Business models for open-source software (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Business models for open-source software" in English language version.

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3drealms.com

legacy.3drealms.com

  • Siegler, Joe (1 April 2005). "Shadow Warrior Source Code Released". 3D Realms.
  • "Games". 3D Realms. Selected games have had their source code released by us. These games are: Duke Nukem 3D, Shadow Warrior, Rise of the Triad, Word Whiz, Beyond the Titanic, Supernova, & Kroz. You can obtain these from our downloads page.

ardour.org

arstechnica.com

bethblog.com

books.google.com

cio.com

  • Rubens, Paul (13 February 2013). "6 Reasons to Pay for Open Source Software". CIO. CXO Media, Inc. Retrieved 18 June 2016. Open source software is free to download, modify and use, but that doesn't mean it's not worth paying for sometimes. If you're using open source software in a commercial, enterprise capacity, here are six reasons why you should pay for free software.

cnet.com

news.cnet.com

develop-online.net

docs.google.com

doi.org

duke.edu

law.duke.edu

freebsd.org

  • Montague, Bruce (2013-11-13). "Why you should use a BSD style license for your Open Source Project - GPL Advantages and Disadvantages". FreeBSD. Retrieved 2015-11-28. In contrast to the GPL, which is designed to prevent the proprietary commercialization of Open Source code, the BSD license places minimal restrictions on future behavior. This allows BSD code to remain Open Source or become integrated into commercial solutions, as a project's or company's needs change. In other words, the BSD license does not become a legal time-bomb at any point in the development process. In addition, since the BSD license does not come with the legal complexity of the GPL or LGPL licenses, it allows developers and companies to spend their time creating and promoting good code rather than worrying if that code violates licensing.

freegamer.blogspot.de

fritzing.org

fsfe.org

gamasutra.com

  • Andersen, John (2011-01-27). "Where Games Go To Sleep: The Game Preservation Crisis, Part 1". Gamasutra. Retrieved 2013-01-10. The existence of decaying technology, disorganization, and poor storage could in theory put a video game to sleep permanently – never to be played again. Troubling admissions have surfaced over the years concerning video game preservation. When questions concerning re-releases of certain game titles are brought up during interviews with developers, for example, these developers would reveal issues of game production material being lost or destroyed. Certain game titles could not see a re-release due to various issues. One story began to circulate of source code being lost altogether for a well-known RPG, preventing its re-release on a new console.

github.com

  • "TTimo/doom3.gpl". GitHub. 2012-04-07. Retrieved 2013-08-10. Doom 3 GPL source release [...] This source release does not contain any game data, the game data is still covered by the original EULA and must be obeyed as usual.
  • Simpson, Kristina (2015-04-26). "LICENCE". anura-engine - GitHub. Retrieved 2015-10-10.
  • frogatto (15 April 2020). "License". GitHub. CC-BY 3.0 LICENSE [...] assets under copyright

gnu.org

h-online.com

indiegogo.com

  • Arceri, Timothy (2013-07-26). "Help improve OpenGL support for the Linux Graphics Drivers". Indiegogo. Retrieved 2013-08-11. Helping fund the time for me to become a Mesa contributor and document the experience to make it easier for others to understand where to start with the Mesa codebase. Many people have brought up the idea of crowd sourcing open source driver development. This is a small scale experiment to see if it could actually work.

indiestatik.com

infoworld.com

insidehighered.com

jolts.world

kickstarter.com

linux.com

  • Byfield, Bruce (21 September 2005). "Google's Summer of Code concludes". linux.com. Retrieved 18 June 2016. DiBona said that the SOC was designed to benefit everyone involved in it. Students had the chance to work on real projects, rather than academic ones, and to get paid while gaining experience and making contacts. FOSS projects benefited from getting new code and having the chance to recruit new developers.

linuxgamepublishing.com

blog.linuxgamepublishing.com

  • Hustvedt, Eskild (2009-02-08). "Our new way to meet the LGPL". Archived from the original on 2009-02-20. Retrieved 2011-03-09. You can use a special keyword $ORIGIN to say 'relative to the actual location of the executable'. Suddenly we found we could use -rpath $ORIGIN/lib and it worked. The game was loading the correct libraries, and so was stable and portable, but was also now completely in the spirit of the LGPL as well as the letter!

linuxinsider.com

linuxtoday.com

  • Proffitt, Brian (2000-10-13). "StarOffice Code Released in Largest Open Source Project". linuxtoday.com. Archived from the original on 2013-10-16. Retrieved 2013-01-10. Sun's joint effort with CollabNet kicked into high gear on the OpenOffice Web site at 5 a.m. PST this morning with the release of much of the source code for the upcoming 6.0 version of StarOffice. According to Sun, this release of 9 million lines of code under GPL is the beginning of the largest open source software project ever.

lwn.net

mariadb.com

marketwatch.com

  • Hunt, Katherine (2007-05-24). "Sourceforge quarterly profit surges as revenue rises". marketwatch.com. Retrieved 2013-08-13. Software Corp., late Thursday reported third-quarter net earnings of $6.49 million, or 9 cents a share, up from $997,000, or 2 cents a share, during the year-ago period. Pro forma earnings from continuing operations were $2.1 million, or 3 cents a share, compared with $1.2 million, or 2 cents a share, last year. The Fremont, Calif.-based maker of computer servers and storage systems said revenue for the three months ended April 30 rose to $10.3 million from $7.9 million. Analysts, on average, had forecast a per-share profit of 2 cents on revenue of $12 million.

