Eric Lafortune, Yves Willems: Bi-Directional Path Tracing. In Proceedings of Compugraphics ’93. S. 145–153. Alvor 1993 (graphics.cornell.edu)
doi.org
Ray Tracing and Seismic Modeling. In: Basic Geophysics (= Geophysical Monograph Series). Society of Exploration Geophysicists, 2017, ISBN 978-1-56080-345-4, Kap.6, S.261–284, doi:10.1190/1.9781560803461.ch6 (seg.org [abgerufen am 14. November 2022]).
psu.edu
citeseer.ist.psu.edu
Vlastimil Havran u. a.: Statistical Comparison of Ray-Shooting Efficiency Schemes. Technical Report TR-186-2-00-14, Institute of Computer Graphics and Algorithms, Vienna University of Technology 2000 (ist.psu.edu)
seg.org
library.seg.org
Ray Tracing and Seismic Modeling. In: Basic Geophysics (= Geophysical Monograph Series). Society of Exploration Geophysicists, 2017, ISBN 978-1-56080-345-4, Kap.6, S.261–284, doi:10.1190/1.9781560803461.ch6 (seg.org [abgerufen am 14. November 2022]).
stanford.edu
graphics.stanford.edu
Eric Veach, Leonidas J. Guibas: Optimally combining sampling techniques for Monte Carlo rendering. In SIGGRAPH ’95 Proceedings, S. 419–428. ACM, New York 1995, ISBN 0-89791-701-4 (graphics.stanford.edu)
Eric Veach, Leonidas Guibas: Bidirectional Estimators for Light Transport. In Eurographics Rendering Workshop 1994 Proceedings. S. 147–162. Darmstadt 1994 (graphics.stanford.edu)
E. Veach, L.J. Guibas: Metropolis Light Transport. In SIGGRAPH ’97 Proceedings. S. 65–76. ACM Press, New York 1997, ISBN 0-89791-896-7 (graphics.stanford.edu)
ucsd.edu
cseweb.ucsd.edu
Alexander Reshetov u. a.: Multi-Level Ray Tracing Algorithm. ACM Transactions on Graphics 24, 3 (July 2005): 1176–1185, ISSN0730-0301 (PDF; 400 kB) In: cseweb.ucsd.edu
graphics.ucsd.edu
Henrik Wann Jensen and Niels Jørgen Christensen: Photon Maps in Bidirectional Monte Carlo Ray Tracing of Complex Objects. Computers and Graphics 19, 2 (Mar. 1995): 215–224, ISSN0097-8493 (graphics.stanford.edu)
web.archive.org
Oliver Abert u. a.: Direct and Fast Ray Tracing of NURBS Surfaces. In Proceedings of IEEE Symposium on Interactive Ray Tracing 2006. S. 161–168. IEEE, Salt Lake City 2006, ISBN 1-4244-0693-5. (archivierte Kopie. [Memento vom 2. Dezember 2007 im Internet Archive; PDF; 700 kB]) In: uni-koblenz.de
Ingo Wald, Vlastimil Havran: On building fast kd-trees for ray tracing, and on doing that in O(N log N). In Proceedings of IEEE Symposium on Interactive Ray Tracing 2006. S. 61–69. IEEE, Salt Lake City 2006, ISBN 1-4244-0693-5. (archivierte Kopie. [Memento vom 17. März 2007 im Internet Archive; PDF; 230 kB]) In: cgg.cvut.cz
Ingo Wald u. a.: Interactive Rendering with Coherent Ray Tracing. Computer Graphics Forum 20, 3 (Sep. 2001), S. 153–164, ISSN0167-7055. (archivierte Kopie. [Memento vom 5. Juni 2005 im Internet Archive]) In: graphics.cs.uni-sb.de
Turner Whitted: An Improved Illumination Model for Shaded Display. Communications of the ACM 23, 6 (June 1980): 343–349, ISSN0001-0782. (archivierte Kopie. [Memento vom 27. Januar 2017 im Internet Archive; PDF; 4,6 MB]) In: old.siggraph.org
