prevention due to different study designs, tested samples, intervention protocols and outcome measures.»
Bonnechère B;Jansen B;Omelina L;Van Sint Jan SInt J Rehabil Res,39,4,12-2016,p.277–290. DOI: 10.1097/MRR.0000000000000190. PMID: 27508968.«Most studies used the Nintendo Wii (79%) ... Furthermore, the Wii ... marketing approach was oriented toward promoting physical activity and fitness ... Although the use of VGs in PR is a relatively new trend, this review highlights that it has already been tested for various health conditions. Most of the published studies focus on neurological rehabilitation (stroke, cerebral palsy, and Parkinson's disease) ... rehabilitation that includes VGs is at least as efficient as conventional therapy ... VGs have numerous advantages, such as preventing monotony and boredom, increasing motivation, providing direct feedback, and allowing double-task training. However, data on potential adverse effects (e.g. falls, counterproductive effects) that could occur during VG training with patients are lacking.»
Tripette J;Murakami H;Ryan KR;Ohta Y;Miyachi MPeerJ,5,2017. e3600. DOI: 10.7717/peerj.3600. PMC: 5590553. PMID: 28890847[Consulta: free].«Wii Fit interventions were shown to be effective for the improvement of health status in various types of patients (chronic obstructive pulmonary disease, hemodialysis, renal complications, diabetes, cancer, etc.). Our review identified that the most notable focus of Wii Fit interventions were balance training. The Wii Fit has indeed been successfully used to prevent falls or to induce functional improvements in a wide range of healthy or pathologic populations (e.g., seniors, subjects with neurodegenerative diseases, orthopedic patients, children with developmental delay, multiple sclerosis patients, etc.).»
Marotta N;Demeco A;Indino A;de Scorpio G;Moggio LDisabil Rehabil,44,3,6-2020,p.331–336. DOI: 10.1080/09638288.2020.1768301. PMID: 32478581.«These network meta-analytic findings show that Kinect and Wii show immediate positive effects on functional locomotion in people with PD. Compared with Kinect RCTs, Wii may be considered the best therapy for providing functional recovery in PD.»
Aramaki AL;Sampaio RF;Reis AC;Cavalcanti A;Dutra FCArq Neuropsiquiatr,77,4,5-2019,p.268–278. DOI: 10.1590/0004-282X20190025. PMID: 31090808[Consulta: free].«The studies indicated improvement in dynamic balance, upper limb motor function and quality of life after rehabilitation using VR.»
Santos P;Scaldaferri G;Santos L;Ribeiro N;Neto MNeuroRehabilitation,44,4,2019,p.569–577. DOI: 10.3233/NRE-192700. PMID: 31256088.«... combined NW [Nintendo Wii] and traditional physiotherapy was more effective than traditional physiotherapy in the rehabilitation on balance and quality of life in patients with PD. Although the results have shown positive effects, the values demonstrated a poor methodological quality and a low level of completeness of intervention descriptions, which compromises reproducibility and the possibility of practitioners to replicate in clinical practice. Thus, more studies are needed, comparing NW in an isolated way with traditional physiotherapy, with a better comprehension of the descriptions of the interventions.»
Choi SD;Guo L;Kang D;Xiong SAppl Ergon,65,11-2017,p.570–581. DOI: 10.1016/j.apergo.2016.10.013. PMID: 27825723.«... accumulated evidences suggested that interactive exergaming is an effective and promising intervention for an older population on balance training and fall prevention. The interactive exergaming is enjoyable and auspicious to bring some benefits related to physical (e.g., postural balance, human mobility and gait, and muscle strength) and cognitive functioning (e.g., self-confidence, reaction time, and enjoyment) to not only healthy older adults but also the elderly with impaired balance, different disabilities or diseases ... it remains inconclusive whether the exergame-based intervention is superior to conventional physical therapy or exercise intervention on elderly fall prevention due to different study designs, tested samples, intervention protocols and outcome measures.»
«Working together».Activeplaynow.com. American Heart Association and Nintendo,20-01-2010. Arxivat de l'original el November 16, 2010.[Consulta: 11 novembre 2010].