Bullet (Physik-Engine) (German Wikipedia)

Analysis of information sources in references of the Wikipedia article "Bullet (Physik-Engine)" in German language version.

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bulletphysics.com

bulletphysics.org

cgsociety.org

features.cgsociety.org

  • 2012. Renee Dunlop, 26. November 2009, abgerufen am 21. Februar 2010: „We took Bullet as our core solver and built a proprietary system around it that allowed us to build our own constraint system that assembled big objects out of lots of small objects, then choreographed how they broke apart, where their weaknesses were, and how they were affected by forces.“

forums.cgsociety.org

  • Disney's Dynamica plugin for Bullet Physics. Arthur Shek, 26. September 2008, abgerufen am 21. Februar 2010: „I'm the software manager at Walt Disney Animation Studios who kicked off this project and cleared the open source release.“

code.google.com

digitalcontentproducer.com

  • 2012 Step by Step. Ellen Wolff, 13. November 2009, abgerufen am 21. Februar 2010: „Our software team built it around a fast, open-source engine called Bullet.“

freerealms.com

  • FreeRealms uses Bullet. Roy Eltham, 15. April 2009, abgerufen am 20. April 2009: „We're using Bullet collision & dynamics. We use it for our character controller (our own custom one), line of sight checks, and so forth as well as for vehicle physics in the Racing and Demolition Derby instances. Check out the beta here. Go sign up, we are letting people into the beta in waves over the next week or so. Roy Eltham, Senior Engine Programmer, Sony Online Entertainment, http://www.freerealms.com/“

github.com

  • Release 3.07. 26. November 2020 (abgerufen am 8. Dezember 2020).

godotengine.org

golaem.com

nvidia.com

  • OpenCL Game Physics. Erwin Coumans, 12. November 2009, abgerufen am 21. Februar 2010: „Some movies using Bullet Physics are Bolt, Hancock and 2012“

nzgamer.com

opensimulator.org

redirecter.toolforge.org

  • Sebastian Aaltonen: Trials HD Developer Interview. Dale Nardozzi, 6. August 2009, archiviert vom Original am 6. August 2009; abgerufen am 7. Mai 2022 (englisch): „We are also using a modified version of an open source physics engine called Bullet Physics Library to calculate our physics simulation and collision inside the game.“
  • Paul Hellard: DAZ 3D-Gizmoz Carrara 8 Pro offers Bullet Physics Library, 64-bit support and FBX Export to Unity game engine. 19. Mai 2010, archiviert vom Original am 25. Mai 2010; abgerufen am 2. Juli 2010 (englisch): „Professional artists using the Carrara 8 Pro toolset will gain access to […] the Bullet Physics Library.“
  • New Dynamics System for Stunning, Realistic Motion. Maxon, 3. September 2009, archiviert vom Original am 16. Dezember 2009; abgerufen am 14. November 2009 (englisch): „MoDynamics is based on the proven Bullet physics library“
  • Letter to the NewTek LightWave 3D Community about LightWave 3D with CORE Technology. Jay Roth President, 3D Product Division at NewTek, 8. Dezember 2009, archiviert vom Original am 17. Januar 2010; abgerufen am 8. Dezember 2009 (englisch): „DYNAMICS: Functionality based on the popular Open Source Bullet Physics Library, one of the best physics libraries on the market today.“

web.archive.org

  • Sebastian Aaltonen: Trials HD Developer Interview. Dale Nardozzi, 6. August 2009, archiviert vom Original am 6. August 2009; abgerufen am 7. Mai 2022 (englisch): „We are also using a modified version of an open source physics engine called Bullet Physics Library to calculate our physics simulation and collision inside the game.“
  • Paul Hellard: DAZ 3D-Gizmoz Carrara 8 Pro offers Bullet Physics Library, 64-bit support and FBX Export to Unity game engine. 19. Mai 2010, archiviert vom Original am 25. Mai 2010; abgerufen am 2. Juli 2010 (englisch): „Professional artists using the Carrara 8 Pro toolset will gain access to […] the Bullet Physics Library.“
  • New Dynamics System for Stunning, Realistic Motion. Maxon, 3. September 2009, archiviert vom Original am 16. Dezember 2009; abgerufen am 14. November 2009 (englisch): „MoDynamics is based on the proven Bullet physics library“
  • Letter to the NewTek LightWave 3D Community about LightWave 3D with CORE Technology. Jay Roth President, 3D Product Division at NewTek, 8. Dezember 2009, archiviert vom Original am 17. Januar 2010; abgerufen am 8. Dezember 2009 (englisch): „DYNAMICS: Functionality based on the popular Open Source Bullet Physics Library, one of the best physics libraries on the market today.“