Deferred shading (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Deferred shading" in English language version.

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  • Deering, Michael; Stephanie Winner; Bic Schediwy; Chris Duffy; Neil Hunt (1988). "The triangle processor and normal vector shader: A VLSI system for high performance graphics". ACM SIGGRAPH Computer Graphics. 22 (4): 21–30. doi:10.1145/378456.378468.
  • Saito, Takafumi; Tokiichiro Takahashi (1990). "Comprehensible rendering of 3-D shapes". ACM SIGGRAPH Computer Graphics. 24 (4): 197–206. doi:10.1145/97880.97901.

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http.download.nvidia.com

  • Hargreaves, Shawn; Harris, Mark (2004). "6800 Leagues Under the Sea: Deferred Shading" (PDF). Nvidia. Archived (PDF) from the original on November 22, 2009. Retrieved January 6, 2021.

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