Peter Shirley, Changyaw Wang, Kurt Zimmermann: Monte Carlo Techniques for Direct Lighting Calculations. ACM Transactions on Graphics 15, 1 (Jan. 1996), S. 1–36. (archiviete Kopie. [Memento vom 5. August 2011 im Internet Archive; PDF; 400 kB]) In: s.utah.edu
R. Keith Morley u. a.: Image synthesis using adjoint photons. In Proceedings of Graphics Interface 2006, S. 179–186. Canadian Information Processing Society, Toronto 2006, ISBN 1-56881-308-2. (archivierte Kopie. [Memento vom 25. Juni 2012 im Internet Archive; PDF; 4,7 MB]) In: cs.utah.edu
Alexander Wilkie u. a.: Combined Rendering of Polarization and Fluorescence Effects. In: Proceedings of the 12th Eurographics Workshop on Rendering Techniques. Springer, London 2001, ISBN 3-211-83709-4, S. 197–204. (archivierte Kopie. [Memento vom 18. Februar 2022 im Internet Archive; PDF; 2,9 MB]) In: cg.tuwien.ac.at
Daniel Weiskopf u. a.: Real-World Relativity: Image-Based Special Relativistic Visualization. In IEEE Visualization: Proceedings of the Conference on Visualization 2000. S. 303–310. IEEE Computer Society Press, Salt Lake City 2000, ISBN 1-58113-309-X. (archivierte Kopie. [Memento vom 13. Juni 2007 im Internet Archive; PDF; 640 kB]) In: tat.physik.uni-tuebingen.de
Jörg Schmittler u. a.: SaarCOR – A Hardware Architecture for Ray Tracing. In Proceedings of the SIGGRAPH/EUROGRAPHICS Conference On Graphics Hardware. S. 27–36. Eurographics, Aire-la-Ville 2002, ISBN 1-58113-580-7. (archivierte Kopie. [Memento vom 28. Juli 2007 im Internet Archive; PDF; 1,0 MB]) In: graphics.cs.uni-sb.de
zdb-katalog.de
Mathematical Applications Group, Inc.: 3-D Simulated Graphics Offered by Service Bureau. Datamation 13, 1 (Feb. 1968): 69, ISSN0011-6963
Robert Goldstein, Roger Nagel: 3-D Visual Simulation. Simulation 16, 1 (Jan. 1971): 25–31, ISSN0037-5497
Ingo Wald u. a.: Interactive Rendering with Coherent Ray Tracing. Computer Graphics Forum 20, 3 (Sep. 2001), S. 153–164, ISSN0167-7055. (archivierte Kopie. [Memento vom 5. Juni 2005 im Internet Archive]) In: graphics.cs.uni-sb.de
Alexander Reshetov u. a.: Multi-Level Ray Tracing Algorithm. ACM Transactions on Graphics 24, 3 (July 2005): 1176–1185, ISSN0730-0301 (PDF; 400 kB) In: cseweb.ucsd.edu
Turner Whitted: An Improved Illumination Model for Shaded Display. Communications of the ACM 23, 6 (June 1980): 343–349, ISSN0001-0782. (archivierte Kopie. [Memento vom 27. Januar 2017 im Internet Archive; PDF; 4,6 MB]) In: old.siggraph.org
Robert Cook u. a.: Distributed ray tracing. ACM SIGGRAPH Computer Graphics 18, 3 (July 1984), S. 137–145, ISSN0097-8930
James Kajiya: The Rendering Equation. ACM SIGGRAPH Computer Graphics 20, 4 (Aug. 1986), S. 143–150, ISSN0097-8930
Henrik Wann Jensen and Niels Jørgen Christensen: Photon Maps in Bidirectional Monte Carlo Ray Tracing of Complex Objects. Computers and Graphics 19, 2 (Mar. 1995): 215–224, ISSN0097-8493 (graphics.stanford.edu)
Peter Atherton: A Scan-line Hidden Surface Removal Procedure for Constructive Solid Geometry. ACM SIGGRAPH Computer Graphics 17, 3 (July 1983), S. 73–82, ISSN0097-8930