Analysis of information sources in references of the Wikipedia article "Crash Bandicoot: Warped" in English language version.
So impressive to watch that you'll have to keep one hand firmly below your chin to keep it from falling to the floor.
A very strong contender for PlayStation game of the year. Its "rowdy rowdy" gameplay will keep your head spinning for days.
A barrage of good things. The graphics, sound, music, levels, and difficulty all come together perfectly. Naughty Dog has made Crash a much better game, something that is commendable when so many sequels come up short.
Easily the best Crash yet. Every aspect of the game is better: new moves, levels, bosses, graphics, sound, and gameplay. It's the most fun I've had with a 3D platform game in a long, long time.
A drop-dead gorgeous game. The textures are impeccable, the animation's top-notch, and the special effects kick some serious booty.
They're dated January 22, 1998. Right before the creation of Dingodile. These are the very first concept sketches for the time manipulating N Tropy. The first sketch is original art. The doodle that I created as Naughty Dog described what they were looking for. The ones after that are photo copies.
Early on I gave him a device that would allow him to travel in time. Something that he would wear. My first idea was to give him a belt like contraption with a readout as to the year he intended to travel to.
These are the very first development drawings of Dingodile who made his appearance in Crash Bandicoot 3. They are dated February 4, 1998.
At one point Dingodile wore a hat reminiscent of what you'd see in Australia... [...] I dropped the hat and tried a mop of scruffy hair instead... There was a moment when Dingodile walked on all fours...
These are the last entries in the creation of Dingodile from Crash 3. They're dated February 12, 1998. [...] The flame thrower was added after ND wanted him to be a fire breathing character. I suggested giving him a device to do this as it would make him much more interesting.
So impressive to watch that you'll have to keep one hand firmly below your chin to keep it from falling to the floor.
A very strong contender for PlayStation game of the year. Its "rowdy rowdy" gameplay will keep your head spinning for days.
A barrage of good things. The graphics, sound, music, levels, and difficulty all come together perfectly. Naughty Dog has made Crash a much better game, something that is commendable when so many sequels come up short.
Easily the best Crash yet. Every aspect of the game is better: new moves, levels, bosses, graphics, sound, and gameplay. It's the most fun I've had with a 3D platform game in a long, long time.
A drop-dead gorgeous game. The textures are impeccable, the animation's top-notch, and the special effects kick some serious booty.
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: CS1 maint: bot: original URL status unknown (link)They're dated January 22, 1998. Right before the creation of Dingodile. These are the very first concept sketches for the time manipulating N Tropy. The first sketch is original art. The doodle that I created as Naughty Dog described what they were looking for. The ones after that are photo copies.
Early on I gave him a device that would allow him to travel in time. Something that he would wear. My first idea was to give him a belt like contraption with a readout as to the year he intended to travel to.
These are the very first development drawings of Dingodile who made his appearance in Crash Bandicoot 3. They are dated February 4, 1998.
At one point Dingodile wore a hat reminiscent of what you'd see in Australia... [...] I dropped the hat and tried a mop of scruffy hair instead... There was a moment when Dingodile walked on all fours...
These are the last entries in the creation of Dingodile from Crash 3. They're dated February 12, 1998. [...] The flame thrower was added after ND wanted him to be a fire breathing character. I suggested giving him a device to do this as it would make him much more interesting.