Crash Bandicoot: Warped (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Crash Bandicoot: Warped" in English language version.

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allgame.com

  • Scott Alan Marriott. "Crash Bandicoot: Warped". Allgame. Archived from the original on November 14, 2014. Retrieved July 8, 2010. So impressive to watch that you'll have to keep one hand firmly below your chin to keep it from falling to the floor.

computerandvideogames.com

docs.google.com

gamedaily.com

gameinformer.com

gamepro.com

gamerevolution.com

  • Mark Cooke (November 1, 1998). "Crash Bandicoot: Warped Review for the PS". Game Revolution. Archived from the original on May 3, 2012. Retrieved May 10, 2008. A barrage of good things. The graphics, sound, music, levels, and difficulty all come together perfectly. Naughty Dog has made Crash a much better game, something that is commendable when so many sequels come up short.

gamespot.com

ign.com

psx.ign.com

metacritic.com

mobygames.com

  • "Crash Bandicoot: Warped PAL front cover". MobyGames. Blue Flame Labs. Archived from the original on January 25, 2014. Retrieved September 26, 2015.
  • "Crash Bandicoot: Warped PAL back cover". MobyGames. Blue Flame Labs. Archived from the original on February 27, 2014. Retrieved September 26, 2015.

naughtydog.com

retrocdn.net

scea.com

web.archive.org

  • "Crash Bandicoot: Warped PAL front cover". MobyGames. Blue Flame Labs. Archived from the original on January 25, 2014. Retrieved September 26, 2015.
  • "Crash Bandicoot: Warped PAL back cover". MobyGames. Blue Flame Labs. Archived from the original on February 27, 2014. Retrieved September 26, 2015.
  • "[ Crash Bandicoot - Time Line ]". Naughty Dog. Archived from the original on July 29, 2008. Retrieved April 4, 2010.
  • Jason Rubin (2004). "Fear: An Appropriate Response To The Future Of Video Game Development". Morgan Rose. Archived from the original on April 13, 2014. Retrieved November 23, 2015.
  • "PlayStation - News". December 30, 2001. Archived from the original on December 30, 2001. Retrieved April 9, 2023.
  • "Naughty Dog F.A.Q. #4b". Naughty Dog. 1998. Archived from the original on February 12, 2005. Retrieved May 16, 2023.{{cite web}}: CS1 maint: unfit URL (link)
  • "Naughty Dog F.A.Q. #6". Naughty Dog. 1998. Archived from the original on February 12, 2005. Retrieved May 16, 2023.{{cite web}}: CS1 maint: unfit URL (link)
  • "Naughty Dog F.A.Q. #3". Naughty Dog. 1998. Archived from the original on February 11, 2005. Retrieved May 16, 2023.{{cite web}}: CS1 maint: unfit URL (link)
  • "Crash Bandicoot: Warped". Naughty Dog. Archived from the original on February 9, 2005. Retrieved April 4, 2010.{{cite web}}: CS1 maint: unfit URL (link)
  • "[ Crash Gallery - Magazine Covers - Crash 3 ]". Naughty Dog. Archived from the original on June 8, 2008. Retrieved April 4, 2010.
  • "[ Crash Gallery - Character Sketches - Crash 3 ]". Naughty Dog. Archived from the original on July 30, 2008. Retrieved April 4, 2010.
  • Charles Zembillas (May 3, 2013). "Crash Bandicoot - Origin of N Tropy - Part 1". Archived from the original on September 16, 2017. Retrieved May 8, 2013. They're dated January 22, 1998. Right before the creation of Dingodile. These are the very first concept sketches for the time manipulating N Tropy. The first sketch is original art. The doodle that I created as Naughty Dog described what they were looking for. The ones after that are photo copies.
  • Charles Zembillas (May 5, 2013). "Crash Bandicoot - Origin of N Tropy - Part 2". Archived from the original on March 4, 2016. Retrieved May 8, 2013. Early on I gave him a device that would allow him to travel in time. Something that he would wear. My first idea was to give him a belt like contraption with a readout as to the year he intended to travel to.
  • Charles Zembillas (March 16, 2013). "Crash Bandicoot - Origin of Dingodile - Part 1". Archived from the original on March 3, 2016. Retrieved March 17, 2013. These are the very first development drawings of Dingodile who made his appearance in Crash Bandicoot 3. They are dated February 4, 1998.
  • Charles Zembillas (April 2, 2013). "Crash Bandicoot - Origin of Dingodile - Part 2". Archived from the original on March 11, 2014. Retrieved May 8, 2013. At one point Dingodile wore a hat reminiscent of what you'd see in Australia... [...] I dropped the hat and tried a mop of scruffy hair instead... There was a moment when Dingodile walked on all fours...
  • Charles Zembillas (April 28, 2013). "Crash Bandicoot - Origin of Dingodile - Part 5". Archived from the original on March 4, 2016. Retrieved May 8, 2013. These are the last entries in the creation of Dingodile from Crash 3. They're dated February 12, 1998. [...] The flame thrower was added after ND wanted him to be a fire breathing character. I suggested giving him a device to do this as it would make him much more interesting.
  • "[ Crash Gallery - Background Studies - Crash 3 ]". Naughty Dog. Archived from the original on July 28, 2008. Retrieved April 4, 2010.
  • "Crash Bandicoot: Warped for PlayStation Reviews". Metacritic. Archived from the original on November 24, 2010. Retrieved May 10, 2008.
  • Scott Alan Marriott. "Crash Bandicoot: Warped". Allgame. Archived from the original on November 14, 2014. Retrieved July 8, 2010. So impressive to watch that you'll have to keep one hand firmly below your chin to keep it from falling to the floor.
  • Johnny Ballgame (January 1, 2000). "Crash Bandicoot: Warped Review from GamePro". GamePro. Archived from the original on June 7, 2011. Retrieved July 8, 2010. A very strong contender for PlayStation game of the year. Its "rowdy rowdy" gameplay will keep your head spinning for days.
  • Mark Cooke (November 1, 1998). "Crash Bandicoot: Warped Review for the PS". Game Revolution. Archived from the original on May 3, 2012. Retrieved May 10, 2008. A barrage of good things. The graphics, sound, music, levels, and difficulty all come together perfectly. Naughty Dog has made Crash a much better game, something that is commendable when so many sequels come up short.
  • Ryan MacDonald (November 5, 1998). "Crash Bandicoot: Warped Review for PlayStation - GameSpot". GameSpot. Archived from the original on January 1, 2014. Retrieved July 8, 2010. Easily the best Crash yet. Every aspect of the game is better: new moves, levels, bosses, graphics, sound, and gameplay. It's the most fun I've had with a 3D platform game in a long, long time.
  • Randy Nelson (November 4, 1998). "Crash Bandicoot: Warped - PlayStation Review at IGN". IGN. Archived from the original on March 25, 2016. Retrieved July 8, 2010. A drop-dead gorgeous game. The textures are impeccable, the animation's top-notch, and the special effects kick some serious booty.
  • Staff (February 25, 1999). "Sony Recaps Crash Sales". GameDaily. Archived from the original on May 20, 2001. Retrieved July 11, 2019.
  • Staff (February 12, 1999). "Milia News; ECCSELL Awards Name Winners". GameSpot. Archived from the original on August 30, 1999. Retrieved July 11, 2019.
  • "Final Fantasy X hits 5 million, world quakes". Computer and Video Games. July 9, 2002. Archived from the original on October 11, 2007. Retrieved April 4, 2010.
  • "Crash Bandicoot 3: Warped Related Games". GameSpot. Archived from the original on May 23, 2013. Retrieved April 4, 2010.

