Fabien Sanglard: Reverse Engineering Strike Commander. 22. Januar 2014, abgerufen am 23. Januar 2014 (englisch): „Most people assume the source codes and gold versions of all finished games were stored in a Vault somewhere at EA. But after getting in touch with people at Wing Commander CIC, it appeared that all the source code was lost when the company closed.[...]On his first day one developer managed to delete the full 900MB of Strike Commander source tree.“