Cinematic virtual reality (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Cinematic virtual reality" in English language version.

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pubmed.ncbi.nlm.nih.gov

  • Riva, Giuseppe; Mantovani, Fabrizia; Capideville, Claret Samantha; Preziosa, Alessandra; Morganti, Francesca; Villani, Daniela; Gaggioli, Andrea; Botella, Cristina; Alcañiz, Mariano (1 February 2007). "Affective Interactions Using Virtual Reality: The Link between Presence and Emotions". CyberPsychology & Behavior. 10 (1): 45–56. doi:10.1089/cpb.2006.9993. PMID 17305448.

semanticscholar.org

api.semanticscholar.org

  • Mateer, John (2 January 2017). "Directing for Cinematic Virtual Reality: how the traditional film director's craft applies to immersive environments and notions of presence" (PDF). Journal of Media Practice. 18 (1): 14–25. doi:10.1080/14682753.2017.1305838. S2CID 149242071.
  • Ross, Miriam; Munt, Alex (1 June 2018). "Cinematic virtual reality: Towards the spatialized screenplay". Journal of Screenwriting. 9 (2): 191–209. doi:10.1386/josc.9.2.191_1. hdl:10453/127306. S2CID 191658470.
  • Pérez, Júlia Martínez (2016). Cinematic Virtual Reality: A Definition and Classification Proposal (PDF) (Thesis). S2CID 54916725.
  • Williams, Eric R.; Love, Carrie; Love, Matt; Durado, Adonis (2021). "Cine-VR: A new medium". Virtual Reality Cinema. pp. 1–19. doi:10.4324/9781003028284-1. ISBN 978-1-00-302828-4. S2CID 234089129.
  • Love, Matt; Linscott, Charles P. ("Chip") (2021). "Cine-VR Production Overview". The Power of Virtual Reality Cinema for Healthcare Training. pp. 11–20. doi:10.4324/9781003168683-2. ISBN 978-1-00-316868-3. S2CID 238655342.
  • Henrikson, Rorik; Araujo, Bruno; Chevalier, Fanny; Singh, Karan; Balakrishnan, Ravin (2016). "Multi-Device Storyboards for Cinematic Narratives in VR". Proceedings of the 29th Annual Symposium on User Interface Software and Technology (PDF). pp. 787–796. doi:10.1145/2984511.2984539. ISBN 978-1-4503-4189-9. S2CID 16214242.
  • Vosmeer, Mirjam; Schouten, Ben (14 June 2017). "Project Orpheus A Research Study into 360° Cinematic VR". Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video. pp. 85–90. doi:10.1145/3077548.3077559. ISBN 978-1-4503-4529-3. S2CID 24856146.
  • Williams, Eric R.; Love, Carrie; Love, Matt; Durado, Adonis (2021). "Shooting and editing in cine-VR". Virtual Reality Cinema. pp. 77–93. doi:10.4324/9781003028284-5. ISBN 978-1-00-302828-4. S2CID 234090868.
  • Linscott, Charles "Chip" (2021). "Audio Considerations for Cine-VR". The Power of Virtual Reality Cinema for Healthcare Training. pp. 121–130. doi:10.4324/9781003168683-12. ISBN 978-1-00-316868-3. S2CID 238675063.
  • Bowditch, John (2021). "Distribution Models". The Power of Virtual Reality Cinema for Healthcare Training. pp. 217–226. doi:10.4324/9781003168683-21. ISBN 978-1-00-316868-3. S2CID 243419839.
  • Bowditch, John; Love, Matt (2021). "Choosing Cameras and Head-Mounted Displays". The Power of Virtual Reality Cinema for Healthcare Training. pp. 65–74. doi:10.4324/9781003168683-7. ISBN 978-1-00-316868-3. S2CID 238697118.

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eprints.whiterose.ac.uk

  • Mateer, John (2 January 2017). "Directing for Cinematic Virtual Reality: how the traditional film director's craft applies to immersive environments and notions of presence" (PDF). Journal of Media Practice. 18 (1): 14–25. doi:10.1080/14682753.2017.1305838. S2CID 149242071.