Abandonware (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Abandonware" in English language version.

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1up.com

abandonwarering.com

amigaforever.com

  • Games on Amiga Forever "The following is a list of the major sites which include thousands of downloadable Amiga games with permission of the copyright holders: Amiga Future, Amigaland, Ami Sector One, Back to the Roots, Borrowed Time, Dream17, Gremlin Graphics World, Games Coffer"

archive.org

archive.today

arstechnica.com

asahi.com

ajw.asahi.com

atarimuseum.com

borland.com

bdn.borland.com

businessweek.com

buzzfeed.com

cnet.com

computerhistory.org

computerspielemuseum.de

copyright.gov

destructoid.com

digital-law-online.info

embarcadero.com

edn.embarcadero.com

  • "EDN»Museum". embarcadero.com. Archived from the original on February 22, 2009. Retrieved August 22, 2016.

emuunlim.com

gremlinworld.emuunlim.com

eurogamer.net

faforever.com

g4tv.com

  • g4tv staff (May 30, 2011). "The Lost History of System Shock". g4tv.com. Archived from the original on January 13, 2013. Retrieved May 30, 2012. Looking Glass Studios closed in 2000, a year after System Shock 2's release, and the copyright to the series went into the hands of an insurance company. That left EA with only the System Shock name, but no actual development rights.{{cite web}}: CS1 maint: numeric names: authors list (link)

gamasutra.com

gamefront.com

gameoverviews.com

gamespot.com

gaspowered.com

forums.gaspowered.com

giantbomb.com

gog.com

groups.google.com

  • Lawson, Cliff (August 31, 1999). "Amstrad ROM permissions". comp.sys.amstrad.8bit. Retrieved January 19, 2013. 1) What exactly do you have to do to use Sinclair ROMs in an emulator, such as acknowledgements etc?" Amstrad are happy for emulator writers to include images of our copyrighted code as long as the (c)opyright messages are not altered and we appreciate it if the program/manual includes a note to the effect that "Amstrad have kindly given their permission for the redistribution of their copyrighted material but retain that copyright".

handle.net

hdl.handle.net

hiig.de

howstuffworks.com

computer.howstuffworks.com

icheg.org

independent.co.uk

insidemacgames.com

  • Largent, Andy (October 8, 2003). "Homeworld Source Code Released". insidemacgames.com. Archived from the original on October 12, 2013. Retrieved November 24, 2012. With the release of Homeworld 2 for the PC, Relic Entertainment has decided to give back to their impressive fan community by releasing the source code to the original Homeworld.

joystiq.com

kotaku.com

lemon64.com

linuxdevcenter.com

  • Wen, Howard (June 10, 2004). "Keeping the Myths Alive". linuxdevcenter.com. Archived from the original on April 6, 2013. Retrieved December 22, 2012. [...]fans of the Myth trilogy have taken this idea a step further: they have official access to the source code for the Myth games. Organized under the name MythDevelopers, this all-volunteer group of programmers, artists, and other talented people devote their time to improving and supporting further development of the Myth game series.

linuxtoday.com

  • Proffitt, Brian (October 13, 2000). "StarOffice Code Released in Largest Open Source Project". linuxtoday.com. Archived from the original on October 16, 2013. Retrieved January 10, 2013. Sun's joint effort with CollabNet kicked into high gear on the OpenOffice Web site at 5 a.m. PST this morning with the release of much of the source code for the upcoming 6.0 version of StarOffice. According to Sun, this release of 9 million lines of code under GPL is the beginning of the largest open source software project ever.

loc.gov

blogs.loc.gov

webarchive.loc.gov

microfocus.com

microsoft.com

blogs.microsoft.com

msfn.org

museumofplay.org

netscape.com

wp.netscape.com

nodontdie.com

nytimes.com

osnews.com

pcgamer.com

  • Hafer, T.J. (November 19, 2012). "Community-made Forged Alliance Forever keeps Supreme Commander multiplayer alive". PC Gamer. Archived from the original on September 3, 2014. Retrieved August 28, 2014. The official multiplayer servers for Supreme Commander: Forged Alliance have been decommissioned for a while now, but fortunately [...] the community-driven Forged Alliance Forever has emerged.
  • Thursten, Chris (March 27, 2013). "PC gamer pod cast 87". PC Gamer. Archived from the original on November 3, 2013. Retrieved August 25, 2013.
  • Moore, Bo (March 27, 2015). "Lost in limbo: on the hunt for PC gaming's abandoned classics". PC Games. Archived from the original on May 6, 2015. Retrieved May 1, 2015. The saga of No One Lives Forever's resurrection has been a rollercoaster of ups and downs. [...] The problem was, it was just the trademark— no one was quite sure who held the game's copyright. [...] Digging into dead or forgotten IPs is tough work. These games came from an era when big-name publishing was the only model for success. Even though many of the games on this list were made by small, dedicated studios, they still relied on companies like EA to get to market. But as studios were swallowed or shut down, the rights of their beloved games often got lost in the shuffle. It's unfortunate that so many of them are still lost today simply due to the apathy of the rights-holder.

pcwelt.de

  • Dirscherl, Hans-Christian (November 29, 2005). "Nicht tot zu kriegen: Win 98 Service Pack 2.1" (in German). PCWelt.de. Archived from the original on October 12, 2013. Retrieved January 10, 2013. Einige Informationen zu diesem kuriosen Update-Pack: Da Microsoft nie ein Servicepack für Windows 98 SE (Zweite Ausgabe) herausgebracht hat, hat ein Programmierer aus der Türkei kurzerhand sein eigenes Servicepack für Windows 98 SE-Anwender erstellt. Es beinhaltet alle Windows 98 SE Updates von der Windows Update-Seite und weitere Updates sowie Verbesserungen.

