Lin, Hongyan 林红艳 (2022-03-09). Kang, Linghua 康玲华 (ed.). "米哈游CEO蔡浩宇上学时就研发网游 公司却因"兔女郎"引轩然大波" [Mihayou CEO Cai Haoyu developed online games when he was in school, but the company caused an uproar because of the "bunny girl"]. 运营商财经 (in Chinese). Archived from the original on 2022-09-12. Retrieved 2022-09-12 – via NetEase.
7hcn.com
Tang, Zhenglu 唐正璐, ed. (2022-06-21). "三位年轻人,造出游戏界"印钞机",席卷全球,缔造千亿估值" [Three young people created a "money printing machine" in the game industry, sweeping the world and creating a valuation of 100 billion]. 七禾网 (in Chinese). Archived from the original on 2022-09-12. Retrieved 2022-09-12.
"蔡浩宇:《崩坏学院2》做自己喜欢的游戏" [Cai Haoyu: "Houkai Gakuen 2" as your favorite game]. GameLook (in Chinese). 2014-07-14. Archived from the original on 2022-09-19. Retrieved 2022-09-19.
"上海企业年会"包场"背后,是年轻人走向台前的故事" [Behind the "private space" of the annual corporate meeting in Shanghai is the story of young people walking to the front of the stage]. GameLook (in Chinese). 2020-12-21. Archived from the original on 2022-09-19. Retrieved 2022-09-19.
Geng, Kangqi 耿康祁 (2022-06-20). "这3个后生,比马化腾、张一鸣还狠" [These three young people are more ruthless than Ma Huateng and Zhang Yiming!]. 华商韬略 [Chinese Business Strategy] (in Chinese). Archived from the original on 2022-09-19. Retrieved 2022-09-19 – via The Paper.
Chen, Yuxi 陈宇曦 (2019-02-27). Sun, Fu 孙扶; Luan, Meng 栾梦 (eds.). "向上生长的民企|米哈游总裁:做出好游戏需要耐心和匠心" [Upward-growing private enterprise|President of miHoYo: Patience and ingenuity are required to make a good game]. The Paper (in Chinese). Archived from the original on 2022-09-19. Retrieved 2022-09-19.
Tang, Zhenglu 唐正璐, ed. (2022-06-21). "三位年轻人,造出游戏界"印钞机",席卷全球,缔造千亿估值" [Three young people created a "money printing machine" in the game industry, sweeping the world and creating a valuation of 100 billion]. 七禾网 (in Chinese). Archived from the original on 2022-09-12. Retrieved 2022-09-12.
Geng, Kangqi 耿康祁 (2022-06-20). "这3个后生,比马化腾、张一鸣还狠" [These three young people are more ruthless than Ma Huateng and Zhang Yiming!]. 华商韬略 [Chinese Business Strategy] (in Chinese). Archived from the original on 2022-09-19. Retrieved 2022-09-19 – via The Paper.
Lin, Hongyan 林红艳 (2022-03-09). Kang, Linghua 康玲华 (ed.). "米哈游CEO蔡浩宇上学时就研发网游 公司却因"兔女郎"引轩然大波" [Mihayou CEO Cai Haoyu developed online games when he was in school, but the company caused an uproar because of the "bunny girl"]. 运营商财经 (in Chinese). Archived from the original on 2022-09-12. Retrieved 2022-09-12 – via NetEase.
"蔡浩宇:《崩坏学院2》做自己喜欢的游戏" [Cai Haoyu: "Houkai Gakuen 2" as your favorite game]. GameLook (in Chinese). 2014-07-14. Archived from the original on 2022-09-19. Retrieved 2022-09-19.
Wei, Zhong 卫中 (2020-07-08). Jiang, Fang 姜方; Xing, Xiaofang 邢晓芳 (eds.). "从10万无息贷款到20亿营收,米哈游专注打造一代人的二次元记忆" [From 100,000 interest-free loans to 2 billion revenue, miHoYo focuses on creating two-dimensional memory for a generation]. Wenhui Bao (in Chinese). Archived from the original on 2022-01-29. Retrieved 2022-09-19.
Chen, Yuxi 陈宇曦 (2019-02-27). Sun, Fu 孙扶; Luan, Meng 栾梦 (eds.). "向上生长的民企|米哈游总裁:做出好游戏需要耐心和匠心" [Upward-growing private enterprise|President of miHoYo: Patience and ingenuity are required to make a good game]. The Paper (in Chinese). Archived from the original on 2022-09-19. Retrieved 2022-09-19.
"上海企业年会"包场"背后,是年轻人走向台前的故事" [Behind the "private space" of the annual corporate meeting in Shanghai is the story of young people walking to the front of the stage]. GameLook (in Chinese). 2020-12-21. Archived from the original on 2022-09-19. Retrieved 2022-09-19.
Wei, Zhong 卫中 (2020-07-08). Jiang, Fang 姜方; Xing, Xiaofang 邢晓芳 (eds.). "从10万无息贷款到20亿营收,米哈游专注打造一代人的二次元记忆" [From 100,000 interest-free loans to 2 billion revenue, miHoYo focuses on creating two-dimensional memory for a generation]. Wenhui Bao (in Chinese). Archived from the original on 2022-01-29. Retrieved 2022-09-19.