FreeRealms uses Bullet. Roy Eltham, 15. April 2009, abgerufen am 20. April 2009: „We're using Bullet collision & dynamics. We use it for our character controller (our own custom one), line of sight checks, and so forth as well as for vehicle physics in the Racing and Demolition Derby instances. Check out the beta here. Go sign up, we are letting people into the beta in waves over the next week or so. Roy Eltham, Senior Engine Programmer, Sony Online Entertainment, http://www.freerealms.com/“
HotWheels: Battle Force 5 for Wii uses Bullet. Kester Maddock, 13. November 2009, abgerufen am 14. November 2009: „HotWheels: Battle Force 5 for Wii uses Bullet for collision detection, dynamics, and vehicle simulation..“
Blood Drive uses Bullet. Kester Maddock, 14. Oktober 2009, abgerufen am 27. Januar 2011: „Blood Drive for PS3 and Xbox 360 uses Bullet. Blood Drive is a car combat, zombie running-over kind of game.“
Announcing osgBullet. Paul Martz, 11. November 2009, abgerufen am 14. November 2009: „I'm pleased to announce osgBullet, a new open source Bullet-based project.“
C4 Engine Bullet Integration. JamesH, 29. November 2008, abgerufen am 14. November 2009: „This is an integration of Bullet into the C4 Engine. The demo isn't anything fancy graphics-wise but is just a series of test worlds.“
cgsociety.org
features.cgsociety.org
2012. Renee Dunlop, 26. November 2009, abgerufen am 21. Februar 2010: „We took Bullet as our core solver and built a proprietary system around it that allowed us to build our own constraint system that assembled big objects out of lots of small objects, then choreographed how they broke apart, where their weaknesses were, and how they were affected by forces.“
forums.cgsociety.org
Disney's Dynamica plugin for Bullet Physics. Arthur Shek, 26. September 2008, abgerufen am 21. Februar 2010: „I'm the software manager at Walt Disney Animation Studios who kicked off this project and cleared the open source release.“
2012 Step by Step. Ellen Wolff, 13. November 2009, abgerufen am 21. Februar 2010: „Our software team built it around a fast, open-source engine called Bullet.“
freerealms.com
FreeRealms uses Bullet. Roy Eltham, 15. April 2009, abgerufen am 20. April 2009: „We're using Bullet collision & dynamics. We use it for our character controller (our own custom one), line of sight checks, and so forth as well as for vehicle physics in the Racing and Demolition Derby instances. Check out the beta here. Go sign up, we are letting people into the beta in waves over the next week or so. Roy Eltham, Senior Engine Programmer, Sony Online Entertainment, http://www.freerealms.com/“
github.com
Release 3.07. 26. November 2020 (abgerufen am 8. Dezember 2020).
Sebastian Aaltonen: Trials HD Developer Interview. Dale Nardozzi, 6. August 2009, archiviert vom Original am 6. August 2009; abgerufen am 7. Mai 2022 (englisch): „We are also using a modified version of an open source physics engine called Bullet Physics Library to calculate our physics simulation and collision inside the game.“
Letter to the NewTek LightWave 3D Community about LightWave 3D with CORE Technology. Jay Roth President, 3D Product Division at NewTek, 8. Dezember 2009, archiviert vom Original am 17. Januar 2010; abgerufen am 8. Dezember 2009 (englisch): „DYNAMICS: Functionality based on the popular Open Source Bullet Physics Library, one of the best physics libraries on the market today.“
web.archive.org
Sebastian Aaltonen: Trials HD Developer Interview. Dale Nardozzi, 6. August 2009, archiviert vom Original am 6. August 2009; abgerufen am 7. Mai 2022 (englisch): „We are also using a modified version of an open source physics engine called Bullet Physics Library to calculate our physics simulation and collision inside the game.“
Letter to the NewTek LightWave 3D Community about LightWave 3D with CORE Technology. Jay Roth President, 3D Product Division at NewTek, 8. Dezember 2009, archiviert vom Original am 17. Januar 2010; abgerufen am 8. Dezember 2009 (englisch): „DYNAMICS: Functionality based on the popular Open Source Bullet Physics Library, one of the best physics libraries on the market today.“