de Aguilera, Miguel; Mendiz, Alfonso (October 2003). "Video Games and Education: (Education in the Face of a "Parallel School")". Comput. Entertain. 1 (1): 1:1–1:10. doi:10.1145/950566.950583. ISSN1544-3574. S2CID2407786.
Shanbari, Hamzah; Issa, Raja R. A. (2018-01-24). "Use of video games to enhance construction management education". International Journal of Construction Management. 19 (3): 206–221. doi:10.1080/15623599.2017.1423166. ISSN1562-3599. S2CID64683478.
Hanghøj, Thorkild; Lieberoth, Andreas; Misfeldt, Morten (2018). "Can cooperative video games encourage social and motivational inclusion of at-risk students?". British Journal of Educational Technology. 49 (4): 775–799. doi:10.1111/bjet.12642. ISSN1467-8535. S2CID52130435.
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Poli, Dorothybelle; et al. (2012). "Bringing Evolution to a Technological Generation: A Case Study with the Video Game SPORE". American Biology Teacher. 74 (2): 100–103. doi:10.1525/abt.2012.74.2.7. S2CID84247429.(subscription required)
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de Aguilera, Miguel; Mendiz, Alfonso (October 2003). "Video Games and Education: (Education in the Face of a "Parallel School")". Comput. Entertain. 1 (1): 1:1–1:10. doi:10.1145/950566.950583. ISSN1544-3574. S2CID2407786.
Shanbari, Hamzah; Issa, Raja R. A. (2018-01-24). "Use of video games to enhance construction management education". International Journal of Construction Management. 19 (3): 206–221. doi:10.1080/15623599.2017.1423166. ISSN1562-3599. S2CID64683478.
Hanghøj, Thorkild; Lieberoth, Andreas; Misfeldt, Morten (2018). "Can cooperative video games encourage social and motivational inclusion of at-risk students?". British Journal of Educational Technology. 49 (4): 775–799. doi:10.1111/bjet.12642. ISSN1467-8535. S2CID52130435.
Shute, Valerie J.; et al. (2015). "The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills". Computers & Education. 80: 58–67. doi:10.1016/j.compedu.2014.08.013. S2CID15876432.(subscription required)
Poli, Dorothybelle; et al. (2012). "Bringing Evolution to a Technological Generation: A Case Study with the Video Game SPORE". American Biology Teacher. 74 (2): 100–103. doi:10.1525/abt.2012.74.2.7. S2CID84247429.(subscription required)
Bogost, Ian (2008). "The Rhetoric of Video Games"(PDF). The Ecology of Games: Connecting Youth, Games, and Learning.: 120. Archived from the original(PDF) on July 14, 2015 – via www.cogsci.rpi.edu.
de Aguilera, Miguel; Mendiz, Alfonso (October 2003). "Video Games and Education: (Education in the Face of a "Parallel School")". Comput. Entertain. 1 (1): 1:1–1:10. doi:10.1145/950566.950583. ISSN1544-3574. S2CID2407786.
Shanbari, Hamzah; Issa, Raja R. A. (2018-01-24). "Use of video games to enhance construction management education". International Journal of Construction Management. 19 (3): 206–221. doi:10.1080/15623599.2017.1423166. ISSN1562-3599. S2CID64683478.
Hanghøj, Thorkild; Lieberoth, Andreas; Misfeldt, Morten (2018). "Can cooperative video games encourage social and motivational inclusion of at-risk students?". British Journal of Educational Technology. 49 (4): 775–799. doi:10.1111/bjet.12642. ISSN1467-8535. S2CID52130435.