Zeigegerät (German Wikipedia)

Analysis of information sources in references of the Wikipedia article "Zeigegerät" in German language version.

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acm.org

doi.acm.org

  • Waren Teitelman: Real Time Recognition of Hand-drawn Characters. In: Proceedings of the October 27-29, 1964, Fall Joint Computer Conference, Part I (= AFIPS ’64 (Fall, part I)). ACM, New York 1. Januar 1964, S. 559–575, doi:10.1145/1464052.1464106 (acm.org [abgerufen am 16. Dezember 2016]).
  • William Buxton: Lexical and Pragmatic Considerations of Input Structures. In: SIGGRAPH Comput. Graph. Band 17, Nr. 1, 1. Januar 1983, ISSN 0097-8930, S. 31–37, doi:10.1145/988584.988586 (acm.org [abgerufen am 16. Dezember 2016]).
  • Mathieu Nancel, Daniel Vogel, Edward Lank: Clutching Is Not (Necessarily) the Enemy. In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (= CHI '15). ACM, New York, NY, USA 2015, ISBN 978-1-4503-3145-6, S. 4199–4202, doi:10.1145/2702123.2702134 (acm.org [abgerufen am 16. Dezember 2016]).

arstechnica.com

doi.org

  • Waren Teitelman: Real Time Recognition of Hand-drawn Characters. In: Proceedings of the October 27-29, 1964, Fall Joint Computer Conference, Part I (= AFIPS ’64 (Fall, part I)). ACM, New York 1. Januar 1964, S. 559–575, doi:10.1145/1464052.1464106 (acm.org [abgerufen am 16. Dezember 2016]).
  • William Buxton: Lexical and Pragmatic Considerations of Input Structures. In: SIGGRAPH Comput. Graph. Band 17, Nr. 1, 1. Januar 1983, ISSN 0097-8930, S. 31–37, doi:10.1145/988584.988586 (acm.org [abgerufen am 16. Dezember 2016]).
  • Géry Casiez, Daniel Vogel, Ravin Balakrishnan, Andy Cockburn: The Impact of Control-Display Gain on User Performance in Pointing Tasks. In: Human–Computer Interaction. Band 23, Nr. 3, 29. August 2008, ISSN 0737-0024, S. 215–250, doi:10.1080/07370020802278163 (tandfonline.com [abgerufen am 16. Dezember 2016]).
  • Mathieu Nancel, Daniel Vogel, Edward Lank: Clutching Is Not (Necessarily) the Enemy. In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (= CHI '15). ACM, New York, NY, USA 2015, ISBN 978-1-4503-3145-6, S. 4199–4202, doi:10.1145/2702123.2702134 (acm.org [abgerufen am 16. Dezember 2016]).
  • Michel Beaudouin-Lafon, Stéphane Huot, Halla Olafsdottir, Pierre Dragicevic: GlideCursor: Pointing with an Inertial Cursor. In: Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces (= AVI '14). ACM, New York 2014, ISBN 978-1-4503-2775-6, S. 49–56, doi:10.1145/2598153.2598166.

dougengelbart.org

  • Administrator: Mouse. In: dougengelbart.org. Abgerufen am 15. Dezember 2016.

ehow.com

  • How Do Touchpads Work? | Techwalla.com. In: Techwalla. (ehow.com [abgerufen am 16. Dezember 2016]).

encyclopedia.com

engadget.com

espacenet.com

worldwide.espacenet.com

  • Patent US3541541: X-Y Position Indicator for a Display System. Angemeldet am 21. Juni 1967, veröffentlicht am 17. November 1970, Anmelder: Stanford Research Institute, Erfinder: Douglas C. Engelbart.
  • Patent US4349708A: Joystick control. Angemeldet am 22. August 1979, veröffentlicht am 14. September 1982, Anmelder: Atari Inc, Erfinder: James C. Asher.

history-computer.com

interaction-design.org

redirecter.toolforge.org

  • L. Garbani: History of Computer Pointing Input Devices. In: Students.Asl.Ethz.Ch. 2011, archiviert vom Original;.
  • Oliver Kreylos: Oliver Kreylos’ Research and Development Homepage - Wiimote Hacking. In: idav.ucdavis.edu. Archiviert vom Original (nicht mehr online verfügbar) am 24. Januar 2017; abgerufen am 16. Dezember 2016.

stefan-lenz.ch

tandfonline.com

  • Géry Casiez, Daniel Vogel, Ravin Balakrishnan, Andy Cockburn: The Impact of Control-Display Gain on User Performance in Pointing Tasks. In: Human–Computer Interaction. Band 23, Nr. 3, 29. August 2008, ISSN 0737-0024, S. 215–250, doi:10.1080/07370020802278163 (tandfonline.com [abgerufen am 16. Dezember 2016]).

tech-faq.com

toronto.edu

dgp.toronto.edu

trackballworld.com

tutsplus.com

webdesign.tutsplus.com

  • Applying Fitts’ Law To Mobile Interface Design. In: Web Design Envato Tuts+. (tutsplus.com [abgerufen am 17. Dezember 2016]).

umd.edu

hcil2.cs.umd.edu

cgis.cs.umd.edu

web.archive.org

  • L. Garbani: History of Computer Pointing Input Devices. In: Students.Asl.Ethz.Ch. 2011, archiviert vom Original;.
  • Oliver Kreylos: Oliver Kreylos’ Research and Development Homepage - Wiimote Hacking. In: idav.ucdavis.edu. Archiviert vom Original (nicht mehr online verfügbar) am 24. Januar 2017; abgerufen am 16. Dezember 2016.

worldcat.org

  • Julie A. Jacko: The human-computer interaction handbook: fundamentals, evolving technologies, and emerging applications. CRC Press, 2012, OCLC 441142179.

wpi.edu

web.cs.wpi.edu

zdb-katalog.de

  • William Buxton: Lexical and Pragmatic Considerations of Input Structures. In: SIGGRAPH Comput. Graph. Band 17, Nr. 1, 1. Januar 1983, ISSN 0097-8930, S. 31–37, doi:10.1145/988584.988586 (acm.org [abgerufen am 16. Dezember 2016]).
  • Géry Casiez, Daniel Vogel, Ravin Balakrishnan, Andy Cockburn: The Impact of Control-Display Gain on User Performance in Pointing Tasks. In: Human–Computer Interaction. Band 23, Nr. 3, 29. August 2008, ISSN 0737-0024, S. 215–250, doi:10.1080/07370020802278163 (tandfonline.com [abgerufen am 16. Dezember 2016]).