Serious Game (German Wikipedia)

Analysis of information sources in references of the Wikipedia article "Serious Game" in German language version.

Last modified:

Ref.Un. Ref.Website
Global rank German rank
1st place
1st place
107th place
5th place
2nd place
3rd place
267th place
10th place
low place
low place
1,281st place
75th place
low place
low place
137th place
321st place
5th place
7th place
low place
low place
low place
8,196th place
low place
low place
87th place
6th place
low place
low place
low place
low place
low place
low place
low place
low place
low place
3,966th place
40th place
124th place
low place
1,215th place
3,018th place
216th place
299th place
1,280th place
1,322nd place
73rd place
301st place
14th place
low place
1,086th place
low place
low place
88th place
4th place
low place
low place
4,503rd place
303rd place
282nd place
12th place
low place
low place

b-i-t-online.de (Global: low place; German: low place)

books.google.de (Global: 88th place; German: 4th place)

  • Kai von Lewinski: Immersiver Journalismus: Technik - Wirkung - Regulierung. transcript Verlag, 2019, ISBN 978-3-8394-4669-0 (google.de [abgerufen am 19. August 2019]).

cevet.eu (Global: low place; German: low place)

netenquiry.cevet.eu

  • Projektseite Netenquiry. Website des Projektkoordinators cevet - centre for vocational education and training. Abgerufen am 7. November 2013.

commons.blog (Global: low place; German: low place)

computerbild.de (Global: low place; German: 1,086th place)

deutschlandfunk.de (Global: 1,322nd place; German: 73rd place)

diejungeakademie.de (Global: low place; German: low place)

doi.org (Global: 2nd place; German: 3rd place)

  • Philipp Brauner, Martina Ziefle: Beyond playful learning – Serious games for the human-centric digital transformation of production and a design process model. In: Technology in Society. Band 71, 1. November 2022, ISSN 0160-791X, S. 102140, doi:10.1016/j.techsoc.2022.102140 (sciencedirect.com [abgerufen am 24. Januar 2023]).
  • Philipp Brauner, Martina Ziefle: Serious Motion-Based Exercise Games for Older Adults: Evaluation of Usability, Performance, and Pain Mitigation. In: JMIR Serious Games. Band 8, Nr. 2. JMIR, 1. April 2020, S. e14182, doi:10.2196/14182, PMID 32234703, PMC 7160710 (freier Volltext) (jmir.org [abgerufen am 24. Januar 2023]).
  • Claudia Lampert, Christiane Schwinge, Daniel Tolks: Der gespielte Ernst des Lebens: Bestandsaufnahme und Potenziale von Serious Games (for Health). In: MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung. Band 15, 2008, ISSN 1424-3636, S. 1–16, doi:10.21240/mpaed/15_16/2009.03.11.X.
  • Philipp Brauner, Ralf Philipsen, Antonia Fels, Marco Fuhrmann, Quoc Hao Ngo, Sebastian Stiller, Robert Schmitt, Martina Ziefle: A Game-Based Approach to Raise Quality Awareness in Ramp-Up Processes. In: Quality Management Journal. Band 23, Nr. 1, 1. Januar 2016, ISSN 1068-6967, S. 55–69, doi:10.1080/10686967.2016.11918462.

faz.net (Global: 282nd place; German: 12th place)

  • Magnus Klaue: Spiel „Peer Review“: Die Community denkt mit. In: FAZ.NET. ISSN 0174-4909 (faz.net [abgerufen am 21. Oktober 2022]).

gamestar.de (Global: 3,018th place; German: 216th place)

half.earth (Global: low place; German: low place)

play.half.earth

handelsblatt.com (Global: 1,281st place; German: 75th place)

iass-potsdam.de (Global: low place; German: low place)

idw-online.de (Global: 4,503rd place; German: 303rd place)

interdisciplinarygames.net (Global: low place; German: low place)

de.interdisciplinarygames.net

jmir.org (Global: low place; German: low place)

games.jmir.org

  • Philipp Brauner, Martina Ziefle: Serious Motion-Based Exercise Games for Older Adults: Evaluation of Usability, Performance, and Pain Mitigation. In: JMIR Serious Games. Band 8, Nr. 2. JMIR, 1. April 2020, S. e14182, doi:10.2196/14182, PMID 32234703, PMC 7160710 (freier Volltext) (jmir.org [abgerufen am 24. Januar 2023]).

