GameSpot's Preview of Baldur's Gate II: Shadows of Amn. GameSpot [online]. [cit. 2026-03-01]. RM: There have been a lot of improvements to make the BioWare Infinity engine even better. First off, we've increased the screen resolution to 800x600, as opposed to the 640x480 found in Baldur's Gate (you can still run the game in 640x480 but now have the option of the higher resolution 800x600 as well). As well, we've added in the ability to drop off the side graphic-user-interface panels. These two features will allow the users to play at a much higher resolution and allow the game to be that much more immersive. Another graphic enhancement is the addition of 3D support for spells and special effects. We've added in special 3D effects that are enabled if you have an OpenGL compatible 3D card. These will make spells and special effects that much better still.. Dostupné varchivu pořízeném zoriginálu dne2000-08-16.
LANE, Rick. How the innovation of the Infinity Engine brought Baldur's Gate to life. PC Gamer [online]. 2019-01-09 [cit. 2026-03-01]. Dostupné varchivu pořízeném zoriginálu dne2020-03-15. (anglicky)
HAJDA, Patrik. Na vylepšenou verzi Icewind Dale II čekáte marně – zdrojový kód není k nalezení. Games.cz [online]. 2017-07-11 [cit. 2026-02-16]. Dostupné online.
WILLIAMS, Mike. Remembering the Early Days of BioWare with Co-Founder Trent Oster. USgamer.net [online]. 2019-08-20 [cit. 2026-03-01]. Battleground Infinity was supposed to take place during Ragnarok, the last war between the gods. BioWare sent out the demo to a number of studios, but everyone passed on it. Probably because, in Oster's own words, "it was horrible." "All you could do in the demo was walk around. You could click over an enemy and go 'Smite.' It would shoot a little ball of fire and they would die. There was not much of a game there, but it showed off the technical approach we wanted to take," he says.. Dostupné varchivu pořízeném zoriginálu dne2022-05-20. (anglicky)
WILLIAMS, Mike. Remembering the Early Days of BioWare with Co-Founder Trent Oster. USgamer.net [online]. 2019-08-20 [cit. 2026-03-01]. Battleground Infinity was supposed to take place during Ragnarok, the last war between the gods. BioWare sent out the demo to a number of studios, but everyone passed on it. Probably because, in Oster's own words, "it was horrible." "All you could do in the demo was walk around. You could click over an enemy and go 'Smite.' It would shoot a little ball of fire and they would die. There was not much of a game there, but it showed off the technical approach we wanted to take," he says.. Dostupné varchivu pořízeném zoriginálu dne2022-05-20. (anglicky)
LANE, Rick. How the innovation of the Infinity Engine brought Baldur's Gate to life. PC Gamer [online]. 2019-01-09 [cit. 2026-03-01]. Dostupné varchivu pořízeném zoriginálu dne2020-03-15. (anglicky)
GameSpot's Preview of Baldur's Gate II: Shadows of Amn. GameSpot [online]. [cit. 2026-03-01]. RM: There have been a lot of improvements to make the BioWare Infinity engine even better. First off, we've increased the screen resolution to 800x600, as opposed to the 640x480 found in Baldur's Gate (you can still run the game in 640x480 but now have the option of the higher resolution 800x600 as well). As well, we've added in the ability to drop off the side graphic-user-interface panels. These two features will allow the users to play at a much higher resolution and allow the game to be that much more immersive. Another graphic enhancement is the addition of 3D support for spells and special effects. We've added in special 3D effects that are enabled if you have an OpenGL compatible 3D card. These will make spells and special effects that much better still.. Dostupné varchivu pořízeném zoriginálu dne2000-08-16.