polygon.com

prnewswire.com

robertsspaceindustries.com

rockpapershotgun.com

  • Meer, Alec (July 15, 2011). "Undying: Vampire Bloodlines Patched Anew". Rock, Paper, Shotgun. Archived from the original on May 10, 2014. Retrieved August 2, 2011. Bloodlines [...] was essentially abandoned by its publisher after its developer closed a few months after release, but the fans have just kept on going, fixing things, improving things, digging up locked away extra content [...]
  • Walker, John (November 21, 2007). "RPS Exclusive: Gabe Newell Interview". Rock, Paper, Shotgun. Archived from the original on May 12, 2014. Retrieved January 10, 2013. Gabe: The worst days [for game development] were the cartridge days for the NES. It was a huge risk – you had all this money tied up in silicon in a warehouse somewhere, and so you'd be conservative in the decisions you felt you could make, very conservative in the IPs you signed, your art direction would not change, and so on. Now it's the opposite extreme: we can put something up on Steam, deliver it to people all around the world, make changes. We can take more interesting risks.[...] On Steam there's no shelf-space restriction. It's great because they're a bunch of old, orphaned games.
  • Bennet, Tom (September 16, 2015). "How GOG.com Save And Restore Classic Videogames". rockpapershotgun.com. Archived from the original on January 22, 2016. Retrieved January 22, 2016. Preservation of old games involves more than just an extra patch. The journey from dusty unplayable relic to polished, cross-platform installer is a minefield of technical and legal obstacles. The team at Good Old Games remain the industry leaders in the restoration of classic PC games, tasked with reverse engineering code written more than 20 years ago [...] "Source and game code is an extremely rare commodity for us," explains Paczyński. "Older titles have often gone through so many different hands that no one knows who has the original code anymore, or it no longer exists in any usable form." With source files lost forever, the team's only recourse is to retrofit retail code taken from a boxed copy of the game.

savetz.com

siliconera.com

slashdot.org

textfiles.com

ascii.textfiles.com

theregister.co.uk

theverge.com

timreview.ca

  • Bell, John (October 1, 2009). "Opening the Source of Art". Technology Innovation Management Review. Archived from the original on March 30, 2014. Retrieved December 30, 2012. [...]that no further patches to the title would be forthcoming. The community was predictably upset. Instead of giving up on the game, users decided that if Activision wasn't going to fix the bugs, they would. They wanted to save the game by getting Activision to open the source so it could be kept alive beyond the point where Activision lost interest. With some help from members of the development team that were active on fan forums, they were eventually able to convince Activision to release Call to Power II's source code in October of 2003.

tomsguide.com

ultimacodex.com

  • WtF Dragon (November 26, 2014). "Ultima 9: The Source Code". ultima codex. Archived from the original on November 25, 2015. Retrieved October 28, 2015. As we continue to mark the occasion of Ultima 9's fifteenth anniversary, I'm pleased to announced that the seemingly dormant Ultima Source Code Offline Archival Project (USCOAP) has finally borne some fruit: the Ultima Codex has added the source code for Ultima 9 to its offline archive.

usgamer.net

vectrexmuseum.com

voyd.net

reconstruction.voyd.net

  • Voyager (April 8, 2007). "Ultima The Reconstruction - Fanpatches". reconstruction.voyd.net. Archived from the original on May 11, 2013. Retrieved May 28, 2011. Fan patches are those packages released by an Ultima fan to either repair bugs in a game that were never fixed by Origin, solve platform compatibility issues, or enhance the gaming experience.

washingtonpost.com

wcnews.com

  • "BIG NEWS: Wing Commander I Source Code Archived!". wcnews.com. August 26, 2011. Archived from the original on November 9, 2013. Retrieved January 14, 2013. Thanks to an extremely kind donation from an anonymous former EA/Origin developer, the source code to the PC version of Wing Commander I is now preserved in our offline archive! Because of our agreement with Electronic Arts, we're not allowed to post recovered source code for download--but rest easy knowing that the C files that started it all are being kept safe for future reference. Our offline archive contains material that has been preserved but which can't be posted, including other source code and budget data from several of the games.
  • "Wing Commander III - The Source Code". wcnews.com. September 13, 2011. Archived from the original on December 3, 2013. Retrieved January 14, 2013. As we celebrate Wing Commander III's first widespread retail availability since the late 1990s, we would like to mention for anyone that we have the game's source code in our offline archive. We know it's frustrating for fans, who could do amazing things with this, to read these updates... but it's also in everyone's best interests to remind EA that we have the raw material from which they could port Wing Commander III to a modern computer or console. Just let us know!
  • "Wing Commander IV: Source Code". wcnews.com. April 3, 2012. Archived from the original on November 9, 2013. Retrieved January 14, 2013. As with Wing Commander I and Wing Commander III, we are pleased to announced that an extremely kind former EA/Origin employee has provided a copy of the Wing Commander IV source code for our preservation efforts! We can't offer it for download at this time, but it is now preserved for future use.

web.archive.org

wired.com

  • Moore, Bo (May 30, 2013). "'All Hell Broke Loose': Why MoMA Is Exhibiting Tetris and Pac-Man". Wired. wired.com. Archived from the original on September 8, 2015. Retrieved January 18, 2016. The end goal is to acquire the game's original source code, which can be quite difficult to pry away from secretive gamemakers. If that's not possible at first, Antonelli at least wants to wedge her foot in the door. "We're going to stay with them forever," she said. "They're not going to get rid of us. And one day, we'll get that code."
  • King, Brad (January 19, 2002). "Abandonware: Dead Games Live On". Wired. Archived from the original on October 25, 2012. Retrieved April 2, 2007.

worldofspectrum.org

z80.de

cpm.z80.de