GRANT, Christopher. id Software looking to shorten dev cycles, stop building new engines for every game. Joystiq [online]. AOL, 2011-08-09 [cit. 2022-08-06]. Dostupné v archivu pořízeném z originálu dne 2011-08-28. (anglicky)
shacknews.com
CRADDOCK, David. The Making of Quake, Part 1: We are the Wind. Shacknews [online]. 2021-06-04 [cit. 2022-08-06]. Dostupné online. (anglicky)
twitter.com
GNEITING, Axel. My Vulkan Quake 1 Port running "In the Shadows" mod. Some stuff still missing. Code is here https://github.com/Novum/vkQuake. Twitter [online]. 2016-07-20 [cit. 2022-08-05]. Dostupné online. (anglicky)
web.archive.org
GRANT, Christopher. id Software looking to shorten dev cycles, stop building new engines for every game. Joystiq [online]. AOL, 2011-08-09 [cit. 2022-08-06]. Dostupné v archivu pořízeném z originálu dne 2011-08-28. (anglicky)
WARD, Trent C. Quake review. GameSpot [online]. 1996-06-22 [cit. 2022-08-06]. Dostupné v archivu pořízeném z originálu dne 2003-06-08. (anglicky)