Cox, Dave; Álvarez, Enric (September 20, 2016). "We got caught in a s***storm" (Interview). Interviewed by Wesley Yin-Poole. Eurogamer. Archived from the original on September 12, 2017. Retrieved August 27, 2017.
Crecente, Brian. Konami CEO: 'Mobile is where the future of gaming lies'Archived 1 June 2023 at the Wayback Machine. Polygon. Retrieved on February 11, 2018. Hideki Hayakawa: "Gaming has spread to many platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is where the future of gaming lies...with multiplatform games, there's no point in dividing the market into categories anymore. Mobiles will take on the new role of linking the general public to the gaming world."(Original interview in JapaneseArchived 11 February 2018 at the Wayback Machine)
"Konami Parlor Entertainment's blog". February 28, 2012. Archived from the original on 2012-03-26.
「悪魔城ドラキュラ 闇の呪印」が元となっています (Pachislot Akumajo Dracula is based on Curse of Darkness). ラルフ側から見たもうひとつの物語が、 パチスロ版の悪魔城ドラキュラI・IIのストーリーとなっています (Pachislot Akumajo Dracula I&II story is "another story" from Ralph's perspective).
Crecente, Brian. Konami CEO: 'Mobile is where the future of gaming lies'Archived 1 June 2023 at the Wayback Machine. Polygon. Retrieved on February 11, 2018. Hideki Hayakawa: "Gaming has spread to many platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is where the future of gaming lies...with multiplatform games, there's no point in dividing the market into categories anymore. Mobiles will take on the new role of linking the general public to the gaming world."(Original interview in JapaneseArchived 11 February 2018 at the Wayback Machine)
Crecente, Brian. Konami CEO: 'Mobile is where the future of gaming lies'Archived 1 June 2023 at the Wayback Machine. Polygon. Retrieved on February 11, 2018. Hideki Hayakawa: "Gaming has spread to many platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is where the future of gaming lies...with multiplatform games, there's no point in dividing the market into categories anymore. Mobiles will take on the new role of linking the general public to the gaming world."(Original interview in JapaneseArchived 11 February 2018 at the Wayback Machine)
"Konami Parlor Entertainment's blog". February 28, 2012. Archived from the original on 2012-03-26.
「悪魔城ドラキュラ 闇の呪印」が元となっています (Pachislot Akumajo Dracula is based on Curse of Darkness). ラルフ側から見たもうひとつの物語が、 パチスロ版の悪魔城ドラキュラI・IIのストーリーとなっています (Pachislot Akumajo Dracula I&II story is "another story" from Ralph's perspective).
Cox, Dave; Álvarez, Enric (September 20, 2016). "We got caught in a s***storm" (Interview). Interviewed by Wesley Yin-Poole. Eurogamer. Archived from the original on September 12, 2017. Retrieved August 27, 2017.