F-Zero (video game) (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "F-Zero (video game)" in English language version.

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  • O'Hara, Delia (August 27, 1991). "New products put more zip into the video-game market". Chicago Sun-Times. Archived from the original on November 3, 2012. Retrieved November 12, 2014 – via HighBeam Research. A couple of hot new video-game products that were scheduled to start doing battle for consumers' dollars early in September, are already showing up on store shelves. [...] On Friday, area Toys R Us stores [...] were expecting Super NES, with a suggested retail price of $199.95, any day, said Brad Grafton, assistant inventory control manager for Toys R Us. Based on the publication date, the "Friday" mentioned would be August 23, 1991.

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  • IGN Staff (March 8, 2001). "F-Zero: Maximum Velocity preview". IGN. Archived from the original on November 11, 2021. Retrieved October 4, 2008.
  • Harris, Craig (June 14, 2001). "F-Zero: Maximum Velocity review". IGN. Archived from the original on December 14, 2006. Retrieved December 10, 2007. One of the first titles for the Super NES was also one of the system's most technically impressive games as well -- when F-Zero was released on the Nintendo 16-bit system a decade ago, it offered the fastest, smoothest pseudo-3D racer ever conceived for a home system...and it was only the beginning.
  • Harris, Craig (September 20, 2004). "F-Zero GP Legend review". IGN. Archived from the original on March 18, 2008. Retrieved October 16, 2008.

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  • IGN Staff (July 14, 1998). "F-Zero X". IGN. Archived from the original on November 11, 2021. Retrieved July 16, 2007.

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  • Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 1. Archived from the original on April 23, 2014. Retrieved May 18, 2014.

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  • Parish, Jeremy (September 2007). "The Evolution of 2D". Electronic Gaming Monthly. No. 219. Ziff Davis Media. p. 107. ISSN 1058-918X. F-Zero used the Super NES's unique technology to give console gamers an experience even more visceral than could be found in the arcades. The Super NES featured a tech trick called Mode 7, a unique hardware feature that allowed it to stretch, skew, and rotate a single bitmap graphic to fake a 3D environment—put to use here to create the fastest, most convincing racetracks that had ever been seen on a home console.
  • "Pak Watch: F-Zero Returns". Nintendo Power. Vol. 94. United States: Nintendo. March 1997. p. 103. ISSN 1041-9551. Retrieved April 7, 2024.