Embodiment of Scarlet Devil (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Embodiment of Scarlet Devil" in English language version.

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4gamer.net (Global: 880th place; English: 2,588th place)

  • 八重垣那智 (2005-12-09). "「東方」制作者インタビュー「シューティングの方法論」第1回 - ZONE Z". 4Gamer.net (in Japanese). Aetas. Archived from the original on 2020-04-13. Retrieved 3 February 2020. ZUN: The premise of the game was that I wanted to try to release something as a doujin again. I was planning to specialize in music, and when I applied as a music circle, I was not selected in the Comiket lottery. I thought, "I've already made a music CD. ......" I thought, "There's still time until summer," "Maybe I'll make a game next time," "Let's make a game," and I accidentally made Touhou Koumakyou.

animenewsnetwork.com (Global: 51st place; English: 46th place)

automaton-media.com (Global: 7,311th place; English: low place)

big.or.jp (Global: low place; English: low place)

www16.big.or.jp

  • "東方紅魔郷 ~ the Embodiment of Scerlet Devil. Manual" (in Japanese). 11 August 2002. Archived from the original on 23 September 2002. Retrieved 29 July 2021. [sic]
  • "東方妖々夢 ~ Perfect Cherry Blossom. Manual" (in Japanese). 9 August 2003. Archived from the original on 9 August 2003. Retrieved 12 November 2021.
  • "上海アリス幻樂団" (in Japanese). Archived from the original on 24 August 2021. Retrieved 12 November 2021. ZUN: This is "Dream Express" from Mystic Square. This song is full of all kinds of memories. I had planned on making Lotus Land Story the final game when I released it, and making it my farewell to my doujin activities after that Summer Comiket, but it sold a lot better than I expected.
  • ""Diary of ZUN's additions to the Touhou site up to 2005"". Archived from the original on 26 September 2021. Retrieved 17 July 2021.
  • "Team Shanghai Alice - Touhou Project 6th". Archived from the original on 15 June 2021. Retrieved 19 July 2021. (Direct trial download link Archived 2022-02-07 at the Wayback Machine)

crunchyroll.com (Global: 547th place; English: 401st place)

gensokyo.org (Global: low place; English: low place)

ign.com (Global: 53rd place; English: 44th place)

jp.ign.com

  • "あの頃のゲーム、僕らのGOTY――ゲームとネットが本格的に繋がり始めた2002年の個人ベストゲームは?". IGN Japan (in Japanese). 2 July 2018. Archived from the original on 5 July 2018. Retrieved 17 July 2021. [Touhou] is a franchise that is easily talked about due to the spread of secondary works and its cultural characteristics, but in fact, I feel that it has not received a fair evaluation as an STG (...) The mechanics themselves are mediocre, as you have to avoid the harsh barrage of bullets and sometimes use bombs to survive. However, this game is a masterpiece in terms of its level design, and the music and direction that go along with it, which determined how the series became one of the most popular of all time in the future. In particular, the beautiful barrage of bullets, music, and "spell cards" used in the boss battles became the seed for subsequent secondary works (...) the act of naming a particular mechanic from the side of the worldview is itself a part of video game design. When viewed from this perspective, "Touhou Koumakyou" is not just a well-made bullet-hell STG, but a work of innovative design.

newmusicbox.org (Global: low place; English: low place)

pcgamer.com (Global: 428th place; English: 286th place)

rockpapershotgun.com (Global: 1,438th place; English: 877th place)

spotify.com (Global: 478th place; English: 362nd place)

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thpatch.net (Global: low place; English: low place)

touhouwiki.net (Global: low place; English: low place)

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usgamer.net (Global: 2,202nd place; English: 1,338th place)

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web.archive.org (Global: 1st place; English: 1st place)

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  • "Archive of ZUN's responses on the former Gensou Bulletin Board, post from 2003/05". 幻想掲示板0301-0306. Internet Archive. Archived from the original on 9 September 2005. Retrieved 14 November 2019. Q: I don't know the old Touhou, but what happened to Reimu and Alice in the past?
    ZUN: Basically, all the characters related to the story are starting from Touhou Koumakyou. I've wiped out the whole setting starting from Touhou Koumakyou, so it's like a new series. I hope you can think of it as a new series.
  • "幻想掲示板0207-0212". November 2002. Archived from the original on 8 April 2005. ZUN: Touhou Koumakyou itself was created in order to include the Spell Card system. I thought that naming the attacks would make the boss character more unique, and that it would change the way bullets are conveyed in the text (...) This time [in Perfect Cherry Blossom], the WAV versions are going to be the original - in Touhou Koumakyou, I re-recorded [the soundtrack with the SD-90] after I made it with the SC-88Pro.