zembillas.blogspot.pt

  • Charles Zembillas (May 3, 2013). "Crash Bandicoot - Origin of N Tropy - Part 1". Archived from the original on September 16, 2017. Retrieved May 8, 2013. They're dated January 22, 1998. Right before the creation of Dingodile. These are the very first concept sketches for the time manipulating N Tropy. The first sketch is original art. The doodle that I created as Naughty Dog described what they were looking for. The ones after that are photo copies.
  • Charles Zembillas (May 5, 2013). "Crash Bandicoot - Origin of N Tropy - Part 2". Archived from the original on March 4, 2016. Retrieved May 8, 2013. Early on I gave him a device that would allow him to travel in time. Something that he would wear. My first idea was to give him a belt like contraption with a readout as to the year he intended to travel to.
  • Charles Zembillas (March 16, 2013). "Crash Bandicoot - Origin of Dingodile - Part 1". Archived from the original on March 3, 2016. Retrieved March 17, 2013. These are the very first development drawings of Dingodile who made his appearance in Crash Bandicoot 3. They are dated February 4, 1998.
  • Charles Zembillas (April 2, 2013). "Crash Bandicoot - Origin of Dingodile - Part 2". Archived from the original on March 11, 2014. Retrieved May 8, 2013. At one point Dingodile wore a hat reminiscent of what you'd see in Australia... [...] I dropped the hat and tried a mop of scruffy hair instead... There was a moment when Dingodile walked on all fours...
  • Charles Zembillas (April 28, 2013). "Crash Bandicoot - Origin of Dingodile - Part 5". Archived from the original on March 4, 2016. Retrieved May 8, 2013. These are the last entries in the creation of Dingodile from Crash 3. They're dated February 12, 1998. [...] The flame thrower was added after ND wanted him to be a fire breathing character. I suggested giving him a device to do this as it would make him much more interesting.