Vážná videohra (Czech Wikipedia)

Analysis of information sources in references of the Wikipedia article "Vážná videohra" in Czech language version.

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acm.org

dl.acm.org

  • KATSALIAKI, Korina; MUSTAFEE, Navonil. A Survey of Serious Games on Sustainable Development. In: Proceedings of the Winter Simulation Conference. Berlin, Germany: Winter Simulation Conference, 2012. Dostupné online. S. 136:1–136:13.

archive.org

computerhistory.org

  • First Tests | Mastering the Game | Computer History Museum. web.archive.org [online]. 2018-01-21 [cit. 2019-05-14]. Dostupné v archivu pořízeném z originálu. 

dml.cz

  • ŠEDIVÝ, Jaroslav; JELÍNEK, Miloš. 25 let modernizačního hnutí ve školské matematice [Dokončení]. Pokroky matematiky, fyziky a astronomie. 1982, roč. 27, čís. 6, s. 335–344. Dostupné online [cit. 2019-05-14]. ISSN 0032-2423. 

doi.org

  • DJAOUTI, Damien; ALVAREZ, Julian; JESSEL, Jean-Pierre. Origins of Serious Games. Příprava vydání Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain. London: Springer London Dostupné online. ISBN 9781447121602, ISBN 9781447121619. doi:10.1007/978-1-4471-2161-9_3. S. 25–43. (anglicky) DOI: 10.1007/978-1-4471-2161-9_3. 
  • DJAOUTI, Damien; ALVAREZ, Julian; JESSEL, Jean-Pierre. Origins of Serious Games. Příprava vydání Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain. London: Springer London Dostupné online. ISBN 9781447121619. doi:10.1007/978-1-4471-2161-9_3. S. 25–43. (anglicky) DOI: 10.1007/978-1-4471-2161-9_3. 
  • JANTKE, K. P.; GAUDL, S. Taxonomic contributions to digital games science. In: 2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference. [s.l.]: [s.n.], 2010-12. Dostupné online. doi:10.1109/ICEGIC.2010.5716908. S. 1–8.
  • LAAMARTI, Fedwa; EID, Mohamad; SADDIK, Abdulmotaleb El. An Overview of Serious Games. www.researchgate.net [online]. 2014 [cit. 2019-05-13]. Dostupné online. doi:10.1155/2014/358152. 
  • FREITAS, Sara De; REBOLLEDO‐MENDEZ, Genaro; LIAROKAPIS, Fotis. Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world. British Journal of Educational Technology. 2010, roč. 41, čís. 1, s. 69–85. Dostupné online [cit. 2019-05-15]. ISSN 1467-8535. doi:10.1111/j.1467-8535.2009.01024.x. (anglicky) 

educationupdate.com

  • Children's Corner - Back to Basics. www.educationupdate.com [online]. [cit. 2019-05-14]. Dostupné online. 

gameclassification.com

serious.gameclassification.com

  • Serious Game Classification : Hutspiel (1955). serious.gameclassification.com [online]. [cit. 2019-05-14]. Dostupné online. 

gmu.edu

cs.gmu.edu

  • Games and Intelligent Animation. cs.gmu.edu [online]. [cit. 2019-05-15]. Dostupné online. 

google.cz

books.google.cz

  • RITTERFELD, Ute; CODY, Michael; VORDERER, Peter. Serious Games: Mechanisms and Effects. [s.l.]: Routledge 553 s. Dostupné online. ISBN 9781135848910. (anglicky) Google-Books-ID: eGORAgAAQBAJ. 

ieee.org

ieeexplore.ieee.org

  • JANTKE, K. P.; GAUDL, S. Taxonomic contributions to digital games science. In: 2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference. [s.l.]: [s.n.], 2010-12. Dostupné online. doi:10.1109/ICEGIC.2010.5716908. S. 1–8.

jesperjuul.net

  • Without a Goal. www.jesperjuul.net [online]. [cit. 2019-05-14]. Dostupné online. 

ludoscience.com

  • DJAOUTI, Damien; ALVAREZ, Julian; JESSEL, Jean-Pierre. Classifying Serious Games: the G/P/S model. Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches.. www.ludoscience.com [online]. 2011 [cit. 2019-05-15]. Dostupné online. 
  • ALVAREZ, Julian; MICHAUD, Laurent. SeriousGames:Advergaming,Edu- gaming, Training, and More. www.ludoscience.com [online]. IDATE, 2008 [cit. 2019-05-14]. Dostupné online. 

researchgate.net

  • SAWYER, Ben; REJESKI, David. Serious games: Improving public policy through game-based learning and simulation. www.researchgate.net [online]. 2002 [cit. 2019-05-15]. Dostupné online. 
  • LAAMARTI, Fedwa; EID, Mohamad; SADDIK, Abdulmotaleb El. An Overview of Serious Games. www.researchgate.net [online]. 2014 [cit. 2019-05-13]. Dostupné online. doi:10.1155/2014/358152. 

scribd.com

  • Serious Games: Improving Public Policy through Gamebased Learning and Simulation | Simulation (566 views). Scribd [online]. [cit. 2019-05-14]. Dostupné online. (anglicky) 

springer.com

link.springer.com

typepad.com

livingspirit.typepad.com

  • VOGLER, Christopher. The Memo That Started It All. livingspirit.typepad.com [online]. [cit. 2019-05-15]. Dostupné online. 

web.archive.org

  • MICHAEL, David; CHEN, Sande. Serious Games: Games That Educate, Train, and Inform. anagroudeva.files.wordpress.com [online]. 2005 [cit. 2019-05-13]. Dostupné v archivu pořízeném dne 2019-05-14. 
  • RICE, John W. Assessing Higher Order Thinking in Video Games. Journal of Technology and Teacher Education. 2007, roč. 15(1), s. 87–100. Dostupné v archivu pořízeném dne 2019-05-14.  Archivováno 14. 5. 2019 na Wayback Machine.
  • First Tests | Mastering the Game | Computer History Museum. web.archive.org [online]. 2018-01-21 [cit. 2019-05-14]. Dostupné v archivu pořízeném z originálu. 

wiley.com

onlinelibrary.wiley.com

  • FREITAS, Sara De; REBOLLEDO‐MENDEZ, Genaro; LIAROKAPIS, Fotis. Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world. British Journal of Educational Technology. 2010, roč. 41, čís. 1, s. 69–85. Dostupné online [cit. 2019-05-15]. ISSN 1467-8535. doi:10.1111/j.1467-8535.2009.01024.x. (anglicky) 

worldcat.org