journalistikon.de (Global: low place; German: low place)

  • Cornelia Wolf: Newsgames. In: Journalistikon. Abgerufen am 19. August 2019 (deutsch).

nih.gov (Global: 5th place; German: 7th place)

ncbi.nlm.nih.gov

  • Philipp Brauner, Martina Ziefle: Serious Motion-Based Exercise Games for Older Adults: Evaluation of Usability, Performance, and Pain Mitigation. In: JMIR Serious Games. Band 8, Nr. 2. JMIR, 1. April 2020, S. e14182, doi:10.2196/14182, PMID 32234703, PMC 7160710 (freier Volltext) (jmir.org [abgerufen am 24. Januar 2023]).

noblogs.org (Global: low place; German: 8,196th place)

agitationundpropaganda.noblogs.org

politische-bildung-brandenburg.de (Global: low place; German: 3,966th place)

  • Torfitz. Institute for Advanced Sustainability Studies, Brandenburgische Landeszentrale für politische Bildung, abgerufen am 16. August 2022.

psu.edu (Global: 299th place; German: 1,280th place)

citeseerx.ist.psu.edu

sciencedirect.com (Global: 137th place; German: 321st place)

  • Philipp Brauner, Martina Ziefle: Beyond playful learning – Serious games for the human-centric digital transformation of production and a design process model. In: Technology in Society. Band 71, 1. November 2022, ISSN 0160-791X, S. 102140, doi:10.1016/j.techsoc.2022.102140 (sciencedirect.com [abgerufen am 24. Januar 2023]).

spiegel.de (Global: 87th place; German: 6th place)

  • Björn Hengst: NSU-Prozess: Nebenkläger stellen Beweisantrag zu Pogromly. In: Der Spiegel. 28. Januar 2014, ISSN 2195-1349 (spiegel.de [abgerufen am 25. Oktober 2022]).

sueddeutsche.de (Global: 267th place; German: 10th place)

t3n.de (Global: low place; German: 1,215th place)

telegraph.co.uk (Global: 40th place; German: 124th place)

theodi.org (Global: low place; German: low place)

viajezapatista.eu (Global: low place; German: low place)

web.archive.org (Global: 1st place; German: 1st place)

zdb-katalog.de (Global: 107th place; German: 5th place)

  • Philipp Brauner, Martina Ziefle: Beyond playful learning – Serious games for the human-centric digital transformation of production and a design process model. In: Technology in Society. Band 71, 1. November 2022, ISSN 0160-791X, S. 102140, doi:10.1016/j.techsoc.2022.102140 (sciencedirect.com [abgerufen am 24. Januar 2023]).
  • Claudia Lampert, Christiane Schwinge, Daniel Tolks: Der gespielte Ernst des Lebens: Bestandsaufnahme und Potenziale von Serious Games (for Health). In: MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung. Band 15, 2008, ISSN 1424-3636, S. 1–16, doi:10.21240/mpaed/15_16/2009.03.11.X.
  • Björn Hengst: NSU-Prozess: Nebenkläger stellen Beweisantrag zu Pogromly. In: Der Spiegel. 28. Januar 2014, ISSN 2195-1349 (spiegel.de [abgerufen am 25. Oktober 2022]).
  • Philipp Brauner, Ralf Philipsen, Antonia Fels, Marco Fuhrmann, Quoc Hao Ngo, Sebastian Stiller, Robert Schmitt, Martina Ziefle: A Game-Based Approach to Raise Quality Awareness in Ramp-Up Processes. In: Quality Management Journal. Band 23, Nr. 1, 1. Januar 2016, ISSN 1068-6967, S. 55–69, doi:10.1080/10686967.2016.11918462.
  • Magnus Klaue: Spiel „Peer Review“: Die Community denkt mit. In: FAZ.NET. ISSN 0174-4909 (faz.net [abgerufen am 21. Oktober 2022]).

zeit.de (Global: 301st place; German: 14th place)