Dave Burke: Porting Osmos to Linux: A Post-Mortem (part 2/3). hemispheregames.com, 18. Mai 2010, abgerufen am 16. Juni 2012 (englisch): „Didn’t Love: Packaging the Game. It took days of effort to create the binary packages for Osmos [...] How should an app be packaged in Linux? [...]There are no standards or clear answers to any of these questions. There’s no documentation for this stuff! Asking on the forums will typically net you a spectrum of answers with no consensus answer and lots of little side arguments.[...]“