Digitale Kunst (German Wikipedia)

Analysis of information sources in references of the Wikipedia article "Digitale Kunst" in German language version.

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0100101110101101.org (Global: low place; German: low place)

acm.org (Global: 1,200th place; German: 2,201st place)

dl.acm.org

  • Aven Le Zhou, Kang Zhang, David Yip: Painterly Reality: Enhancing Audience Engagement with Paintings Through Interactive Art. In: Proceedings of the 11th International Conference on Digital and Interactive Arts (= ARTECH '23). Association for Computing Machinery, New York, NY, USA 2024, ISBN 979-84-0070872-5, S. 1–8, doi:10.1145/3632776.3632820 (acm.org [abgerufen am 21. Februar 2025]).

aec.at (Global: low place; German: 9,040th place)

archive.aec.at

  • Florian Cramer S. 1,3 online Exe.cut[up]able statements: Das Drängen des Codes an die Nutzeroberflächen In: Festival Katalog 2003 der Ars Electronica

apple.com (Global: 70th place; German: 181st place)

developer.apple.com

artbasel.com (Global: low place; German: low place)

theartmarket.artbasel.com

artivive.com (Global: low place; German: low place)

autodesk.com (Global: low place; German: low place)

  • Augmented reality art makes the entire world a canvas. (autodesk.com [abgerufen am 21. Februar 2025]).

bbc.co.uk (Global: 11th place; German: 48th place)

news.bbc.co.uk

  • Beyond virtual reality. 22. April 2005 (bbc.co.uk [abgerufen am 21. Februar 2025]).

belvedere.at (Global: low place; German: 3,287th place)

berliner-zeitung.de (Global: 1,375th place; German: 79th place)

bitcoin.com (Global: low place; German: low place)

news.bitcoin.com

centrepompidou.fr (Global: 5,838th place; German: 6,183rd place)

cointelegraph.com (Global: low place; German: low place)

digitalekunst.ac.at (Global: low place; German: low place)

doi.org (Global: 2nd place; German: 3rd place)

  • Aven Le Zhou, Kang Zhang, David Yip: Painterly Reality: Enhancing Audience Engagement with Paintings Through Interactive Art. In: Proceedings of the 11th International Conference on Digital and Interactive Arts (= ARTECH '23). Association for Computing Machinery, New York, NY, USA 2024, ISBN 979-84-0070872-5, S. 1–8, doi:10.1145/3632776.3632820 (acm.org [abgerufen am 21. Februar 2025]).
  • Anabela Marto, Alexandrino Gonçalves, Miguel Melo, Maximino Bessa: A survey of multisensory VR and AR applications for cultural heritage. In: Computers & Graphics. Band 102, Februar 2022, S. 426–440, doi:10.1016/j.cag.2021.10.001 (elsevier.com [abgerufen am 21. Februar 2025]).

donau-uni.ac.at (Global: low place; German: 6,833rd place)

electronica.art (Global: low place; German: low place)

ars.electronica.art

elsevier.com (Global: 365th place; German: 435th place)

linkinghub.elsevier.com

  • Anabela Marto, Alexandrino Gonçalves, Miguel Melo, Maximino Bessa: A survey of multisensory VR and AR applications for cultural heritage. In: Computers & Graphics. Band 102, Februar 2022, S. 426–440, doi:10.1016/j.cag.2021.10.001 (elsevier.com [abgerufen am 21. Februar 2025]).

esquire.com (Global: 893rd place; German: 1,814th place)

faz.net (Global: 282nd place; German: 12th place)

hans-w-koch.net (Global: low place; German: low place)

iabotmemento.invalid (Global: low place; German: low place)

imal.org (Global: low place; German: low place)

jodi.org (Global: low place; German: low place)

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larousse.fr (Global: 1,680th place; German: 4,026th place)

magic-holo.com (Global: low place; German: low place)

medienkunstnetz.de (Global: low place; German: 8,103rd place)

  • Tilman Baumgärtel: On a Number of Aspects of Artistic Computer Games. In: Medien Kunst Netz. Medien Kunst Netz, abgerufen am 22. November 2008 (englisch, Abschnitt: Introduction): „Among the first artists to deal with games as a medium was the artist-duo Jodi, who, however, blazed a completely different aesthetic trail. In 1999, as guests of the Budapest Media Art laboratory C3, they made a first modification of ‹first person Shooter› «Quake,»[11] which has since been followed by many more new variations under the name «Untitled Game.» [12] These depart in ever stronger, alarming and exciting ways from the appearance and rules of the original game. About the same time, Margarete Jahrmann and Max Moswitzer, with their work entitled «LinX3D» (1999), brought the game called «Unreal» into an abstract debate with the ‹materiality› of code.“

mit.edu (Global: 476th place; German: 920th place)

wip.mitpress.mit.edu

  • Katerina Cizek, William Uricchio, Sarah Wolozin: PART 6: MEDIA CO-CREATION WITH NON-HUMAN SYSTEMS. In: Collective Wisdom. PubPub, 3. Juni 2019 (mit.edu [abgerufen am 27. Februar 2020]).

moma.org (Global: 1,508th place; German: 1,337th place)

momar.gallery (Global: low place; German: low place)

  • MoMAR. Abgerufen am 21. Februar 2025.

monopol-magazin.de (Global: low place; German: 1,447th place)

musicainformatica.org (Global: low place; German: low place)

  • Quatro Due Hördokument bei Cybernetic Serendipity

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nytimes.com (Global: 7th place; German: 15th place)

nytimes.com

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nzz.ch (Global: 710th place; German: 40th place)

redirecter.toolforge.org (Global: 29th place; German: 2nd place)

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swr.de (Global: 1,940th place; German: 122nd place)

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walkerart.org (Global: low place; German: low place)

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web.archive.org (Global: 1st place; German: 1st place)

wired.com (Global: 254th place; German: 607th place)

zdb-katalog.de (Global: 107th place; German: 5th place)

  • Michael Spehr: Midjourney: Bildgeneratoren mit KI erzeugen Fotos, die es nicht gibt. In: FAZ.NET. 20. März 2023, ISSN 0174-4909 (faz.net [abgerufen am 29. Mai 2023]).