Halbfreie Software (German Wikipedia)

Analysis of information sources in references of the Wikipedia article "Halbfreie Software" in German language version.

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computerhistory.org

gamespot.com

  • Bob Colayco: Microsoft pledges Allegiance to its fanbase. gamespot.com, 6. Februar 2004, abgerufen am 22. Juli 2011 (englisch): „The release of the source code came in response to the enthusiasm of Allegiance's small-but-dedicated fanbase. Microsoft's Joel Dehlin commented that the development team has, "been amazed at the level to which some of the Allegiance fans have remained hard-core. We’re astounded at the progress that has been made at creating new factions, hosting new servers, replacing authentication, etc. It seems that Allegiance hasn’t really died. With that in mind, we’re releasing the Allegiance source code to the community."

gnu.org

insidemacgames.com

  • Andy Largent: Homeworld Source Code Released. www.insidemacgames.com, 8. Oktober 2003, abgerufen am 24. November 2012 (englisch): „With the release of Homeworld 2 for the PC, Relic Entertainment has decided to give back to their impressive fan community by releasing the source code to the original Homeworld.

redirecter.toolforge.org

  • John Bell: Opening the Source of Art. Technology Innovation Management Review, 1. Oktober 2009, archiviert vom Original am 30. März 2014; abgerufen am 30. Dezember 2012 (englisch): „[...]that no further patches to the title would be forthcoming. The community was predictably upset. Instead of giving up on the game, users decided that if Activision wasn't going to fix the bugs, they would. They wanted to save the game by getting Activision to open the source so it could be kept alive beyond the point where Activision lost interest. With some help from members of the development team that were active on fan forums, they were eventually able to convince Activision to release Call to Power II's source code in October of 2003.
  • Howard Wen: Keeping the Myths Alive. linuxdevcenter.com, 10. Juni 2004, archiviert vom Original; abgerufen am 22. Dezember 2012 (englisch): „[...]fans of the Myth trilogy have taken this idea a step further: they have official access to the source code for the Myth games. Organized under the name MythDevelopers, this all-volunteer group of programmers, artists, and other talented people devote their time to improving and supporting further development of the Myth game series.

theverge.com

web.archive.org

  • John Bell: Opening the Source of Art. Technology Innovation Management Review, 1. Oktober 2009, archiviert vom Original am 30. März 2014; abgerufen am 30. Dezember 2012 (englisch): „[...]that no further patches to the title would be forthcoming. The community was predictably upset. Instead of giving up on the game, users decided that if Activision wasn't going to fix the bugs, they would. They wanted to save the game by getting Activision to open the source so it could be kept alive beyond the point where Activision lost interest. With some help from members of the development team that were active on fan forums, they were eventually able to convince Activision to release Call to Power II's source code in October of 2003.
  • Howard Wen: Keeping the Myths Alive. linuxdevcenter.com, 10. Juni 2004, archiviert vom Original; abgerufen am 22. Dezember 2012 (englisch): „[...]fans of the Myth trilogy have taken this idea a step further: they have official access to the source code for the Myth games. Organized under the name MythDevelopers, this all-volunteer group of programmers, artists, and other talented people devote their time to improving and supporting further development of the Myth game series.