Videohra (Czech Wikipedia)

Analysis of information sources in references of the Wikipedia article "Videohra" in Czech language version.

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1up.com (Global: 1,288th place; Czech: low place)

acm.org (Global: 1,185th place; Czech: 846th place)

dl.acm.org

  • LEE, Kyungmin; CHU, David; CUERVO, Eduardo; KOPF, Johannes; DEGTYAREV, Yury; GRIZAN, Sergey; WOLMAN, Alec. Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming. Proceedings of the 13th Annual International Conference on Mobile Systems, Applications, and Services - MobiSys '15. Florencie: ACM Press, 2015, s. 151–165. Dostupné online. doi:10.1145/2742647.2742656. S2CID 612942. (anglicky) 

archive.org (Global: 6th place; Czech: 10th place)

  • PERRON, Bernard. Horror Video Games: Essays on the Fusion of Fear and Play. Příprava vydání Bernard Perron. [s.l.]: McFarland & Company, 2009. Dostupné online. ISBN 978-0786441976. Kapitola Games of Fear: A Multi-Faceted Historical Account of the Horror Genre in Video Games, s. 26–45. (anglicky) 

arstechnica.com (Global: 388th place; Czech: 474th place)

assembla.com (Global: low place; Czech: low place)

trac.assembla.com

books.google.com (Global: 3rd place; Czech: 25th place)

businessinsider.com (Global: 140th place; Czech: 332nd place)

  • DUNN, Jeff. Here are the most popular platforms for video game developers. Business Insider [online]. 2017-03-15 [cit. 2020-05-13]. Dostupné online. (anglicky) 

computerworld.com (Global: 2,429th place; Czech: 4,685th place)

  • ENDERLE, Rob. Is xCloud – the Xbox game streaming service – a glimpse at the future of the desktop?. Computerworld [online]. 2019-10-11 [cit. 2022-07-30]. Dostupné v archivu pořízeném z originálu dne 2021-10-05. (anglicky) 

digra.org (Global: low place; Czech: low place)

  • GRABARCZYK, Pawel; AARSETH, Espen. Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix. In: DiGRA Conference 2019. [s.l.]: [s.n.], srpen 2019. Dostupné v archivu pořízeném z originálu dne 2020-07-29. Kapitola Port or conversion? An ontological framework for classifying game versions. (anglicky)

doi.org (Global: 2nd place; Czech: 4th place)

epravo.cz (Global: low place; Czech: 416th place)

  • TAUBER, Matyáš. Videohry a právo: hledání definice. epravo.cz [online]. 2020-03-24 [cit. 2020-05-13]. Dostupné online. 

gamasutra.com (Global: 704th place; Czech: 2,966th place)

gamedeveloper.com (Global: 4,881st place; Czech: low place)

google.cz (Global: low place; Czech: 390th place)

books.google.cz

  • DOSTÁL, Jiří. Výukové programy [online]. 2011 [cit. 2020-05-13]. S. 47. Dostupné online. 

medium.com (Global: 551st place; Czech: 618th place)

novinky.cz (Global: 1,270th place; Czech: 5th place)

onmsft.com (Global: low place; Czech: low place)

  • GIRET, Laurent. Sony adds 1080p support for PlayStation Now and discusses new cloud strategy. OnMSFT.com [online]. 2021-04-22 [cit. 2022-07-30]. Dostupné v archivu pořízeném z originálu dne 2021-05-12. (anglicky) 

pcgamer.com (Global: 428th place; Czech: 1,345th place)

  • NELIUS, Joanna. What you need to know about the current state of cloud gaming. PC Gamer [online]. 2019-03-05 [cit. 2022-07-30]. Dostupné v archivu pořízeném z originálu dne 2020-11-08. (anglicky) 

pcgamesn.com (Global: 1,748th place; Czech: 2,921st place)

  • ALLSOP, Ken. More Sony PlayStation exclusives incoming as PC sales target $300m. PCGamesN [online]. 2022-05-26 [cit. 2022-07-28]. Dostupné v archivu pořízeném z originálu dne 2022-07-17. (anglicky) 

pcworld.com (Global: 1,317th place; Czech: 3,040th place)

  • MEDIATI, Nick. Report: Xbox Play Anywhere arrives in September. PC World [online]. 2016-07-03 [cit. 2022-07-28]. Dostupné v archivu pořízeném z originálu dne 2022-04-09. (anglicky) 

reference.com (Global: 657th place; Czech: 775th place)

dictionary.reference.com

rockpapershotgun.com (Global: 1,438th place; Czech: 5,531st place)

semanticscholar.org (Global: 11th place; Czech: 313th place)

api.semanticscholar.org

techcrunch.com (Global: 187th place; Czech: 513th place)

techradar.com (Global: 1,521st place; Czech: 3,057th place)

theverge.com (Global: 114th place; Czech: 384th place)

  • WARREN, Tom. What is cloud gaming? Google Stadia and Microsoft xCloud explained. The Verge [online]. 2019-06-19 [cit. 2022-07-30]. Dostupné v archivu pořízeném z originálu dne 2022-05-06. (anglicky) 
  • WARREN, Tom. Microsoft's Xbox Series X is about to make xCloud gaming much faster. The Verge [online]. 2021-06-10 [cit. 2022-07-30]. Dostupné v archivu pořízeném z originálu dne 2021-06-11. (anglicky) 

tyden.cz (Global: 5,445th place; Czech: 34th place)

pctuning.tyden.cz

  • ŠULC, Tomáš. Vývoj technologií počítačových her — první díl. pctuning.tyden.cz [online]. 2011-08-22 [cit. 2020-05-13]. Dostupné online. 

umich.edu (Global: 459th place; Czech: 340th place)

quod.lib.umich.edu

  • TAVINOR, Grant. Definition of Videogames [online]. Lincoln University (New Zealand), 2008-01-10 [cit. 2020-05-13]. Dostupné online. (anglicky) 

utc.fr (Global: low place; Czech: low place)

  • ESPOSITO, Nicolas. A Short and Simple Definition ofWhat a Videogame Is [online]. University of Technology of Compiègne, 2005 [cit. 2020-05-13]. Dostupné online. (anglicky) 

web.archive.org (Global: 1st place; Czech: 1st place)

zive.cz (Global: low place; Czech: 123rd place)

  • SLÁMA, David. Chléb a hry: Historie počítačových her. Živě.cz [online]. 2009-07-06 [cit. 2020-05-13]. Dostupné online.