Analysis of information sources in references of the Wikipedia article "Deathwalker" in English language version.
Joe originally wanted the ship to be a Ball but I was afraid of it looking a bit like a mini Death Star. He was OK with the concept of the sphere still being used but reduced in size so it became the power source in the centre. It was also designed so I could make it quickly. Remembering that some of these ships had to be done in a day or less! The B5 budgets were about 1/10th of the Star Trek ones. (But MUCH more fun to do).
This saucer is another one I designed and built, the rotating parts were animated sections of the model not just animated textures. I've always had a design philosophy that I try to stick to which is – good physics with a pinch of artistic license, :) like the oversized guns being added for a bit of a giggle.
On the ships ... when Ron was pulling together the ships for that episode, we talked about it on the phone for a while, and I have to take the rap for the saucers ... which I still think are cool. I said, in essence, why the hell not? Ron thought it was a great idea, and went and made it real. I think if we ever see this kind of ship again, it'll need some more work, a little more weight and substance, some more detail, but they're okay.
In the case of "Midnight," can you follow that show and enjoy it absolutely on its own terms? I believe that is the case. There's another level there, the "little clues and hints" you mention, which will just skate past most casual viewers and not in any way interfere with their viewing of the episode ... but if you're paying attention, and you catch them, it adds a new level. The more you see, the more you begin to perceive that second level. It's a cumulative effect that doesn't diminish the single episodes as stand-alones.
I'd always liked the Liberator (hated by all at the BBC) and the Drazi Sunhawk was my attempt to update it ... When they did a reimagining of the Enterprise [for Star Trek: The Motion Picture] – streamlining and generally making it look sexier – it got me thinking about what the Liberator would look like if you did that. Though I did only have two days to design and build it.
And though this may seem shocking now, in the early and mid-'90s, CGI was not the default for sci-fi special effects. Most big sci-fi shows and movies (like Star Trek) all still used physical models, which are notoriously more expensive. But all of Babylon 5's spaceships and space stations were made in a computer.
And though this may seem shocking now, in the early and mid-'90s, CGI was not the default for sci-fi special effects. Most big sci-fi shows and movies (like Star Trek) all still used physical models, which are notoriously more expensive. But all of Babylon 5's spaceships and space stations were made in a computer.
I'd always liked the Liberator (hated by all at the BBC) and the Drazi Sunhawk was my attempt to update it ... When they did a reimagining of the Enterprise [for Star Trek: The Motion Picture] – streamlining and generally making it look sexier – it got me thinking about what the Liberator would look like if you did that. Though I did only have two days to design and build it.
On the ships ... when Ron was pulling together the ships for that episode, we talked about it on the phone for a while, and I have to take the rap for the saucers ... which I still think are cool. I said, in essence, why the hell not? Ron thought it was a great idea, and went and made it real. I think if we ever see this kind of ship again, it'll need some more work, a little more weight and substance, some more detail, but they're okay.
This saucer is another one I designed and built, the rotating parts were animated sections of the model not just animated textures. I've always had a design philosophy that I try to stick to which is – good physics with a pinch of artistic license, :) like the oversized guns being added for a bit of a giggle.
In the case of "Midnight," can you follow that show and enjoy it absolutely on its own terms? I believe that is the case. There's another level there, the "little clues and hints" you mention, which will just skate past most casual viewers and not in any way interfere with their viewing of the episode ... but if you're paying attention, and you catch them, it adds a new level. The more you see, the more you begin to perceive that second level. It's a cumulative effect that doesn't diminish the single episodes as stand-alones.