Achaea, Dreams of Divine Lands (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Achaea, Dreams of Divine Lands" in English language version.

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achaea.com

armchairarcade.com

findarticles.com

igda.org

mpog.com

pcgamesn.com

rockpapershotgun.com

  • Mills, Mark (2020-04-15). "Achaea: the game where microtransactions cost hundreds of dollars". Rock, Paper, Shotgun. Archived from the original on 2024-06-09. Retrieved 2024-06-09.

themis-group.com

web.archive.org

  • Mills, Mark (2020-04-15). "Achaea: the game where microtransactions cost hundreds of dollars". Rock, Paper, Shotgun. Archived from the original on 2024-06-09. Retrieved 2024-06-09.
  • James, Daniel; et al. (2004). "2004 Persistent Worlds Whitepaper" (PDF). International Game Developers Association. Archived from the original (PDF) on January 4, 2007. Retrieved 2007-01-17.
  • Jarett, Alex; et al. (March 2003). "IGDA Online Games White Paper, 2nd edition" (PDF). International Game Developers Association. Archived from the original (PDF) on January 4, 2007. Retrieved 2007-01-15.
  • Bartle, Richard A. (April 2004). "Pitfalls of Virtual Property" (PDF). Themis Group. Archived from the original (PDF) on 2007-01-17. Retrieved 2007-01-17.
  • Feris, Buck. "In Defense of Retro Gaming: A Discussion of Abstraction". Armchair Arcade. Archived from the original on 2 February 2007. Retrieved 2007-01-17.
  • Hardeman, Kurt (1999-08-30). "Achaea". MPOG. Archived from the original on 2000-08-18. Retrieved 2007-01-17.
  • N., Stephen (2000-04-01). "Achaea, Dreams of Divine Lands". MPOG. Archived from the original on 2000-08-16. Retrieved 2007-01-07.
  • Yap, Diana Michele (2000-09-28). "A Summit of Young Entrepreneurs". Wired. Archived from the original on 4 January 2007. Retrieved 2007-01-15.
  • "Stat Altering Artefacts". Iron Realms Entertainment. 2007. Archived from the original on 28 September 2007. Retrieved 2007-09-28.
  • "Achaea credits". Iron Realms Entertainment. 2005. Archived from the original on September 6, 2008. Retrieved 2007-09-28.
  • Terdiman, Daneil (2004-05-25). "Virtual Dopers Crave High Scores". Wired. Archived from the original on 14 January 2007. Retrieved 2007-01-15.
  • Gibson, Jon M. (September 2004). "Just Say No to Gleam". Computer Gaming World. Archived from the original on 2006-11-09. Retrieved 2007-01-15.

wired.com