Cutscene (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Cutscene" in English language version.

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1up.com

  • Mielke, James (May 9, 2006). "Previews: Heavenly Sword". 1UP.com. Archived from the original on June 4, 2011. Retrieved December 19, 2007. Some points in key battles (usually with bosses) integrate QTE (quick-time events), which fans of Shenmue and Indigo Prophecy might like, but which we've been doing since Dragon's Lair and Space Ace. Time to move on, gents.

acriticalhit.com

arcade-museum.com

books.google.com

bugabootheflea.com

edge-online.com

eurogamer.net

gamasutra.com

gamefront.com

gamespy.com

archive.gamespy.com

gamesradar.com

ign.com

uk.ign.com

joystickdivision.com

  • Matteson, Aaron. "Five Things We Learned From Pac-Man". Joystick Division. Archived from the original on June 16, 2016. Retrieved January 16, 2012. "This cutscene furthers the plot by depicting a comically large Pac-Man".

raphkoster.com

  • Koster, Raph (December 7, 2005). "The Pixar Lesson". Raph Koster's Website. Raph Koster. Archived from the original on November 9, 2008. Retrieved October 7, 2008. Well, that would leave the part that has the largest possibility for emotional engagement, for art dare we say, in the bit that can be cut with no impact to gameplay whatsoever. This is why I say that many of the peak emotional moments we remember in games are actually "cheating" – they're not given to us by the game at all, but by cutscenes.

uib.no

folk.uib.no

web.archive.org

  • Matteson, Aaron. "Five Things We Learned From Pac-Man". Joystick Division. Archived from the original on June 16, 2016. Retrieved January 16, 2012. "This cutscene furthers the plot by depicting a comically large Pac-Man".
  • Gaming's Most Important Evolutions Archived June 15, 2011, at the Wayback Machine, GamesRadar
  • Buecheler, Christopher. "The GameSpy Hall of Fame". GameSpy. Archived from the original on March 11, 2011.
  • Mielke, James (May 9, 2006). "Previews: Heavenly Sword". 1UP.com. Archived from the original on June 4, 2011. Retrieved December 19, 2007. Some points in key battles (usually with bosses) integrate QTE (quick-time events), which fans of Shenmue and Indigo Prophecy might like, but which we've been doing since Dragon's Lair and Space Ace. Time to move on, gents.
  • Chick, Tom (December 8, 2008). "A Close Encounter with Steven Spielberg". Yahoo!. Archived from the original on August 7, 2011. Retrieved December 11, 2008.
  • Koster, Raph (December 7, 2005). "The Pixar Lesson". Raph Koster's Website. Raph Koster. Archived from the original on November 9, 2008. Retrieved October 7, 2008. Well, that would leave the part that has the largest possibility for emotional engagement, for art dare we say, in the bit that can be cut with no impact to gameplay whatsoever. This is why I say that many of the peak emotional moments we remember in games are actually "cheating" – they're not given to us by the game at all, but by cutscenes.

yahoo.com

games.yahoo.com