Frostbite Engine (Danish Wikipedia)

Analysis of information sources in references of the Wikipedia article "Frostbite Engine" in Danish language version.

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amd.com

game.amd.com

  • "Q&A with DICE: Frostbite Engine & DirectX® 11" (PDF). AMD. 2009. Arkiveret (PDF) fra originalen 21. august 2010. Hentet 24. januar 2011. Since the first early internal versions of DirectX 11, [we have] been working with it and building in support into the Frostbite 2 engine to fully utilize it. {{cite journal}}: Cite journal kræver |journal= (hjælp)

dice.se

publications.dice.se

gamespot.com

ign.com

pc.ign.com

joystiq.com

slideshare.net

twitter.com

ucdavis.edu

bps10.idav.ucdavis.edu

web.archive.org

  • "Q&A with DICE: Frostbite Engine & DirectX® 11" (PDF). AMD. 2009. Arkiveret (PDF) fra originalen 21. august 2010. Hentet 24. januar 2011. Since the first early internal versions of DirectX 11, [we have] been working with it and building in support into the Frostbite 2 engine to fully utilize it. {{cite journal}}: Cite journal kræver |journal= (hjælp)
  • Johan Andersson (31. juli 2010). "Frostbite 2 is primarily d..." Twitter. Arkiveret fra originalen 7. juni 2020. Hentet 9. august 2015.
  • Johan Andersson (2010). "Bending the Graphics Pipeline" (PDF). Arkiveret fra originalen (PDF) 3. marts 2011. Hentet 24. januar 2011. {{cite journal}}: Cite journal kræver |journal= (hjælp)
  • Per Einarsson (DICE), Sam Martin (Geomerics) (1. august 2010). "A Real-time Radiosity Architecture". SIGGRAPH 2010. Arkiveret fra originalen 10. februar 2011. Hentet 24. januar 2011. {{cite journal}}: Cite journal kræver |journal= (hjælp)
  • Robert Kihl (2010). "Destruction Masking in Frostbite 2 using Volume Distance Fields". Arkiveret fra originalen 11. februar 2011. Hentet 24. januar 2011.
  • Hatfield, Daemon (2011-06-06). "E3 2011: Battlefield 3 Release Date". IGN. Arkiveret fra originalen 10. juni 2011. Hentet 2011-06-06.

webcitation.org