Programmbibliothek (German Wikipedia)

Analysis of information sources in references of the Wikipedia article "Programmbibliothek" in German language version.

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evanjones.ca

  • Evan Jones: Portable Linux Binaries. 13. Februar 2008, abgerufen am 10. Januar 2012 (englisch): „Linux is not well known for its binary portability. Libraries vary from system to system, and the kernel interfaces have a tendency to change. […] Recently, I needed to build a binary on one system, and run it on another. It only used standard C library functions, so I expected it to be easy. It was not. […]

redirecter.toolforge.org

  • Rick Anderson: The End of DLL Hell. microsoft.com, 11. Januar 2000, archiviert vom Original am 5. Juni 2001; abgerufen am 15. Januar 2012: „Private DLLs are DLLs that are installed with a specific application and used only by that application.
  • Arnaud Desitter: Using static and shared libraries across platforms; Row 9: Library Path. ArnaudRecipes, 20. Juli 2011, archiviert vom Original am 20. Juli 2011; abgerufen am 26. Januar 2012 (englisch): „win32 runtime library path:. and then PATH
  • Eric Brown: LSB 4.0 certifications aim to heal Linux fragmentation. linuxfordevices.com, 8. Dezember 2010, archiviert vom Original am 24. Dezember 2013; abgerufen am 16. November 2011 (englisch): „[…] LSB helps to reduce fragmentation, it does not eliminate it. „The issue of packaging and broader dependencies is still a big one (for me) at least,“ writes Kerner. „The same RPM that I get for Fedora won’t work on Ubuntu, and Ubuntu DEB packages won’t work on SUSE etc etc.“[…]
  • Eskild Hustvedt: Playing well with distros. Linux Game Publishing, 24. November 2009, archiviert vom Original am 21. September 2011; abgerufen am 15. Januar 2012 (englisch).
  • Eskild Hustvedt: Our new way to meet the LGPL. 8. Februar 2009, archiviert vom Original am 13. April 2014; abgerufen am 9. März 2011 (englisch): „You can use a special keyword $ORIGIN to say ‘relative to the actual location of the executable’. Suddenly we found we could use -rpath $ORIGIN/lib and it worked. The game was loading the correct libraries, and so was stable and portable, but was also now completely in the spirit of the LGPL as well as the letter!
  • Christoph Baus: Yet another Unix nightmare: statically linking libstdc++. 31. Mai 2005, archiviert vom Original am 10. Februar 2010; abgerufen am 15. Januar 2012 (englisch).
  • Ulrich Drepper: Static Linking Considered Harmful. redhat.com, archiviert vom Original am 27. Mai 2010; abgerufen am 13. Januar 2012 (englisch): „There are still too many people out there who think (or even insist) that static linking has benefits. This has never been the case and never will be the case. […]
  • Mike Hearn: Random Collection of Current Linux Problems Binary Portability. Autopackage.org, 2006, archiviert vom Original am 18. Mai 2009; abgerufen am 23. Januar 2012 (englisch): „This page was prepared for the OSDL meeting in December 2005. It describes many of the problems inherent to Linux we’ve encountered whilst distributing complex software in binary form to end users. It also offers a few suggestions for improvements.
  • Troy Hepfner: Linux Game Development Part 2 – Distributable Binaries. gamedev.net, 1. Oktober 2007, archiviert vom Original am 13. Oktober 2007; abgerufen am 19. Dezember 2011 (englisch): „Creating an executable that works on almost all Linux distributions is a challenge. There are a number of factors that contribute to the problem […]
  • Simon Peter: AppImageKit Documentation 1.0. (PDF; 38 kB) PortableLinuxApps.org, 2010, S. 2–3, archiviert vom Original am 29. November 2010; abgerufen am 29. Juli 2011 (englisch): „Not easy to move an app from one machine to another

web.archive.org

  • Rick Anderson: The End of DLL Hell. microsoft.com, 11. Januar 2000, archiviert vom Original am 5. Juni 2001; abgerufen am 15. Januar 2012: „Private DLLs are DLLs that are installed with a specific application and used only by that application.
  • Arnaud Desitter: Using static and shared libraries across platforms; Row 9: Library Path. ArnaudRecipes, 20. Juli 2011, archiviert vom Original am 20. Juli 2011; abgerufen am 26. Januar 2012 (englisch): „win32 runtime library path:. and then PATH
  • Eric Brown: LSB 4.0 certifications aim to heal Linux fragmentation. linuxfordevices.com, 8. Dezember 2010, archiviert vom Original am 24. Dezember 2013; abgerufen am 16. November 2011 (englisch): „[…] LSB helps to reduce fragmentation, it does not eliminate it. „The issue of packaging and broader dependencies is still a big one (for me) at least,“ writes Kerner. „The same RPM that I get for Fedora won’t work on Ubuntu, and Ubuntu DEB packages won’t work on SUSE etc etc.“[…]
  • Eskild Hustvedt: Playing well with distros. Linux Game Publishing, 24. November 2009, archiviert vom Original am 21. September 2011; abgerufen am 15. Januar 2012 (englisch).
  • Eskild Hustvedt: Our new way to meet the LGPL. 8. Februar 2009, archiviert vom Original am 13. April 2014; abgerufen am 9. März 2011 (englisch): „You can use a special keyword $ORIGIN to say ‘relative to the actual location of the executable’. Suddenly we found we could use -rpath $ORIGIN/lib and it worked. The game was loading the correct libraries, and so was stable and portable, but was also now completely in the spirit of the LGPL as well as the letter!
  • Christoph Baus: Yet another Unix nightmare: statically linking libstdc++. 31. Mai 2005, archiviert vom Original am 10. Februar 2010; abgerufen am 15. Januar 2012 (englisch).
  • Ulrich Drepper: Static Linking Considered Harmful. redhat.com, archiviert vom Original am 27. Mai 2010; abgerufen am 13. Januar 2012 (englisch): „There are still too many people out there who think (or even insist) that static linking has benefits. This has never been the case and never will be the case. […]
  • Mike Hearn: Random Collection of Current Linux Problems Binary Portability. Autopackage.org, 2006, archiviert vom Original am 18. Mai 2009; abgerufen am 23. Januar 2012 (englisch): „This page was prepared for the OSDL meeting in December 2005. It describes many of the problems inherent to Linux we’ve encountered whilst distributing complex software in binary form to end users. It also offers a few suggestions for improvements.
  • Troy Hepfner: Linux Game Development Part 2 – Distributable Binaries. gamedev.net, 1. Oktober 2007, archiviert vom Original am 13. Oktober 2007; abgerufen am 19. Dezember 2011 (englisch): „Creating an executable that works on almost all Linux distributions is a challenge. There are a number of factors that contribute to the problem […]
  • Simon Peter: AppImageKit Documentation 1.0. (PDF; 38 kB) PortableLinuxApps.org, 2010, S. 2–3, archiviert vom Original am 29. November 2010; abgerufen am 29. Juli 2011 (englisch): „Not easy to move an app from one machine to another