H. E. Dille: City Planning And The Sword. In: Computer Gaming World. Nr.132, November 1993, S.134–136 (Online [ARTIKELSCAN; abgerufen am 12. Dezember 2012]).
criticalgamer.co.uk
Snezana N.: Interview Don Daglow: The first console wars, and how he survived it. In: Critical Gamer. 7. Juni 2010, abgerufen am 9. Oktober 2011 (englisch): „The first time I saw ‘Les Miserables’, when they’re marching with the big flag on the turn-table and the wind is blowing because of the big fan on stage. And it looks like the stage is so huge and deep and there’s all this emotion and music and everything. And really, that turn-table isn’t very large. And there weren’t that many people marching on the turn-table. But the signing, the music and the set design and the angle at which you can see the theatre made it feel so much bigger. And so much farther, yet so much closer.“
gamebanshee.com
Jon "BuckGB" Birnbaum: Stormfront Studios Interview. In: Gamebanshee. UGO Entertainment, 16. April 2005, S. 3, abgerufen am 28. Februar 2011 (englisch): „[...] with Stronghold we were the first to do a 3D display… although in our case the 3D was an optical illusion created in 2D with display planes and careful use of camera angles!“