AVATAR MUD (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "AVATAR MUD" in English language version.

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  • Ito, Mizuko (1997). "Virtually Embodied: The Reality of Fantasy in a Multi-User Dungeon". In D. Porter (ed.). Internet Culture. New York & London: Routledge. pp. 87–110. ISBN 9781135209032. Retrieved 12 April 2014. What is restricted, however, is the number of characters that one can run concurrently on a particular combat MUD. Otherwise, a number of virtual characters connected with a particular biological body could collectively gain unfair advantage, ganging to attack a monster or another player. Disposable adjunct characters could die sacrificial deaths in order to consolidate experience points and treasure in a single primary character, creating a monstrous collective organism that defies socially acceptable subject boundaries. In other words, most combat MUDs require characters of a single physically located self to be either spatially or temporally distanced each other.
  • https://books.google.com/books?id=xUDcAAAAQBAJ 1997 Virtually Embodied: The Reality of Fantasy in a Multi-User Dungeon. In Internet Culture. D. Porter, ed. Pp. 87–110. New York & London: Routledge. Ito, Mizuko, et al.

browsealoud.com

  • Samaranayaka, Chamali. "Public endorsement". Retrieved 12 February 2014. Here at the British Council, we have provided Browsealoud, a speech tool that reads aloud the contents of each page. This service helps users with low literacy and reading skills, where English is not the first language, dyslexic and with users who are mild visually impaired. Our audience (mainly from overseas, with English as the second language) will benefit hugely from this service.

currents.net

  • Aiken, L. Shawn; Joe, DeRouen (17 May 1996). "Game Review – Avatar MUD and Infocom". Computer Currents Magazine (July issues for Dallas/Ft. Worth, Texas, Austin, Texas, Houston, Texas, and Chicago, Illinois). Computer Currents Publications. ISSN 1090-7580. Archived from the original on 17 May 1996. Retrieved 5 June 2015.

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  • http://w2.eff.org/Net_culture/Misc/web_social_behavior.paper Archived 5 November 2015 at the Wayback Machine Patterns of Social Behavior in Computer-Mediated Communications, Kraettli L. Epperson, Sociology Honors Thesis for Rice University Sociology Department To ease and organize a user's interactions with a MUD, there are many "client" programs to receive the information from the MUD. Rather than simply displaying this continuous flood of information sequentially on your screen, the client organizes your screen into areas with different sorts of information on different portions of your screen, so that the user can find information more quickly.
  • Epperson, Kraettli L. (10 December 1994). Patterns of Social Behavior in Computer-Mediated Communications. Rice University Sociology Department. Archived from the original on 5 November 2015. Retrieved 12 February 2014. A MUD usually includes "channels" for discussion that allow one to talk to other players, either individually or as a group. Thus all the time that one is playing the game, messages from other players are flashing across the screen. MUDs are filled with social rituals.
  • http://w2.eff.org/Net_culture/Misc/web_social_behavior.paper Archived 5 November 2015 at the Wayback Machine "Patterns of Social Behavior in Computer-Mediated Communications", Kraettli L. Epperson, Sociology Honors Thesis for Rice University Sociology Department

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  • "Archived listing from 1997". This file was included in the 9-Jun-97 release of version 4.62 of the ZMUD client. 8 June 1997. Archived from the original on 23 August 2013. Retrieved 11 April 2014. Morphing allows evolution through 999 Hero, Lord, Legend and Titan Levels

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outland.org

outland.org

  • http://www.outland.org/infusions/adv_articles/adv_articles.php?art_id=96 10 August 1995 Gazette article confirming the continuity of player characters and areas despite the name change.
  • Kariya. "AVATAR Focus". The AVATAR Gazette. Retrieved 12 February 2014. Or, as it is officially known, "Advanced Virtual Adventures Through Artificial Realities."
  • Pulse. "Tiers". Retrieved 6 April 2014.
  • "The Staff Teams of Avatar". Retrieved 26 February 2014.
  • http://www.outland.org/infusions/imm_info/imm_list.php List of volunteers
  • http://www.outland.org/infusions/staff_info/staff_list.php List of volunteers
  • "Avatar - Play Avatar".
  • Kretschmer, Janet (12 March 2008). "Darii, the Godmother". www.outland.org. Retrieved 5 February 2015. Back in the olden days, before Avatar was called Avatar, my fourth, fifth, and sixth grade students rushed home from school each day to play a text-based game that involved creating characters and slaying all manner of ordinary and extraordinary beings.
  • Kretschmer, Janet (12 March 2008). "Darii, the Godmother". www.outland.org. Retrieved 5 February 2015. He was stunned to know that a PRINCIPAL was playing on his mud, intrigued by the fact that I had so many proficient players who were so young, and that I had willingly followed them there. Thus began a wonderful friendship, and my custodial care of younger players on Avatar. I've been here ever since, although most of my students are long gone.
  • Kretschmer, Janet (12 March 2008). "Darii, the Godmother". www.outland.org. Retrieved 5 February 2015. When I became an Immortal, my life actually changed very little. I did the same things I'd been doing for a year, standing in the meadow, just a few steps away from Nom. When I finally got an office, it was in the Tree of Knowledge, and was an exact description of my [real life] kitchen, including my faithful dog, Max. I have not become a computer whiz, I don't code or write areas, although I did write Mudschool. My job is to deal with the interpersonal parts of Avatar, watching over young players, trying to keep language and manners civil and appropriate in public places, and protecting those who need protecting. I sometimes function as a mediator, and often have to use patience to deal with sticky situations. In addition, I do some education-related things, work with the Immortal staff, and act as an advisor to Snikt.
  • http://www.outland.org/forum/index.php A.V.A.T.A.R.S.'s web-based forums.
  • http://www.outland.org/infusions/adv_articles/adv_articles.php?art_id=225 The Farside Gazette, 15 December 1994
  • http://www.outland.org/infusions/adv_articles/adv_articles.php?art_id=274 The AVATAR Gazette, May 2009

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  • Aiken, L. Shawn; Joe, DeRouen (17 May 1996). "Game Review – Avatar MUD and Infocom". Computer Currents Magazine (July issues for Dallas/Ft. Worth, Texas, Austin, Texas, Houston, Texas, and Chicago, Illinois). Computer Currents Publications. ISSN 1090-7580. Archived from the original on 17 May 1996. Retrieved 5 June 2015.

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