moodle.com

mozilla.org

www-archive.mozilla.org

blog.mozilla.org

mozillazine.org

mysql.com

  • "MySQL :: Commercial License for OEMs, ISVs and VARs". www.mysql.com. Retrieved 2019-09-11.
  • "Commercial License for OEMs, ISVs and VARs". MySQL.com. Oracle. July 2010. Q4: What is Oracle's dual license model for MySQL software?. Retrieved 18 June 2016. Oracle makes its MySQL database server and MySQL Client Libraries available under both the GPL and a commercial license. As a result, developers who use or distribute open source applications under the GPL can use the GPL-licensed MySQL software, and OEMs, ISVs and VARs that do not want to combine or distribute the MySQL software with their own commercial software under a GPL license can purchase a commercial license.

neowin.net

netscape.com

wp.netscape.com

networkworld.com

nextinpact.com

notam02.no

users.notam02.no

omgubuntu.co.uk

  • Sneddon, Joey-Elijah (2012-06-01). "Will You Help Change The Way Open-Source Apps are Funded?". OMGUbuntu. Retrieved 2013-08-08. Lunduke is pledging to open-source and distribute his portfolio of hitherto paid software – which includes the Linux distro management simulator Linux Tycoon - for free, under the GPL, if he can reach a donation-driven funding goal of $4000/m. Reaching this goal, Lunduke says, 'will provide proof for others, who would also like to move their software businesses to be open source, that it is doable.'

opensource.com

opensource.org

oreilly.com

radar.oreilly.com

oss-watch.ac.uk

outreachy.org

patreon.com

perens.com

  • sl-1-1 on perens.com (2017-02-14)

phoronix.com

pocketgamer.co.uk

pocoo.org

lucumr.pocoo.org

  • Ronacher, Armin (23 July 2013). "Licensing in a Post Copyright World". Armin Ronacher's Thoughts and Writings. What Changed in 2007. Retrieved 18 June 2016. The AGPLv3 was a terrible success, especially among the startup community that found the perfect base license to make dual licensing with a commercial license feasible. MongoDB, RethinkDB, OpenERP, SugarCRM as well as WURFL all now utilize the AGPLv3 as a vehicle for dual commercial licensing. The AGPLv3 makes that generally easy to accomplish as the original copyright author has the rights to make a commercial license possible but nobody who receives the sourcecode itself through the APLv3 inherits that right. I am not sure if that was the intended use of the license, but that's at least what it's definitely being used for now.

prnewswire.com

redhat.com

researchgate.net

securityfocus.com

semanticscholar.org

api.semanticscholar.org

sourceforge.com

ir.corp.sourceforge.com

sourceforge.net

ssoar.info

stallman.org

  • Stallman, Richard (2012). "On-line education is using a flawed Creative Commons license". stallman.org. Retrieved 2013-08-10. In my view, nonfree licenses that permit sharing are ok for works of art/entertainment, or that present some party's viewpoint (such as this article itself). Those works aren't meant for doing a practical job, so the argument about the users' control does not apply. Thus, I do not object if they are published with the CC BY-NC-ND license, which allows only noncommercial redistribution of exact copies.

stanford.edu

ecorner.stanford.edu

steel-storm.com

  • "STEEL STORM EPISODE 1 LIMITED USER SOFTWARE LICENSE AGREEMENT". steel-storm.com. Retrieved 2013-08-10. For the purpose of this Agreement, the Art Assets include pk3 archive inside of 'steelstorm/gamedata/' folder that contain two-dimensional and three-dimensional works of graphic art, photographs, prints and art reproductions, maps, charts, diagrams, models, and technical drawings, sound effects and musical arrangements, documentation and tutorial videos, and are licensed under Attribution-NonCommercial-ShareAlike 3.0 Unported license. The Engine, which includes Windows, Linux and Mac binaries, and the Engine's source code, are licensed under GNU GPL v2 license.

theregister.co.uk

timreview.ca

  • Bell, John (2009-10-01). "Opening the Source of Art". Technology Innovation Management Review. Archived from the original on 2014-03-30. Retrieved 2013-08-09. [...]that no further patches to the title would be forthcoming. The community was predictably upset. Instead of giving up on the game, users decided that if Activision wasn't going to fix the bugs, they would. They wanted to save the game by getting Activision to open the source so it could be kept alive beyond the point where Activision lost interest. With some help from members of the development team that were active on fan forums, they were eventually able to convince Activision to release Call to Power II's source code in October of 2003.
  • Wheeler, David A. (February 2009). "F/LOSS is Commercial Software". Technology Innovation Management Review. Talent First Network. Retrieved 18 June 2016.

videolan.org

washingtonpost.com

web.archive.org

wikimedia.org

store.wikimedia.org

wired.com

  • McMillan, Robert (28 March 2012). "Red Hat Becomes Open Source's First $1 Billion Baby". Wired. Retrieved 18 June 2016. Other companies have made big money selling Linux — Intel, IBM, Dell, and others have used it as a way to sell hardware and support services — but Red Hat has managed the tricky business of building a software platform that big businesses will pay for.

worldcat.org

search.worldcat.org

yahoo.com

finance.yahoo.com

youtube.com

  • Stallman, Richard (11 March 2012). Richard Stallman (S20E10) (Podcast). The Linux Action Show. Jupiter Broadcasting. Event occurs at 0:53:46. Retrieved 18 June 2016. I'm not going to claim that I got a way to make it easier to raise money to pay people who write free software. We all know, that to some extent there are ways to do that, but we all know that they are limited, they are not as broad as we would like.

zdnet.com