Crash Bandicoot (βιντεοπαιχνίδι) (Greek Wikipedia)

Analysis of information sources in references of the Wikipedia article "Crash Bandicoot (βιντεοπαιχνίδι)" in Greek language version.

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all-things-andy-gavin.com

archive.org

  • Guinness World Records Gamer's Edition 2015 Ebook. Guinness World Records. 6 Νοεμβρίου 2014. σελ. 52. 
  • «Checkpoint: Events and Software Releases». Computer and Video Games (United Kingdom: EMAP) (180): 49. Νοέμβριιος 1996. https://archive.org/stream/Computer_and_Video_Games_Issue_180_1996-11_EMAP_Images_GB#page/n47/mode/2up. 

behindthevoiceactors.com

  • «Crash Bandicoot». Behind The Voice Actors (στα Αγγλικά). Ανακτήθηκε στις 29 Μαΐου 2019. 

crashmania.net

destructoid.com

  • Jim Sterling (7 Νοεμβρίου 2009). «Ten 'classic' games that did not age well». Destructoid.com. Αρχειοθετήθηκε από το πρωτότυπο στις 11 Νοεμβρίου 2009. Ανακτήθηκε στις 11 Φεβρουαρίου 2011. The controls were bad enough. Crash Bandicoot has no concept of DualShock thumbsticks, and navigating the 3D platforming sections on a D-Pad is horrendous. Crash is difficult to control, and it's not helped by a rather crap camera that usually portrays the action from a very awkward angle. These two elements conspired to create frequent deaths as the player attempted to get a bulky, hard-to-move, ugly jumble of polygons to jump onto small surface areas surrounded by huge chasms. It was also nearly impossible to jump on crates or time the spin move properly to attack enemies. 

docs.google.com

famitsu.com

feedmag.com

gamasutra.com

  • Daniel Boutros (4 Αυγούστου 2006). «Crash Bandicoot». A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games. σελ. 6. Αρχειοθετήθηκε από το πρωτότυπο στις 18 Οκτωβρίου 2006. Ανακτήθηκε στις 8 Δεκεμβρίου 2006. 

gamedaily.com

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gamespot.com

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ign.com

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kotaku.com

  • Superannuation (15 Ιανουαρίου 2014). «How Much Does It Cost To Make A Big Video Game?». Kotaku. Ανακτήθηκε στις 23 Νοεμβρίου 2015. Crash Bandicoot - $1.7 million - During a 2004 Australian Games Developer Conference presentation, Naughty Dog cofounder Jason Rubin said the development budget for their signature PlayStation platformer was $1.7 million. 

naughtydog.com

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web.archive.org

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