Neverwinter Nights (AOL) (German Wikipedia)

Analysis of information sources in references of the Wikipedia article "Neverwinter Nights (AOL)" in German language version.

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bladekeep.com

diehardgamefan.com

  • Patricia Lesser, Hartley Lesser, Kirk Lesser: The Role of Computers. In: Dragon. Nr. 179, März 1992, S. 57–62 (englisch, diehardgamefan.com [ARTIKELSCAN]).

forgottenworld.com

gamasutra.com

  • Matt Barton: The History of Computer Role-Playing Games Part III: The Platinum and Modern Ages (1994-2004). In: Gamasutra. UBM TechWeb, 11. April 2007, abgerufen am 15. September 2011 (englisch): „Although it’s beyond the scope of this article to discuss MUDs in any detail, suffice it to say that the appeal of these games is based far more on the thrill of playing with other people than anything else. A case in point is the original Neverwinter Nights, an online game available on AOL between 1991-1997 that was based on SSI’s Gold Box engine. Rather than get excited about stories or quests, players spent time creating and participating in a player-created “guild” system; the bulk of the game’s appeal consisted in socializing and building up one’s social status. In short, the difference between the typical MMORPG and the traditional CRPG is as sharp as that between attending a Renaissance Fair and reading a good fantasy novel.
  • Andre Vrignaud: Postmortem: SSI's Dark Sun Online: Crimson Sands. In: Gamasutra. UBM, plc, 24. Oktober 1997, abgerufen am 10. Dezember 2012 (englisch).

gamebanshee.com

pcmag.com

redirecter.toolforge.org

  • National Academy of Television Arts & Sciences: Stormfront Studios Honored At 59th Annual Emmy Technology Awards For Creating First Graphical Online Role-Playing Game. In: MCV. McCormack & Morrison, 10. Januar 2008, archiviert vom Original am 14. Februar 2010; abgerufen am 14. September 2011 (englisch).
  • Jon "BuckGB" Birnbaum: Stormfront Studios Interview. In: Gamebanshee. UGO Entertainment, 16. April 2005, S. 2, archiviert vom Original am 3. Juli 2010; abgerufen am 28. Februar 2011 (englisch).
  • Jessica Mulligan: History of Online Games. In: Imaginary Realities. Februar 2000, archiviert vom Original am 22. Dezember 2001; abgerufen am 28. September 2011 (englisch): „Jessica Mulligan, now a Quantum Computer Services employee, writes a white paper on the gaming industry and recommends that Quantum license the Advanced Dungeons and Dragons game from TSR, Inc. It does so, and AD&D: NeverWinter Nights is born, based on SSI's Gold Box series of AD&D games. Once launched, NeverWinter Nights will run continuously for several years, even though the technology of the graphics interface is hopelessly outdated. In it's last year of existence as a for-pay game, 1996, it will rake in an estimated $5 million dollars.
  • Griffin McElroy: Heroes of Neverwinter preview: Facebook fantasy. In: Joystiq. AOL, 11. Juni 2011, archiviert vom Original am 31. Januar 2015; abgerufen am 28. Februar 2011 (englisch).

reonis.com

ua.reonis.com

rosedragon.org

frua.rosedragon.org

web.archive.org

  • National Academy of Television Arts & Sciences: Stormfront Studios Honored At 59th Annual Emmy Technology Awards For Creating First Graphical Online Role-Playing Game. In: MCV. McCormack & Morrison, 10. Januar 2008, archiviert vom Original am 14. Februar 2010; abgerufen am 14. September 2011 (englisch).
  • Jon "BuckGB" Birnbaum: Stormfront Studios Interview. In: Gamebanshee. UGO Entertainment, 16. April 2005, S. 2, archiviert vom Original am 3. Juli 2010; abgerufen am 28. Februar 2011 (englisch).
  • Jessica Mulligan: History of Online Games. In: Imaginary Realities. Februar 2000, archiviert vom Original am 22. Dezember 2001; abgerufen am 28. September 2011 (englisch): „Jessica Mulligan, now a Quantum Computer Services employee, writes a white paper on the gaming industry and recommends that Quantum license the Advanced Dungeons and Dragons game from TSR, Inc. It does so, and AD&D: NeverWinter Nights is born, based on SSI's Gold Box series of AD&D games. Once launched, NeverWinter Nights will run continuously for several years, even though the technology of the graphics interface is hopelessly outdated. In it's last year of existence as a for-pay game, 1996, it will rake in an estimated $5 million dollars.
  • NWN Ressurection (Memento vom 12. August 2011 im Internet Archive). Projektwebseite eines NWN-Remakes, zuletzt abgerufen am 15. September 2011.
  • Griffin McElroy: Heroes of Neverwinter preview: Facebook fantasy. In: Joystiq. AOL, 11. Juni 2011, archiviert vom Original am 31. Januar 2015; abgerufen am 28. Februar 2011 (englisch).

wired.com