Educational game (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Educational game" in English language version.

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academia.edu

bobmorris.biz

carleton.edu

serc.carleton.edu

classroominc.org

cochrane.org

doi.org

  • Barab, S. A.; Scott, B.; Siyahhan, S.; Goldstone, R.; Ingram-Goble, A.; Zuiker, S. J.; Warren, S. (2009). "Transformational Play as a Curricular Scaffold: Using Videogames to Support Science Education". Journal of Science Education and Technology. 18 (4): 305–320. Bibcode:2009JSEdT..18..305B. doi:10.1007/s10956-009-9171-5. S2CID 16964887.
  • Yang, Ya-Ting Carolyn (2012). "Building virtual cities, inspiring intelligent citizens: Digital games for developing students' problem solving and learning motivation". Computers & Education. 59 (2): 365–377. doi:10.1016/j.compedu.2012.01.012.
  • Bhoopathi, P; Sheoran, R; Välimäki, M (2006). "Educational games for mental health professionals". Cochrane Database of Systematic Reviews. 2 (2): CD001471.pub2. doi:10.1002/14651858.CD001471.pub2. PMC 7028004. PMID 16625545.
  • Bainbridge, W. S. (2007). "The Scientific Research Potential of Virtual Worlds". Science. 317 (5837): 472–476. Bibcode:2007Sci...317..472B. doi:10.1126/science.1146930. PMID 17656715. S2CID 1179233.
  • Green, C. S.; Bavelier, D. (2012). "Learning, Attentional Control, and Action Video Games". Current Biology. 22 (6): R197 – R206. Bibcode:2012CBio...22.R197G. doi:10.1016/j.cub.2012.02.012. PMC 3461277. PMID 22440805.
  • Falloon, G (2011). "Using avatars and virtual environments in learning: what do they offer?". British Journal of Educational Technology. 41 (2): 108–122. doi:10.1111/j.1467-8535.2009.00991.x. S2CID 2792744.
  • Pringle, JK (2014). "Educational egaming: the future for geoscience virtual learners?" (PDF). Geology Today. 30 (4): 147–150. Bibcode:2014GeolT..30..147P. doi:10.1111/gto.12058. S2CID 65022032.
  • Nousiainen, Tuula; Kankaanranta, Marja (July 24, 2008). "Exploring Children's Requirements for Game-Based Learning Environments". Advances in Human-Computer Interaction. 2008: 1–7. doi:10.1155/2008/284056.

edtechreview.in

eduxtive.com

games.eduxtive.com

elearningcouncil.com

harvard.edu

ui.adsabs.harvard.edu

  • Barab, S. A.; Scott, B.; Siyahhan, S.; Goldstone, R.; Ingram-Goble, A.; Zuiker, S. J.; Warren, S. (2009). "Transformational Play as a Curricular Scaffold: Using Videogames to Support Science Education". Journal of Science Education and Technology. 18 (4): 305–320. Bibcode:2009JSEdT..18..305B. doi:10.1007/s10956-009-9171-5. S2CID 16964887.
  • Bainbridge, W. S. (2007). "The Scientific Research Potential of Virtual Worlds". Science. 317 (5837): 472–476. Bibcode:2007Sci...317..472B. doi:10.1126/science.1146930. PMID 17656715. S2CID 1179233.
  • Green, C. S.; Bavelier, D. (2012). "Learning, Attentional Control, and Action Video Games". Current Biology. 22 (6): R197 – R206. Bibcode:2012CBio...22.R197G. doi:10.1016/j.cub.2012.02.012. PMC 3461277. PMID 22440805.
  • Pringle, JK (2014). "Educational egaming: the future for geoscience virtual learners?" (PDF). Geology Today. 30 (4): 147–150. Bibcode:2014GeolT..30..147P. doi:10.1111/gto.12058. S2CID 65022032.

indiana.edu

inkido.indiana.edu

instituteofplay.org

keele.ac.uk

eprints.keele.ac.uk

nih.gov

pubmed.ncbi.nlm.nih.gov

ncbi.nlm.nih.gov

nmc.org

nmc.org

wp.nmc.org

ohiolink.edu

rave.ohiolink.edu

pewinternet.org

semanticscholar.org

api.semanticscholar.org

  • Barab, S. A.; Scott, B.; Siyahhan, S.; Goldstone, R.; Ingram-Goble, A.; Zuiker, S. J.; Warren, S. (2009). "Transformational Play as a Curricular Scaffold: Using Videogames to Support Science Education". Journal of Science Education and Technology. 18 (4): 305–320. Bibcode:2009JSEdT..18..305B. doi:10.1007/s10956-009-9171-5. S2CID 16964887.
  • Bainbridge, W. S. (2007). "The Scientific Research Potential of Virtual Worlds". Science. 317 (5837): 472–476. Bibcode:2007Sci...317..472B. doi:10.1126/science.1146930. PMID 17656715. S2CID 1179233.
  • Falloon, G (2011). "Using avatars and virtual environments in learning: what do they offer?". British Journal of Educational Technology. 41 (2): 108–122. doi:10.1111/j.1467-8535.2009.00991.x. S2CID 2792744.
  • Pringle, JK (2014). "Educational egaming: the future for geoscience virtual learners?" (PDF). Geology Today. 30 (4): 147–150. Bibcode:2014GeolT..30..147P. doi:10.1111/gto.12058. S2CID 65022032.

teachfind.com

archive.teachfind.com

tntu.edu.ua

elartu.tntu.edu.ua

web.archive.org