Analysis of information sources in references of the Wikipedia article "Exploitation of women in mass media" in English language version.
{{cite journal}}: CS1 maint: DOI inactive as of July 2025 (link)Several studies have shown that viewing objectifying media perpetuates violence against women. For example, men who viewed nonviolent scenes from a movie that portrayed the objectification of women were more likely to perceive a date rape victim as enjoying her rape and being partly responsible for it occurring, compared to men who viewed a control video of a cartoon (Milburn, Mather, & Conrad, 2000). Similarly, objectification in video games causes increased rape myth acceptance among men (Beck, Boys, Rose, & Beck, 2012). Perhaps even more starkly, aggressive erotica has been experimentally shown to increase aggression toward a female target (Donnerstein, 1980).
{{cite journal}}: CS1 maint: DOI inactive as of July 2025 (link)Several studies have shown that viewing objectifying media perpetuates violence against women. For example, men who viewed nonviolent scenes from a movie that portrayed the objectification of women were more likely to perceive a date rape victim as enjoying her rape and being partly responsible for it occurring, compared to men who viewed a control video of a cartoon (Milburn, Mather, & Conrad, 2000). Similarly, objectification in video games causes increased rape myth acceptance among men (Beck, Boys, Rose, & Beck, 2012). Perhaps even more starkly, aggressive erotica has been experimentally shown to increase aggression toward a female target (Donnerstein, 1980).
{{cite web}}: CS1 maint: numeric names: authors list (link)Several studies have shown that viewing objectifying media perpetuates violence against women. For example, men who viewed nonviolent scenes from a movie that portrayed the objectification of women were more likely to perceive a date rape victim as enjoying her rape and being partly responsible for it occurring, compared to men who viewed a control video of a cartoon (Milburn, Mather, & Conrad, 2000). Similarly, objectification in video games causes increased rape myth acceptance among men (Beck, Boys, Rose, & Beck, 2012). Perhaps even more starkly, aggressive erotica has been experimentally shown to increase aggression toward a female target (Donnerstein, 1980).
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