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Falloon, G (2011). "Using avatars and virtual environments in learning: what do they offer?". British Journal of Educational Technology. 41 (2): 108–122. doi:10.1111/j.1467-8535.2009.00991.x. S2CID2792744.
Barab, S. A.; Scott, B.; Siyahhan, S.; Goldstone, R.; Ingram-Goble, A.; Zuiker, S. J.; Warren, S. (2009). "Transformational Play as a Curricular Scaffold: Using Videogames to Support Science Education". Journal of Science Education and Technology. 18 (4): 305–320. Bibcode:2009JSEdT..18..305B. doi:10.1007/s10956-009-9171-5. S2CID16964887.
Barab, S. A.; Scott, B.; Siyahhan, S.; Goldstone, R.; Ingram-Goble, A.; Zuiker, S. J.; Warren, S. (2009). "Transformational Play as a Curricular Scaffold: Using Videogames to Support Science Education". Journal of Science Education and Technology. 18 (4): 305–320. Bibcode:2009JSEdT..18..305B. doi:10.1007/s10956-009-9171-5. S2CID16964887.
Falloon, G (2011). "Using avatars and virtual environments in learning: what do they offer?". British Journal of Educational Technology. 41 (2): 108–122. doi:10.1111/j.1467-8535.2009.00991.x. S2CID2792744.